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  • 新版rb序列打怪原地乱转的问题。。。。

    Discussion in 'Rebornbuddy 援助区' started by Vanguard, Apr 28, 2015.

    1. Vanguard

      Vanguard New Member

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      我看之前有人问过了,不知道你们是怎么解决的。除了改成ID的部分脚本一直没变。

      <Profile>
      <Name>Bulabula</Name>
      <KillRadius>160</KillRadius>
      <GrindAreas>
      <GrindArea name="beginning_area">
      <Hotspots>
      <Hotspot Radius="80" X="615.9362" Y="21.6277" Z="96.2049" name="beginning_area" />
      <Hotspot Radius="80" X="622.6965" Y="21.6277" Z="97.7275" name="beginning_area" />
      <Hotspot Radius="80" X="603.4218" Y="21.6446" Z="91.7855" name="beginning_area" />
      </Hotspots>
      <TargetMobs>
      <TargetMob Id="56" />
      </TargetMobs>
      <MinLevel>48</MinLevel>
      <MaxLevel>51</MaxLevel>
      </GrindArea>
      </GrindAreas>
      <Order>
      <Grind grindRef="beginning_area" />
      </Order>
      </Profile>

      现在出现的问题具体是这样的:走路和打怪判定有冲突,怪选中之后,仍然在不停地原地走路,有时甚至会开打了却走出攻击范围。Routine用的Ultima,修理精炼用的Agil,其他插件未使用。新版才出的问题。
       
      Last edited: Apr 28, 2015
    2. pia

      pia Member

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      <GrindArea name="beginning_area">
      <Grind grindRef="beginning_area" />

      这俩个里面的怪物名字删掉 变成
      <GrindArea name="">
      <Grind grindRef="" />
       

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