Code: <BountyAtStep questSNO="369944" step="4"> <If condition="CurrentWorldId == 71150"> <SafeMoveTo questId="312429" stepId="2" x="2289.81" y="2562.356" z="27.10001" /> <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1107870150" destinationWorldId="106752" interactRange="20" /> <WaitTimer questId="312429" stepId="2" waitTime="1000" /> <SafeMoveTo questId="312429" stepId="2" x="128.015" y="125.9703" z="0.1" /> <MoveToActor questId="312429" stepId="2" actorId="365097"/> <WaitTimer questId="312429" stepId="2" waitTime="10000" /> <!-- If not completed, keep killing things until it is complete--> <BountyAtStep questSNO="369944" step="4"> <LogMessage quest="1" step="1" output="Interacted with chest, but still not done. Roaming to make sure everything is dead." /> <AWTrinityExploreDungeon bountyQuestSNO="369944" bountyStep="4" questId="312429" stepId="2" until="FullyExplored" boxTolerance="0.10" boxSize="15" /> </BountyAtStep> </If> </BountyAtStep>