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  • [A3 Inferno] Alkaizer RUN Gnome Proof - Unstuckable

    Discussion in 'Archives' started by gnomegawd, Nov 17, 2012.

    1. gnomegawd

      gnomegawd New Member

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      working working working on it. today updates for sure.
       
    2. bluelemming

      bluelemming New Member

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      anyone else getting stuck in tower of the damned lvl 1 ? im using latest version
       
    3. alecsabkan

      alecsabkan New Member

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      He should rename his project for norads files to verystuckable also with this profile u have chance to get stuck in town every day and azmo checkpoint can't help u anymore casue youll be in town after relog and Db's making games nonstop until you receive error
       
    4. gnomegawd

      gnomegawd New Member

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      With YAR? sorry a little more info.
       
    5. Murdies8up

      Murdies8up New Member

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      What relogger?
       
    6. gnomegawd

      gnomegawd New Member

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      without knowing your version and how you run what lvl you are, so vague, so ?

      with yar 2.8 and 2.9 never stop for me they run forever... i have to push stop for them to stop... so you really blow my mind on how you are getting a perma stuck somewhere.
       
    7. gnomegawd

      gnomegawd New Member

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      OP Versions updates 2.9.1 and 2.9.2
       
    8. alecsabkan

      alecsabkan New Member

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      I tested: Demonbuddy: 1.0 r1236 Build 294 fresh install + TrinityPlugin-1.7.1.13 + 2.9 EXT -> does not work properly, probably because of trinity or the script, after 3 h of farming or 2, there is a chance to get stuck or running clockwise in town and DB force the game to rr and azmo checkpoint will not remain.

      I have not tested no rads 2.9.1
       
    9. gnomegawd

      gnomegawd New Member

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      can you see which was the last loaded profile in db, and also what db was busy trying to do in the debug bar?
       
    10. gnomegawd

      gnomegawd New Member

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      This run has now matured to it's final versions.

      v3 Expectations

      -finalize and remove any last stucks that maybe experienced
      -clean code for final release
      -may add a few random routes (maybe)
      -remove any wasteful wait timers
       
    11. matter

      matter Member

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      Depths level 2 stucks alot.
       
    12. gnomegawd

      gnomegawd New Member

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      Version? really vague here...
       
    13. gnomegawd

      gnomegawd New Member

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    14. gnomegawd

      gnomegawd New Member

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      s p l a t t e r
       
    15. sliturnek

      sliturnek Member

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      I haven't found any stucks myself running trinity .10 and v2.9 pro. Still looking into trinity and its TP interruptions though.

      I do however get errors in D3 regularly and crashes on occasion probably related to vm's
       
    16. matter

      matter Member

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    17. gnomegawd

      gnomegawd New Member

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      oddly, Matter, 99% report different finding to you, which class you use? barb? what is your pickup radius, what is your open object radius?
       
    18. matter

      matter Member

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      he doesnt get stuck stuck but he runs in circles until i help him where he is suppose to go, i tried once leave him alone but he was there runing for 15 mins

      Barb

      0 radius

      i have unstuckMe
       
    19. gnomegawd

      gnomegawd New Member

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      Yes, doing a test of .10 with 2.9.2 would probably show better results. the combination of .10 and 2.9 pro is solid, do you use UnstickMe!? because we did find that when trinity unstucker isn't working, it can actual cause less stucks in profile... annomolistic.
       
    20. RoflDiMao

      RoflDiMao New Member

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      Well I experienced a slightly better behaviour with 2.9.2 EXT than with 2.9.1 EXT. A bit more GP / XP per hour but I had only 2 stucks with both (TD 1 - there is a small corner between two stairs)
       

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