Ok, I finally figured out how to get this running again. It's not a fix, just a workaround, but it works. 1. You have to go into your Dungeonbuddy setting and set Autoupdate scripts to false, if you don't this won't work 2. Go to your \Honorbuddy\Dungeon Scripts\Classic\Dungeons folder 3. locate the file Deadmines.cs open it with an editor, like notepad, delete everything inside it and save. 3. Goto your \HonorBuddy\Dungeon Scripts\Mists of Pandaria\Raids folder 4. Open the 2 files in there, delete all text inside them and save. 5. start Honorbuddy, and as long as those 3 files isnt updated, it will work. Edit: You will ofc not be able to run deadmines or any raids until this is fixed
Summary: So I was running dungeon buddy earlier and it seemed to be working well, all of the sudden it quit doing anything, all it does is queue me, it won't move, it won't heal, it won't do anything but queue. I have completely deleted HB, redownloaded it, and reinstalled it without any luck. Any help would be greatly appreciated. Class: Priest CustomClass: Singular Role: Heals Queue Type: Random Queue Party Mode: Off Dungeon: Both Temple of the Jade Serpent and Stormstout Brewery
Does anyone possibly have the older versions of theses files, and would they still work? Rather have something for them then nothing. Thanks for the help.
Keep in mind sometimes what is "chest" to us - the bot may see a "chest" as any items that require interaction. Hate encountering stuff like that...but without a clear answer from a dev for certainty - you may think that option wont solve anything but then it does.
Anyone with movement problems double check your CR supports movement. Troubleshoot by running singular with movement on.
Does this really need to instantly re-queue and join dungeons right when completing one? I was a healer and killed last boss in a MoP heroic, and before the loot window even popped up, and before the bot was able to turn in a quest right next to the corpse of last boss..... it re-queued and joined the next dungeon. That sucked.
This used to have a 10 second timer before declaring the dungeon finished and entering the queue. Did they backtrack? Edit: no they did not.
Hello, how to setup autoequip2 to roll everything that I can equip in dungeons. Now it rolls only things that better than mine. My blad dk need all 463 plate for Dungeon Challenges
Report: The Scholomance Heroic works just fine as a healer! every encounter worked etc. The only two downsides, are that my character does not automatically move closer, if the target is out of line of sight.(can probably be solved, by the user decreasing the follow range from 20 to 10, and this might be a CC issue) and it is unable to jump down, to the first boss instead of walking down(but that is a nav issue) The CC used is Singular btw. Edit: Both Sm instances and Scholomance works like a charm on heroic. as healer ofc. Siege of Niuzou had some issues fro mthe third boss to the fourth. I was afk during the third fight, so did not see the issue. Temple of the Jade serpent: [DungeonBuddy 401]: Dungeon completed. Leaving. [Reason: None] [DungeonBuddy 401]: Left dungeon: Scarlet Halls Heroic but that might have happened due to me manually leaving SH? :S (I asume that, since it says left SH ) ofc it needs on the stuff you NEED only! Why the hell, do you want it to be a damn Ninja?
I want to thank the team for fixing the movement out of damage. The bot certainly follows mechanics on the boss fights as well. Ran brewery today and it properly handles those dang wabbits! Will be reporting soon on the others -mostly good stuff. Thanks Highvoltz and all the others involved!!!
Doesnt really work well as a tank. watched quite a few random heroics now, and its not really working well. Especially temple of Jade, which didnt work at all.
Tanking, is probably not that easy to get to work properly. And some of the fault, might be in the combat routine. And when it comes to jade temple. There has been issues with that one for a whole. The navigation files(meshes) are bad. And are not completed. There are big areas of that dungeon(the inside areas) that aren't meshed. At least not, the last time I checked. But they are probably trying to fix the mesh soon(or ATM)