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  • .39 Crashes

    Discussion in 'Hearthbuddy Support' started by NubScrub, Apr 28, 2014.

    1. NubScrub

      NubScrub New Member

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      Worked fine couple of patches ago, downloaded the new update and extracted it and attempted to run the bot once in-game as before and now it crashes the bot and heathstone.

      Haven't seen that many crashes with the new update got any clues to get me back to botting again ?

      [02:19:20.928 N] Hearthbuddy 0.2.281.39 starting.
      [02:19:21.201 N] Attempting to log in...
      [02:19:21.449 N] H: 3546665843
      [02:19:21.469 N] Login successful!
      [02:19:21.728 N] Hearthbuddy 0.2.281.39 starting...
      [02:19:21.730 N] CPU Architecture: x64
      [02:19:21.730 N] Process Architecture: x86
      [02:19:21.730 N] OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
      [02:19:21.730 N] .NET Runtime Version: 4.0.30319.18444
      [02:19:21.730 N] CPU Cores: 12
      [02:19:21.730 N] Application Path: BOT DIR
      [02:19:21.731 N] Checking for updates...
      [02:19:21.815 N] Exception while checking for updates!
      [02:19:21.822 D] System.InvalidOperationException: The calling thread must be STA, because many UI components require this.
      at System.Windows.Input.InputManager..ctor()
      at System.Windows.Input.InputManager.GetCurrentInputManagerImpl()
      at System.Windows.Input.KeyboardNavigation..ctor()
      at System.Windows.FrameworkElement.FrameworkServices..ctor()
      at System.Windows.FrameworkElement.EnsureFrameworkServices()
      at System.Windows.FrameworkElement..ctor()
      at System.Windows.Controls.Control..ctor()
      at System.Windows.Window..ctor()
      at Hearthbuddy.UpdateWindow..ctor(String filter)
      at ..Ž(MainWindow )
      [02:19:21.822 N] Initializing Triton...
      [02:19:22.197 D] Attaching to Hearthstone with PID 1264
      [02:19:22.283 D] Initializing Mapping system.
      [02:19:32.303 D] Unhandled global exception!
      [02:19:32.307 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
      at GreyMagic.Executor.WaitForInjection(Int32 timeout)
      at GreyMagic.Executor.Execute(Int32 timeout)
      at GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args)
      at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
      at Triton.Game.Mono.MonoNative.(String )
      at Triton.Game.Mono.MonoNative..ctor(ExternalProcessMemory memory)
      at ..™()
      at ..‹.ˆ(Object ‰)
      at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
      at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
      at System.Threading.ThreadPoolWorkQueue.Dispatch()
      at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
       

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