Using: Log(DataManager.GetSpellData(ID).Cost); From the RebornConsole returns only the base (level 1) cost of spells. Is this intended? If so are there any plans to implement a scaling cost (like BaseCastTime vs AdjustedCastTime) so it shows the level adjusted spell cost (so if ClassLevel is 30 it will return the level 30 cost for example)? Or possibly just pulling the current live cost (whatever's easier, I dunno lol). Thanks.