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  • Plugins not showing up under plugins tab

    Discussion in 'Rebornbuddy Support' started by summ, Sep 2, 2015.

    1. summ

      summ New Member

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      Plugins not showing up under plugins tab - Resolved

      I'm just trying to use [Chanko] Food Buff Plugin v1 plugin on RebornbuddyKR 1.0.12.0.
      I have extracted and pasted the "Chanko-master" folder under "Plugins" folder as instructed.
      However, even after closing and running the rebornbuddy, "Chanko-master" is not showing up under plugins tab.
      Anyone have an idea whats causing this issue?
       

      Attached Files:

      Last edited: Sep 2, 2015
    2. Wheredidigo

      Wheredidigo Community Developer

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      Help us help you. Post a log.
       
    3. summ

      summ New Member

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      Thanks for the reply. I have added a log from the log folder.
      I've removed some text from the folder path in the error message as it contained my personal info.
       
    4. Yasuko

      Yasuko Member

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      [06:41:44.442 N] Compiler Error: Desktop\RebornbuddyKR 1.0.12.0\Plugins\Chanko-master\Chanko.cs(46,17) : error CS0103: The name 'GatheringManager' does not exist in the current context


      Edit: when I add the class to a new RB project in VS, it works just fine. This could be something to do with the KR version of RB.
      Edit Again: I tested it with KR RB, and thats the issue.. open Chanko.cs in notepad or w/e..

      Change
      Code:
                  if (GatheringManager.WindowOpen)
                  {
                      Logging.Write(Colors.Aquamarine, "[Chanko] Waiting for gathering window to close");
                      return false;
                  }
      
      to:

      Code:
                  if (ff14bot.Managers.GatheringWindow.WindowOpen)
                  {
                      Logging.Write(Colors.Aquamarine, "[Chanko] Waiting for gathering window to close");
                      return false;
                  }
      
      save, and relaunch RB, see if that compiles it.
       
      Last edited: Sep 2, 2015
    5. Cloud30000

      Cloud30000 New Member

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      I posted this issue in the KR release thread, since it will affect many plugins; hopefully he will fix it in the next release, and thus not require all plugins to be modified for the KR client
       
    6. summ

      summ New Member

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      Thank you for help Yasuko. It works like a charm!!
       
    7. Yasuko

      Yasuko Member

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      I'm not sure if it was intentional or just accidental.. I would hope its not intentional, because yeah, as you said.. plugins would either 1) need to be modified to know if its a KR version or not and adjusted accordingly (which knowing the community, probably wouldnt go back and update plugins) or two.. brand new plugins would need to be made just for the KR client..
       

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