Many farming/harvesting/fishing profiles combined I got tired of running one profile at a time and not being able to only harvest a few stacks of something and move on. So I decided to combine them all. I am currently teaching myself c# so this will have to do until I can write a botbase I like. There are a few things that need to be adjusted before running the profile. First, you will need to change the "0" that is next to the item to the quantity you wish to gather. There is an example below. Code: <!ENTITY Raw_Turquoise "0"> <!ENTITY Silver_Ore "0"> Second, you will need to change the Gear Set in game to: Botany: 2 Miner: 5 Fisher: 3 Fighter Class: 1 Or, you can change the number in the profile. Change the 2 in "/gs change 2" to whatever your gear sets are set to. Then do the same for Miner, Fisher and FighterClass. Code: <CodeChunks> <CodeChunk Name="Botany"> <![CDATA[ff14bot.Managers.ChatManager.SendChat("/gs change 2");]]> </CodeChunk> </CodeChunks> Note about fishing! Currently there is no way to change bait so you can only fish for one type at a time. If you set more then one it will either skip it if you do not have the bait or just keep trying to fish with whatever bait is equipped. Also, the bot will stop fishing and move on if you run out of bait or fill you desired fish quota. Lastly and most importantly, Create a folder named OrderBotTags within the Plugins folder of Rebornbuddy. Should look like ..\Plugins\OrderBotTags Place View attachment Fish.cs within that folder. (Credit for the creation of this file goes to kagamihiiragi17) Notes about cluster profile... The cluster profile will harvest the specific number of clusters you indicate and kill/fish in between so you are not staying in one spot. For the fishing part to work you will need to purchase and equip Caddisfly Larva. You will need to set the level of each class in the top of the profile, then set the number of the type of cluster you wish to gather. A snippet of the area that needs to be changed is below. Code: <!--Set your class levels below, needs to be at least 50 for mining/botany and 45 for fishing/fighting or it will not harvest with that skill.--> <!--If for some reason you don't want it to use a certian class just set it to 0--> <!--If using fishing be sure to have plenty of Caddisfly Larva or it will not fish--> <!--Caddisfly Larva can be obtained from the Independent Merchant in Revenant's Toll (x21, y6)--> <!ENTITY FightingClass "51"><!--Set level--> <!ENTITY Fisher "51"><!--Set Level--> <!ENTITY Miner "51"><!--Set level--> <!ENTITY Botanist "51"><!--Set Level--> <!ENTITY Cluster_Fire "0"> <!ENTITY Cluster_Ice "0"> <!ENTITY Cluster_Wind "0"> <!ENTITY Cluster_Earth "0"> <!ENTITY Cluster_Lightning "40"> <!ENTITY Cluster_Water "0"> Downloads - I would suggest using SVN since I will be adding to these profiles. If you don't know how to set up SVN a tutorial can be found here SVN for all profiles https://subversion.assembla.com/svn/all-combined/ All_In_One profile .. View attachment All_In_One.xml All_In_One_Without_Fishing profile View attachment All_In_One_Without_Fishing.xml Fishing Only .. View attachment Fishing_Combined.xml Shard/Crystals .. Combined View attachment Shard_and_Crystals_Combined.xml Cluster harvesting .. View attachment Cluster_Farm.xml If you would like to make a suggestion to have something added to one of the profiles please let me know. I am always happy to help where I can. Code: Update: 2015/08/24 Update: Changed pathing for Highland Wheat Update: Changed pathing for Stalk of Ramie 2015/08/16 Added: (HW) Dragon Skins Added: (HW) Archaeornis Skins Added: (HW) Amphiptere Skins Added: (HW) Dark Chestnut (Chance of death: Rare) NOTE: You MUST manually harvest the first time so that it is no longer unknown. Added: (HW) Dark Chestnut Branch (Chance of death: Rare) Added: (HW) Dark Chestnut Log (Chance of death: Rare) Added: (HW) Hardsilver Sand (Chance of death: Rare) Added: (HW) Cloud Mica (Chance of death: Rare) 2015/08/5 Added: (HW) Deepeye Tears 2015/08/01 Added: Night Milk Added: Spoken Blood 2015/07/26 Added: (HW) Raw Carnelian (Chance of death: Rare) Added: (HW) Raw Opal (Chance of death: Rare) Added: (HW) Cedar Branch (Chance of death: Rare) Added: (HW) Cedar Log (Chance of death: Rare) 2015/07/23 Added: (HW) Dravanian Spring Water (Chance of death: Rare) Added: (HW) Raw Tigers Eye (Chance of death: Rare) Added: (HW) Raw Agate (Chance of death: Rare) 2015/07/22 Added: (HW) Birch Branch (Chance of death: Rare) Added: (HW) Birch Sap (Chance of death: Rare) Added: (HW) Birch Log (Chance of death: Rare) NOTE: You MUST manually harvest the first time so that it is no longer unknown. 