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  • Kupper - Demo/Testing

    Discussion in 'Combat Routines' started by Ichiba, Oct 30, 2014.

    1. Ichiba

      Ichiba New Member

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      PHP:

      Currently supports only Rogue, Ninja, Archer, and Bard, but more will be added in the future.

      All hail Keevon.



      Code:
      Updated : Added all the new Bard abilities.
      
      Updated : Now works with the new HW beta since potion code currently crashes the bot (item indexes off?)
      
      Updated : Added some stuff like potions to ninja, slight randomization to bard's flaming arrow, some AoE tweaks, fixed fuma shuriken for ninja, and some other stuff I don't remember.
      
      Updated : Some updates to make Kupper change jobs gracefully so it doesn't do things like not change the settings menu or screw up profiles like the Ixali daily profile.
      
      Updated : Added chocobo stance changing.
      
      Updated : Added and improved a bunch of Bard stuff and fixed mutilate on low level ninjas.
      
      Updated : Added options for opening rotation and buff alignment along with some other little tweaks for Bard. Might not actually be better than the normal rotation.
      
      Updated : Added options to enable/disable assassinate and goad.
      
      Updated : Added lists for enemies to not DOT, enemies to use Fuma Shuriken instead of Raiton, and changed priority of Shadow Fang to come before Mutilate.
      
      Updated : Added a ninjutsu HP check.
      
      Updated : Added automatic goading. Will only goad dps that actually use TP for abilities like MNK, BRD, DRG, NIN, and their subclasses.
      
      Updated : Fixed double Suitons and some other little minor things 99.9% of people will never notice.
      
      Updated : Fixed Kassatsu logic and added options for which ninjutsu you will allow while Kassatsu is up.
      
      Updated : Changed Kassatsu behavior so it will only be used for Raiton.
      
      Updated : Added more settings for clipping and timers for ninja.
      
      Updated : Invisible enemies should no longer trigger the AOE check ALL OF THE TIME.
      
      Updated : Invisible enemies should no longer trigger the AOE check MOST OF THE TIME.
      
      Updated : Made some changes to how AOE'd enemies are detected.
      
      Updated : Fixed death blossom ignoring Don't AOE.
      
      Updated : Improved ninjutsu behavior.
      
      Updated : Tiny updates, might not even notice.
      
      Updated : AOE ninjutsu fixes and options, including Don't AOE Targets, where you can add the names of things like 
      bosses which mistakenly trigger the automatic AOE option because of invisible copies.
      
      Updated : Fixed a Huton condition that would make it not cast during certain AOE conditions.
      
      Updated : Fixed an error where Kupper woudn't use lower level ninjutsu while level synced.
      
      Updated : Fix for new fate bot movement stuff.
      
      Updated : Added clipping settings to Bard, more AoE options to Ninja.
      
      Updated : Added AOE for Bard, and Death Blossom and Doton support on Ninja. More options will be coming soon.
      Required some rewriting of the ninjutsu system which should hopefully be a little more stable and accurate.
      
      Updated : Added the ability to AOE with Death Blossom to the ninja profile, and options for it. No AOE ninjutsu yet.
      In some instances like Titan, there are multiple invisible enemies that can cause the automatic AOE setting to
      trigger even if the appropriate number of enemies aren't visible. Not sure how to fix this yet.
      
      Updated : Code cleanup and made ninjutsu a little safer.
      
      Updated : Added a timer for tracking if mudras worked or not.
      
      Updated : Minor ninjutsu fix.
      
      Updated : Another attempted ninjutsu lag fix.
      
      Updated : Fixes for when you are a ninja but can't use ninjutsu, and fixed the jugulate setting.
      
      Updated : Added more debug logging.
      
      Updated : Corrected timing and conditions for Kassatsu.
      
      Updated : Added automatic interrupts. Also ninjutsu blah blah blah.
      
      Updated : "Yo, you got that NF dog?" - Slang term for ninjutsu fixes
      
      Updated : Added SVN support and another tiny ninjutsu fix.
      
      Updated : Are you sick of the reason being "ninjutsu fixes" yet?
      
      Updated : EVEN MORE ninjutsu fixes.
      
      Updated : Even more ninjutsu fixes.
      
      Updated : More ninjutsu fixes. Added debug option at the very bottom of the combat settings. Please set this to true
                before submitting logs so I can get a better idea of what is happening when something screws up.
      
      Updated : Ninjutsu fixes.
      
      Updated : Ninja now uses ninjutsu! Pulling logic improved.
      
