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  • [A1 - A3 Inferno] Keywarden Hunt (Randomized)

    Discussion in 'Archives' started by Magi, Oct 21, 2012.

    1. Magi

      Magi New Member

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      Please update your 2.5 profile (either clicking the link at the top of the OP or from the attached file list as I put a new zip up)

      Just encountered Act 2 Black Canyon Mines with ZERO elites which screwed up my Alcarnus relogger check for NV. First time I've gone through the mine without finding an elite (and I've done a ton of A2 runs). I removed the NV5 check on Alcarnus profile so this you don't endlessly loop through the mine looking for your first elite. You should be able to find at least *1* elite in both of those maps.
       
    2. lamecookie

      lamecookie New Member

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      Ahh.. using GT 0.45 + your new 2.5 profile + 1.4 plugin. Working like a charm again! :)

      Thanks!
       
    3. Magi

      Magi New Member

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      haha cool. Glad to hear it.
       
    4. dornestic

      dornestic New Member

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      Community GT 1.7. xx + KR 1.4 - Keyhunt 2.5

      Working flawlessly so far on DB .287, atom 2.016


      update. current "stuck", might have to do with an elite way past the object (broken down wagon)

      [​IMG]

      Code:
      01/12/2012 6:47:13 PM: Original Destination=<3680, 4402.5, 100.0002>. Current player position when stuck=<3686.229, 4387.457, 100.2>
      Profile Name=[A2 - Inferno] Keyhunting - Dahlgur Oasis
       
      Last edited: Dec 1, 2012
    5. Magi

      Magi New Member

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      Amen.

      The calm before the storm....I know it :p
       
    6. bendar

      bendar New Member

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      Hi Magi, Found a location where the keywarden was not found in Act 2.

      x="2977.425" y="4655.713" z="100.1" (new Vector3(2977.425f,4655.713f,100.1f))

      I think this is the right section of log
      kwnotfound1.jpg

      It was actually to the Right of the RED X just a little in that unexplored area.
       
    7. Tinnvec

      Tinnvec Member

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      And I actually have the fix for this one as noted in my comment in the file heh. First and last lines given for reference

      HTML:
      <MoveTo questId="1" x="3904.594" y="4629.906" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
      <MoveTo questId="1" x="3953.482" y="4739.026" z="97.5541" pathPrecision="3" unsafeRandomDistance="1" /> <!-- missing spot -->
      <MoveTo questId="1" x="3985.619" y="4709.414" z="97.602" pathPrecision="3" unsafeRandomDistance="1" />
       
      Last edited: Dec 1, 2012
    8. Magi

      Magi New Member

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      haha sweet! Thanks much Tinnvec! I'll pop that into the release.

      I think there are a few missing spots in A2 that I've noticed recently.
       
    9. Magi

      Magi New Member

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      Yeah that wagon is a bitch. I got stuck on it manually playing and I hadn't been drinking either. I thought Trinity CE was blacklisting enemies/objects after a short period of time so it should fix that after that brief time...though I can't say I've seen the blacklisting log on their newer release. Hope they didn't remove it.
       
    10. Kolt21

      Kolt21 New Member

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      How do you set the MP higher?
       
    11. trooperplayer

      trooperplayer New Member

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      MP can be changed in the db settings.
       
    12. talona

      talona New Member

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      Code:
      [09:07:22.016 N] Path with 1 hops received (partial: True)
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      I got that all night in act2, more code then that but same thing. Inactivity timer didn't even log me out, not sure if it's the profile or not. It was walking into the wall north of the starting location (sewers).

      Using 1.7.1.4 Giles, 1.5.1 Rads, 1.4 Keyrun. MP5
       
      Last edited: Dec 2, 2012
    13. fif

      fif New Member

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      Would it be possible to somehow set different MP for each key? Maybe hard-code it in the profiles?
       
    14. Magi

      Magi New Member

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      Drop Rads. That ALWAYS seems to be the problem. Try the new Atom out (the replacement), seems to work well for other folks. I don't use either personally.

      fif, you can manually set MP level in the profile if you want. You just add a parameter to the GameParams XML node, see example below:

      Code:
      <GameParams quest="87700" step="-1" act="A1" difficulty="Inferno" resumeFromSave="False" monsterPower="5" /> 
      
       
    15. kettlecorn

      kettlecorn New Member

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      I'm in Act 2 and it didn't warp out after killing the key warden. didnt get a key but just wondering if I missed something. Just going around the Oasis killing stuff.
       
    16. Magi

      Magi New Member

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      can you post a log for me so I can see what happened? Ensure KeyRun plugin is installed and enabled as that controls the warden warping
       
    17. kettlecorn

      kettlecorn New Member

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      Yeah if it comes up again Ill post a log but so far it seems to be working. Man, I've been at it for a few hours and no keys ever. Granted its running at mp2 with like 4 deaths or more an hour lol. Wish I had gear good enough to bot on mp4 at least.
       
    18. Magi

      Magi New Member

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      yeah if you can get it to mp4, you'll see a lot more keys. If you can equip a shield, do it. I did that for my monk to take on higher mp levels. Helps quite a bit.
       
    19. dbuser123

      dbuser123 New Member

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      very often i got the problem that my character just stand in city of caldeum after starting act2.
      hes is not using the town potal as he should do
       
    20. talona

      talona New Member

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      Thanks for the tip. Using Atom is a bit better but still not flawless like it seems to be with you and others out there. What do you use instead of Rads or Atom? They're the only 2 I've experienced.
       

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