Good to know this project is still on the move. We all appreciate your work, and is nice to know you are working on PureRotation. We all have to gain from that
I'm currently finishing up stuff, and got help from alxaw to tweak the code even more. New version will have massive code changes, even though most of you won't notice. It did make the CR faster ... Alot faster.
btw, maybe the best way to deal with aoe stuttering (which I suppose is coming from counting the number of enemies nearby) would be giving control to user - say, just implement "toggle aoe" macro and let the routine just execute the rotation without additional checks? (or maybe some CLU-like "key-pressed" settings)
This is my favorite CC by a mile. The overall quality of the CC along with the dedicated people behind speaks to the passion that these people have for what they are doing. I'm currently 16/16 with 5/6 HM down - 494 item level and because of this CC, I have a handful of world dps records in 10 / 25 man. Keep up the awesome AWESOME WORK!
As alxaw said, new version will be noticebly faster then the current SVN version . Still lots of improvement to be made, but we're definitely getting there. Alxaw has been very helpful the last 2 days with excessive testing and helping to find bugs in the code. I'm truely grateful towards him . Enjoy . Glad that you like it.
Hey Nomnomnom, It seems that, in the newest SVN version, when I click on the link at the bottom for Talents and Glyphs, it causes an error and doesn't open the browser to show the talents and glyphs. It's just an error screen with a check box that allows you to ignore the error, send, or not send it.
Has to do with your foldername. It should be exact as written in the how-to svn. Should be YourBuddy MoP BT PHP: pictureBox1.ImageLocation = Styx.Common.Utilities.AssemblyDirectory + @"\Routines\YourBuddy MoP BT\Images\Logo.jpg"; pictureBox2.ImageLocation = Styx.Common.Utilities.AssemblyDirectory + @"\Routines\YourBuddy MoP BT\Images\Pattern.jpg"; New version won't show errors anymore as it has a check in it .
I have some good news, the release date is set for tomorrow afternoon! 13.12.2012 GMT afternoon, we have solved mostly all issues that we have encountered and down to 0.05% lag with tyrael + lockselector. Thanks for letting me help you Nomnom
I have a favor to ask. Could you please provide a link to tyrael for the people that don't have it. When I looked for it personally, it took me awhile before I found it.
Awesome news. I'm very happy to read this. Agree with tombot, this is definitely one of the best Routines. This Thread shows what this community is all about @tombot I had already post a link to Tyrael in this thread page 19, but maybe since the routine as been improved to work on it, nomnomnom should put the link to weischbier thread in the first page. [Frost] Synapse made by Weischbier Keep the good work
You know me, I'm not releasing until I'm satisfied with that development version. And now I'm not, so I'm not releasing . Won't take long m8, won't take long.
Hello again! I posted issues like a week ago...i wouldve provided a log but havent played much the last days.... I read all theese fantastic things about this cr.....but i cant for the life of me get it to work!! Im not a "novice" user of HB. Can you please tell me what im doing wrong? Tried all bot bases. Cant get my toon to do much of anything Here is a short log from one pull of Windlord LFR....we pulled all mobs so i jumped in to rock the aoe.....nothing happens. Hope you can see what im doing wrong Cheers
What's with the lack of donation link? Put one up please . Not got my warrior to 90 yet but my mate has and says your routine is awesome, so once I get raiding on my warrior I'm sure I'll want to donate to you.
I've discovered that the AoE needs rewriting. It's causing the CC to lag too much on lockselector, i'm sorry for the delay. It will be complete asap! Dirtdog, that's a bug with whirlwind doesn't being cast and postpones the entire rotation. It doesn't find "Bloodbath" because most likely you have specc'ed something else! This will be fixed when I implant the TalentManager for Nomnom