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  • [Plugin] ObjectGatherer

    Discussion in 'Uncataloged' started by AknA, Jan 2, 2013.

    1. AknA

      AknA Well-Known Member Buddy Store Developer

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      Last edited: Jan 8, 2015
    2. csl5707

      csl5707 New Member

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      Still dont get it, any sample?
       
    3. AknA

      AknA Well-Known Member Buddy Store Developer

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      Example 1) You are questing, 1-85.
      While you're moveing around completing quests, ObjectGatherer spots a chest, it will move to said chest and loot it.

      Example 2) You are fishing in Valley of the Four Winds.
      ObjectGatherer spots a Dark Soil (if you're not best friend with all Tillers factions), it will move to the dark soil and loot it.


      Updated main post with links to profiles and credits.
       
      Last edited: Jan 7, 2013
    4. yajinni

      yajinni New Member

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      I like the idea of this. Will check it out when i get home.
      Just to verify. It will auto loot those objects once it detects them in range? it will overide whatever the bot is doing and loot them?
      Also is there a settings menu that lets you select what you want it to loot?
       
    5. AknA

      AknA Well-Known Member Buddy Store Developer

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      Yes, as long as you're not in combat, it will override whatever the bot is doing and move to the item and loot it (and then resume what it was doing).
      Atm no, there isn't a settings menu (yet) as this is a open beta.
      In a later point I will add a menu where you can add/remove items you want plugin to find, allso with conditions if it's reputation based.
       
      Last edited: Jan 2, 2013
    6. no1knowsy

      no1knowsy Well-Known Member

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      Did you handle underground objects?
       
    7. AknA

      AknA Well-Known Member Buddy Store Developer

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      Currently it checks if object is in lineofsight so no :(
      But I can code a logic for that at a later point, tho I need the location of underground object reported to able to code such logic.
       
    8. Reviir

      Reviir Active Member Buddy Store Developer

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      N runningnzbv bj. K hdje. Eqan f. Meh web. E
       
    9. AknA

      AknA Well-Known Member Buddy Store Developer

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      And in English ? I can't read drunk :(
       
      Last edited: Jan 2, 2013
      Botanist likes this.
    10. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      <howls with laughter>

      Hi, AknA,

      This is outside the scope of your plugin requirements, but I'll toss it anyway...

      If you are within "interact distance" of a door or somesuch, maybe click on it to interact with it?

      I can think of a couple of places in Kick's profiles where quest PickUps or TurnIns sit at an NPC in a doored room. This would help the toon out immensely in those areas, since the profile is not smart enough to click on the door (its a navigational issue).

      Just a thought, and thanks for the new toy!

      cheers,
      chinajade
       
    11. Reviir

      Reviir Active Member Buddy Store Developer

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      Sorry kids got my phone
       
    12. cazma12

      cazma12 New Member

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      How about the MOP Lost and Found items?
      They are BOA, so they could be useful for your alts as well.
      I recently got the 2h sword and it increased the leveling speed of my frostdk tremendously(manually leveled with LazyRaider).
      At level 86 you can basicly twohit mobs. At level 89 mobs are tougher, but it would suck even more to kill them with some crappy questreward weapon.

      These are rarespawns(I think I remember reading 16h somewhere), so they could be hard to debug.
       
    13. AknA

      AknA Well-Known Member Buddy Store Developer

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      They are allready in the plugin :)
       
    14. AknA

      AknA Well-Known Member Buddy Store Developer

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      If you can find out the object id of the doors I'll add em.
      Then it's just to add a exception that it only react to said door if it's in interact range so it doesn't fly out of it's way just to open said door.
      And I hope there is different id's for a closed door and a open door, otherwize I have to come up with a logic to fix that so it doesn't keep clicking the door as you still are in interact range.
       
      Last edited: Jan 3, 2013
    15. Mikeyboss

      Mikeyboss New Member

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      Hello,

      Does this work with the ghostly pandaren fisherman?
       
    16. cazma12

      cazma12 New Member

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      Oh, nevermind.
      Nice work :D
       
    17. AknA

      AknA Well-Known Member Buddy Store Developer

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      New Beta ver up,
      * Ver 0.57 Beta
      * Fixed a spamming bug with Logging.Write() if you're exalted with a faction.
      * Fixed the interact timer to not bug out.
       
      Last edited: Jan 3, 2013
    18. AknA

      AknA Well-Known Member Buddy Store Developer

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      Atm, it doesn't check for NPC's but I'll add it to the request list.
       
    19. AknA

      AknA Well-Known Member Buddy Store Developer

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      And a new ver up again.
      * Ver 0.58 Beta
      * Tweaked the timer logic abit more.

      Bot should wait 2 seconds after interacting with a object now, please report if it gets stuck doing so.
       
      Last edited: Jan 3, 2013
    20. AknA

      AknA Well-Known Member Buddy Store Developer

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      New ver up.
      * Ver 0.60 Beta
      * Just found out that HB had a Stopwatch() function (yes, I'm a retard).
      * Added the NPC id's for Lost And Found achievement (not working yet tho)
       

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