      Updated : Added support for Ninja job in name only. Still only uses basic Rogue abilities until I can unlock Ninja
                and test.
      
      Updated : Fixed interaction with Mutilate and 3rd step of melee combo.
      
      Updated : More Dancing Edge fixes.
      
      Updated : Fixed Dancing Edge flanking.
      
      Updated : Cleaned up since lastspell actually works now.
      
      I'm not in this for the money, but someone requested a Donate button, and here it is.
      [​IMG]
      If you like what I do and want to donate, go right ahead, but don't feel obligated to do so.




      To install, just extract the folder contained in the .zip into RebornBuddy's routines folder.

      To avoid issues, delete your old Kupper folder before extracting a newer version.

      I have set up a SVN for easy updating. It is located at https://code.google.com/p/kupper/. Using a tool like TortoiseSVN will allow you to update Kupper without having to download the zip from the OP every time.

      To update with TortoiseSVN, just right-click the kupper folder, and then hit SVN Update.

       

      Attached Files:

      Last edited: Jun 25, 2015
    2. schopenhauer

      schopenhauer Member

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      Thank you
       
    3. baflip16

      baflip16 New Member

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      Been testing for about an hour now. Granted, I am only level 15, but everything seems to be running smoothly in conjunction with FATEbot.
      I do prefer having my dots up regardless of Target's HP so I adjusted that in the Combat Settings.

      Thanks a bunch!
       
    4. sorenelise

      sorenelise Member

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      ty testing now
       
    5. exaccuss

      exaccuss Active Member

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      I tried using this with my ninja, and it seems to work very good. Keep up the good work! One thing i would highly recommend, is in the future adding a ctrl toggle mode like the warrior has? For example if you have a warrior in the party, you obviously won't be using the dancing edge combo. So pressing the ctrl key to toggle a mode on enables the dancing edge combo etc etc
       
    6. Ichiba

      Ichiba New Member

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      There's already an option in the Combat Settings to disable Dancing Edge.
       
    7. exaccuss

      exaccuss Active Member

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      Oh so there is, sorry about that, i must have overlooked it. Will you managing this and magitek or are you going to focus on this project instead?
       
    8. sorenelise

      sorenelise Member

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      will rog/nin be added to magitek?
       
    9. Wheredidigo

      Wheredidigo Community Developer

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      will you continue to support Magitek as well as Kupper? Or just Kupper now?
       
    10. Ichiba

      Ichiba New Member

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      I'm probably going to focus more on this. It's a pain to rewrite another person's code, and I was really never a fan of the Magitek ui. I do plan on adding more jobs in the future, but I figured I'll finish up Ninja first since everyone really wants it right now. Rogue only took so long since I had to write some gross timers and loggers and stuff since lastspell didn't work, but now that it's fixed ninja should be easier.

      Edit: I haven't unlocked Ninja yet but I'm pretty close and I want to be able to test it myself before I put it out there, so please be patient.
       
      Last edited: Oct 30, 2014
    11. sorenelise

      sorenelise Member

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      The CR, is not applying Mutilate to targets.
       
    12. sorenelise

      sorenelise Member

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      nvm changed dot hp %.... WOOOOPS noob mistake
       
    13. Ichiba

      Ichiba New Member

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      You probably have to change the DOT hp limit in the Combat Settings. If the enemy has more HP than what you put in there, it won't put DOTs on them.

      EDIT: Good timing, haha.
       
    14. exaccuss

      exaccuss Active Member

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      It applies just fine for me. Although, i am a ninja.
       
    15. sorenelise

      sorenelise Member

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      ^ :)
       
    16. lordofthereef

      lordofthereef New Member

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      sweet! Make a donation link. Ill throw a couple bucks at ya for releaiving me of the rogue grind ;)
       
    17. exaccuss

      exaccuss Active Member

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      I edited your routine to add an option for kiss of the viper for when you need to silence :) It would be a pretty handy addition to include in yours too.
       
    18. Ichiba

      Ichiba New Member

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      Haha, okay, done. It's in the OP. Thanks.
       
    19. Ichiba

      Ichiba New Member

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      Kiss of the Viper is for Ninjas! I already have a whole bunch of good stuff like interrupts lined up, but like I said, I want to be able to test it first. I'll probably unlock Ninja in the next 24 hrs or so. Thanks though, I appreciate input and ideas.
       
    20. Plunderin

      Plunderin New Member

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      running this as rogue with fate bot, so far so good :) Does the 3 part combo just fine and the customization is easy to use and works.
       

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