Worked fine couple of patches ago, downloaded the new update and extracted it and attempted to run the bot once in-game as before and now it crashes the bot and heathstone. Haven't seen that many crashes with the new update got any clues to get me back to botting again ? [02:19:20.928 N] Hearthbuddy 0.2.281.39 starting. [02:19:21.201 N] Attempting to log in... [02:19:21.449 N] H: 3546665843 [02:19:21.469 N] Login successful! [02:19:21.728 N] Hearthbuddy 0.2.281.39 starting... [02:19:21.730 N] CPU Architecture: x64 [02:19:21.730 N] Process Architecture: x86 [02:19:21.730 N] OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1 [02:19:21.730 N] .NET Runtime Version: 4.0.30319.18444 [02:19:21.730 N] CPU Cores: 12 [02:19:21.730 N] Application Path: BOT DIR [02:19:21.731 N] Checking for updates... [02:19:21.815 N] Exception while checking for updates! [02:19:21.822 D] System.InvalidOperationException: The calling thread must be STA, because many UI components require this. at System.Windows.Input.InputManager..ctor() at System.Windows.Input.InputManager.GetCurrentInputManagerImpl() at System.Windows.Input.KeyboardNavigation..ctor() at System.Windows.FrameworkElement.FrameworkServices..ctor() at System.Windows.FrameworkElement.EnsureFrameworkServices() at System.Windows.FrameworkElement..ctor() at System.Windows.Controls.Control..ctor() at System.Windows.Window..ctor() at Hearthbuddy.UpdateWindow..ctor(String filter) at ..Ž(MainWindow ) [02:19:21.822 N] Initializing Triton... [02:19:22.197 D] Attaching to Hearthstone with PID 1264 [02:19:22.283 D] Initializing Mapping system. [02:19:32.303 D] Unhandled global exception! [02:19:32.307 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args) at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args) at Triton.Game.Mono.MonoNative.(String ) at Triton.Game.Mono.MonoNative..ctor(ExternalProcessMemory memory) at ..™() at ..‹.ˆ(Object ‰) at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()