2015/07/20 Added: (HW) Mythrite Sand (Chance of death: Rare) Added: (HW) Raw Star Sapphire (Chance of death: Rare) Added: (HW) Raw Star Ruby (Chance of death: Rare) Added: (HW) Titanium Ore (Chance of death: Rare) NOTE: You MUST manually harvest the first time so that it is no longer unknown. 2015/07/13 Added: (HW) Highland Wheat (Chance of death: Rare) Added: (HW) Stalk of Ramie (Chance of death: Rare) Added: (HW) Magma Beet (Chance of death: Low) Added: (HW) Rainbow Cotton Boll (Chance of death: Rare) Added: (HW) Sprig of Mist Dill (Chance of death: Rare) Added: (HW) Loaghtan Added: (HW) Yak Milk Added: Takitaro 2015/07/10 Added: Megalodon Added: Cluster harvesting profile 2015/07/02 Added: Noble Grapes Added: Pixie Plums Added: Sticky Rice Added: Chamomile Added: Brimstone Added: Garlean Garlic Added: Ogre Pumpkin Added: Wild Onion Changed: Many items now have a HQ setting (More to come later) Changed: Class level is checked before harvesting to make sure you meet minimum level requirements (More to come later) 2015/06/28 Added: Rothlyt Oyster Added: Finger Shrimp 2015/06/17 Added: Ochu Vine Added: Desert Saffron Added: Cloud Cutter Added: Navigator's Dagger 2015/06/16 Added: Razor Clam Added: Titanic Sawfish Credits kagepande - Reading through your profiles helped me learn the tags needed to get mine off and running. kagamihiiragi17 - Your fishing profiles were an amazing help and the Fish.cs file is some awesome work. If I forgot anyone I apologize, there as been so many code snippets that I have looked at that I couldn't possible remember everyone.
Thank you so much Sycho, This is a great profile. I used it today to farm shards/crystals and it was great! I noticed one thing though, after every gathering node I stand still for like 5 sec then i summon my chocobo and I tried to shorten the WaitTime value but it didn't work. Can you make it shorter please? Because if i'm farming for real I won't take all that time to ride my mount. If you can make it 2 sec's please. (or tell me how to do it xD) Thanks again <3 /bow
Do you mean like once it finishes up fire crystals and then moves to ice? Or do you mean between the nodes while gathering one type of crystal?
I think I see the delay you are talking about. Unfortunately that delay is the system finishing up one node then detecting and moving to the next. It's not something I can change.
I see. No problem, still your profiles are amazing! I'll just have to deal with the delay xD I'm using it while watching anime or a movie just in case if I get a /tell or something. Thanks Sycho and I'm looking forward for the next update! <3 PS. (It's no big deal but if you want..) Try to set the item's value in your profiles to 0 before you push it to SVN the next update, because when I used it the 1st time I went to farm an item "rice something" instead of fire crystal
Sorry about that, I try to remember to change it but would seem I sometimes forget. On another note I added a cluster harvesting profile to the original post.
So i am probably missing something but i went to run the cluster profile and got the error in the attached log file Thanks in advance. View attachment 7080 2015-07-11 17.05.txt
I did not, Where is this file? I used the SVN Option but didn't see any .cs files there were 4 XML files in the folder. I searched the forums and found a Fish.cs File so i'll try that out
The download for the Fish.cs is in the original post. I rearranged it a bit to make it easier to find.
I've heard from another dev (and noticed this myself) that Quit isn't always reliable to stop fishing. Can you confirm/deny?
Since I put in the delay's to let it finish fishing before trying to move I haven't had any problems.
I don't know what i'm going to do with myself if this works.. lol this looks like a beautiful thing thumbs up to you sir
Ok so it skipped around 6-7 items that i placed in the que for it to hunt down as a test it farmed about 5/12 items i asked it to and when io came back it was farming Water shards when i did not ask it to can you explain this a bit?!
Update the profile with the SVN, I did have a few minor flaws in the code that I have since fixed. Other than that make sure that the quantity of items you don't want is set to zero.