just turn part mode off and q works out fine but recently my bot has stoped accepting qs when they pop and i do it manualy which i dont mind since i overlook my bot at least 85% of the time. P.S. how can i get my bot to accept all qs for dungeons without restarting it doenst seem to help
Hey Guys, CAN somebody please upload their mesh folder. I never get to do any dungeons because it takes so long to download meshes. It enters a Dungeon then just stands there loading tiles. People just get pissed and kick you. Also- Just died and it decided to ress at spirit healer- wtf? Is DB broken now?
View attachment 2796 2012-12-01 12.35.txt Having issues this last day. I load DB and it queues and takes invite. Then once it enters it just stands at the zone in. Does not do anything? Any ideas? I have attached my log.
heroics in MOP.... no Dungeons in MOP are even available right now. no wonder the bot stands at the entrence.. lol
Random Wrath of the lich king dungeons > utgarde keep Bot leaves dungeon after killing the first phase off the final boss. Right after the final boss gets revived to be killed for the last time. The bot attacks and leaves. and says "Dungeon Finished , leaving instance group" Think you messed something up, or forgot the second phase? it keeps on skipping loot this way. Hope you can do something with this info.
At the moment I'm running in party mode. At the end of the instance I want my two characters to leave and queue for a specific dungeon. The problem is, when someone initiates a random instance at the end of the dungeon, they accept and go into it.
Shadowfang Keep Summary: Shadowfang Keep (Normal/Heroic) -(1) After a member of the group wipes, upon re-entry into the dungeon, they stand at entrance doing nothing. A simple stop/start of HB fixes the issue. Class: All CustomClass: CLU for DPS, CLU for Healer, Singular for Tank Role: All Queue Type: Specific Dungeon Party Mode: On Dungeon: Shadowfang Keep (Normal/Heroic) Additional: None Deadmines Summary: Deadmines (Normal/Heroic) -(1) Upon entry into Deadmines, the group just stands there. No matter how long I leave them, they will not run the dungeon as of the latest HB update. Class: All CustomClass: CLU for DPS, CLU for Healer, Singular for Tank Role: All Queue Type: Specific Dungeon Party Mode: On Dungeon: Deadmines (Normal/Heroic) Additional: None Wailing Caverns Summary: Wailing Caverns (Normal) -(1) Upon entry into a new Wailing Caverns instance, the group runs to the guy who supplies the final "Mutinous the Devour" (sp?) final boss of the dungeon. They can't do anything with the guy at this point, but they do keep trying. This is only happening since the newest HB update. Class: All CustomClass: CLU for DPS, CLU for Healer, Singular for Tank Role: All Queue Type: Specific Dungeon Party Mode: On Dungeon: Wailing Caverns (Normal) Additional: None
ungeons in a 5-Man Team Setting (when running standard level/gear and optional bosses Some of the notes above are not applicable as of the latest HB/Dungeon Buddy releases. Below are a few current notes: The Nexus - AFKable Gundrak - AFKable Halls of Stone - AFKable Utgarde Pinnacle - AFKable The Stonecore - AFKable
Would appreciate the same. I'd like to know if The Botanica, The Mechanar, Shattered Halls, Shadow Labyrinth, and The Steamvault are working.
Still having compiling errors. Ive chosen TBC Random Dungeons and everytime i start the DungeonBuddy it fails at compiling MoP Dungeons?! I dont even have them selected. Any way to fix that?