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  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

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      rb64.png
      Changelog


      Known Issues

      Notes to third party developers
      Asides for any temporarily missing api there are a few things you need to note.
      IntPtrs are now 8 bytes instead of 4 bytes
      RB_X64 is #defined to tell if you are running 64bit rebornbuddy.
      Working with game windows has slightly changed
      • AtkAddonControl.SendAction now takes pairs of ulongs instead of uints. Most values work as is.
      • TwoInt struct is actually two longs now, and they often don't clear the top 4 bytes of data when twoint.Type == 4, we provide a new api twoint.TrimmedData which will get the data you are looking for, but be warned TrimmedData isn't always what you want to be using



      RebornBuddy64: Zip





      Requirements


      Buddywizard is currently outdated, please install the requirements manually below:

      Reporting Bugs
      When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots that may be useful in tracking down the bug.

      Enjoy!
       
      Last edited: Dec 6, 2021
      mangravey007 and y2krazy like this.
    2. dayum12

      dayum12 Member

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      mastahg, I haven't been playing for a while... Though, this is amazing news.
      Good f****** job mate!
       
    3. y2krazy

      y2krazy Community Developer

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      Awesome! Looking forward to giving it a go! <3
       
      skatanas and Mr McGibblets like this.
    4. CarnegieL

      CarnegieL Member

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      Great job, Mastahg. Now I can raid in DX11 again. :)
       
    5. ZeeZee

      ZeeZee Member

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      Bloody hell mate, nice work!

      I know people say we pay for shit and we should be given this but that doesn't take away from the dev work involved.
      Kudos man, good job :cool:
       
    6. dirin

      dirin Member

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      Hell yeah! GG my man! <3 Amazing job! :D
       
    7. magoclow

      magoclow Member

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      As a custumorer I preferer see important things got fixed or implemented (fly, levequest, turn in, auto duty, and many many thinks) after this kind of release, since we only have 1 RB API developer I dont think this as a good investiment of time and resource.

      At least that is my opinion.
       
    8. schopenhauer

      schopenhauer Member

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      I just kind of accepted it was only going to work on 32bit, so thank you very much for all the hard work and effort! On the 32bit and now the 64, really appreciated!
       
    9. mastahg

      mastahg Administrator Staff Member

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      Version 9
      Code:
      FishingManager readded
      FishBot readded
      
       
    10. mastahg

      mastahg Administrator Staff Member

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      Version 10
      Code:
      Readd radar
      
       
    11. yxboom

      yxboom New Member

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      Wow this is huge news. Thanks.
       
    12. becto

      becto Member

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      wait....DutyManager is a thing?? Oh please bring this to fruition, I would love to script some Duty's in a pre-made 4 man group!
       
    13. Sodimm

      Sodimm Member

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      IsQuestAcceptQualified(int id) no longer works.

      Running:

      Code:
      ClearLog();
      var QuestId = 65969;
      Log(ConditionParser.IsQuestAcceptQualified(QuestId));
      
      I'm standing in front of the Quest Giver at this point.

      Returns:

      Code:
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> ReadWriteMemoryException: Error while reading memory! Invalid access to memory location, at addr: 4800000AB08D8F30, Size: 8
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at ff14bot.Managers.Lua.get_LuaState()
         at ff14bot.Managers.Lua.GetReturnValues(String lua)
         at ff14bot.Managers.Lua.GetReturnVal[T](String lua, Int32 index)
         at ff14bot.NeoProfiles.ConditionParser.IsQuestAcceptQualified(Int32 id)
         at Driver.Run() in c:\Users\XXXX\Desktop\DebugBuddyx64\Plugins\RebornConsole\Temp\vv2t3co5.0.cs:line 39
         --- End of inner exception stack trace ---
         at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
         at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
         at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
         at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
         at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)
         at HighVoltz.CodeDriver.CompileAndRun(String input) in c:\Users\XXXX\Desktop\DebugBuddyx64\Plugins\RebornConsole\RebornConsole.cs:line 462
      
      IsQuestCompleted returns the same Error. Meaning tags never exit, and if conditions never execute.
      ProfileBehaviors.QuestName returns Null.
       
      Last edited: Mar 1, 2016
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    14. mastahg

      mastahg Administrator Staff Member

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      Don't get too excited it been around forever and o nly handles queing up and accepting queues but has been broken since they drastically changed how it worked in 3.1


      Yea was a bad offset should be fixed with latest version
       
    15. Sodimm

      Sodimm Member

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      Still something iffy with ProfileBehavior.IsStepComplete && even tho the IsQuestCompleted via the ConditionParser returns the correct value. ProfileBehavior.QuestComplete does not. The tags won't exit, it seems to just completely ignore IsDone.
       
      Last edited: Mar 1, 2016
    16. mastahg

      mastahg Administrator Staff Member

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      I need logs
       
    17. Sodimm

      Sodimm Member

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      I've just done a quick log of the obvious ones, the PickUp infinite loop, and objects not being recognised. I can't quite narrow down why my custom tags weren't exiting. But the default ones are having similar issues.

      View attachment TEST.xml
      View attachment 13128 2016-03-01 17.33.txt

      I've noted in the log where they appear, but i don't know how much use they're going to be.
       
    18. mastahg

      mastahg Administrator Staff Member

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      Don't have that daily on my server today.
      Do you have an example for "Getting the shaft", "Breath of fresh Air", or "The foodstuff of champions"?
       
    19. Sodimm

      Sodimm Member

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      No mine are "Shoo Fly, Don't Bother Me". which requires custom tag UseSpell.cs "All about the Eggs" another that has an object the Bot can't see. & "Failure to Deliver" which requires custom tag CarriageTag.cs. Ive got an alto running thru main scenario quests too. But I can't do anything until tomorrow. I'll throw you my logs as I go thru tho.

      The Vath profile on my SVN has all those quests, they'll just need to be modified a bit to work with default tags.
       
    20. mastahg

      mastahg Administrator Staff Member

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      Looks like I forgot to merge some changes and some logic we use to check if the selecticonstring window is ready is faulty. I had tested all of this in 3.1 guess I was too eager to push it out. New build going up now with some fixes.
       

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