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  • A few issues & suggestions

    Discussion in 'Archives' started by Lys0gen, May 17, 2014.

    1. Lys0gen

      Lys0gen New Member

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      Just noticed that I messed up the order of the screenshots when uploading. The screenshot numbers are referring to the number in the file name

      Hello everyone,
      I've been using this bot for about a week now and it is working alright but it has some flaws that I noticed.

      First, not really important bugs, but I still want to get it off my chest. The stats tab has several problems.
      For one, looted, sold, stashed and bought items always are at 0. Last run elapsed and run average are also always 0.
      XP/hr does not seem to be calculated correctly at most times. Mostly it is overcalculating the experience by an enormous amount, as far as I noticed this happens if the bot relogs (chicken, disconnect) or levels up. I think in those cases the bot takes the experience gained before into account, leading to a much higher value of not rarely a billion xp/hr.
      Also, chickens are not counted as failed runs for whatever reason and if your character chickens but still dies (or dies and then chickens, no matter), it is not counted as a death either.

      Also sometimes the exploration part is a bit weird. I don't know if you have any specific algorithm that you run to create the waypoints, but I've noticed it many times already now that the bot will run across the whole map when it is actually finished just because it hasn't explored a small patch of the map. Often there were not even any mobs at this area and the bot spent 1-2 minutes running for nothing.
      For this, an option that simply disables running to an area that is too far away (and/or small) would be neat.

      Now the more serious problems.
      The bot causes mini-freezes of PoE. Not a big issue, but it can lead to your death if your character doesn't have good survivability or simply if at a bad time. I've noticed that always when the freezes happen, the bot log states either "Added obstacle" or "Adding useful location". The freezes are maybe for half a second and as said, if poorly timed then the bot might be dead after it... Also note that this happens only with the bot, when I run the game itself it never has these kind of lag spikes. I've even turned down graphics options but it didn't change anything.

      For the next one, please see the first & second screenshot.
      Here the bot was simply standing around, stuck. I'm not entirely sure what the problem there was. Something with the Urns (was he unable to open them? I don't know and I don't see any) or with the pathing of the bot? I've seen this several times before though. Sometimes he'd just stand there for minutes and sometimes he'd continue moving after some time. All the while just taking attacks from the monsters, but at least
      he was still using pots. Big problem happens when the pots are empty and the bot still doesn't do anything, which has forced me to use the chicken options.
      The weird thing about this is though, that the bot is actually still responsive. When mousing over enemies in this stuck state, he'd start shooting. When mousing over chests, he'd open them. Maybe he got stuck pushing some key? There is no further log output during this bug.

      Then I've noticed three other scenarios that are rare and enemy dependant but if possible then they should be fixed.
      First one is when there is an invincibility totem near the enemies. Usually, when there is this aura the bot focuses the owner of it, but if it is a totem (not moving towards the player) and ranged monsters then the bot is likely to get stuck trying to kill the mobs. See the screenshot for an example. I think these totems are only at the caverns though, so probably not a big deal for general botting.

      The next problem can be seen in screenshot four. We have a rare & ranged monster with proximity shield. Wouldn't be a problem if I was a melee, but playing with my ranger causes him to be stuck. A non-ranged monster or me being non-ranged and I would never ever see this, but in the case I have here the bot will have a problem and if not helped manually it must chicken out.

      Another bug that I've noticed a few days earlier but haven't made a screenshot of is the following: There are some mobs that have a much lower height, like the crustaceans in act 1. Being a ranger, I've noticed that when having to fight these, the arrows sometimes miss (aimed to high, apparently) and they miss as long as the position of attacker and target stay the same. A small movement by either of them usually fixes this and causes the attacker to hit again. The thing now is, that there are these ranged crustacean (snipers) which will not move by themselves if they can attack. One time I found the bug being stuck shooting a single crustacean sniper and never hitting, must've been for a very long time already since I barely gained any experience. To fix this a simple timer check would suffice.
      I.e. there is a timer, if the following things happen it gets reset:
      1. Another target is chosen
      2. The current target lost some HP

      And if the timer hasn't been reset for some time (10 seconds?) the bot should maybe take a small step to the side.

      As far as I can recall these were the biggest issues I found so far. Personally, I'd also like to have the possibility of changing the amount of output that the bot gives in the log. So that I can set it up to only show me important messages, like a new run, deaths, chickens, level up and maybe item pick ups... Also I find the automatic logout options a bit confusing. Is there a description somewhere what those time fields affect?

      But apart from these problems the bot seems to run alright, as long as you've found a proper build and a matching zone. If I should notice any other things I'll post them here, though I read somewhere that the bot is supposed to get a general overhaul? In that case, it would be cool if this would be worked on.
       

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      Last edited: May 17, 2014
    2. darkbluefirefly

      darkbluefirefly Community Developer

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      Hey dude, welcome to forums. As a user who used to run 200+ bots prior to getting a mass ban wave because I was stupid and didn't stick to my own set rules. The bot is still beta, hence beta. Most of these issues have been around and are getting small fixes here and there. Keep in mind, PoE itself, is a fuckton hard to reverse as it's basically a nightmare, since things are everywhere. Most of thesse issues will be fixed as I heard with the new GUI release. The gui stats are basically from way way back and are not correct. IMHO there are better things to fix and make work properly then stats, especially when botting, stats are redundant unless you have like 100+ bots and need to know how much you are making. But in PoE, what you "make" are from orbs or items. These things are RNG and generally cannot and should not be measured because we have no reliable statistical numbers to back them up. If i let my bot run for 10 hours I have a basis of what to expect to gain from the 10 hours. But this expectation will always deviate from 10-60% due to the nature and worth of items you can get as drops. One time I can get lets say Kahoms and for a week I will not get any on that one bot, you see where I'm coming from?
      The Navigation issues are apparent in every bot, you simply cannot remove it due to nature of an algorithm that is based from the game's path finding. You really cannot do much except tweak it, but then again, people use different computers so that can also be an issue.
      The freezing issues only occur because you are running either at max, or your CPU is throttling something, I have 20 bots per PC, and have never frozen, never ever. This is a high end pc by the way, with dual cards and all the other shabang.
      The stuck issue is the bot is actually trying to open the pot behind that one. The bot has a built in blacklist for items, you can see it spam it and blacklist(ignore it), and continue on with the routine. I talk closely with the dev and he works diligently to address issues, on a priority basis. He knows his priorities very well. Things that are there for the sake of better botting should be on the bottom of the list, beause things that break the bots always get addressed first.

      Hope you understand. I'm currently getting my second set of 20 bots, maybe I should post a video. hum....
       
    3. Lys0gen

      Lys0gen New Member

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      Sure no problem, actually I have programmed a bot myself (for WoW though) and I can understand that PoE must be way harder to get working with the map as it is. I just wanted to write it somewhere, in case it doesn't happen for everyone, like the freezing issue. My computer is running fine, when PoE is running about 20-30% of the cpu is used and everything else but the game works fine (even the bot interface) so it must be something else.
      Also as for the stats, sure there are more important things to fix, but these kind of bugs should be very easy to fix.
       
    4. thunder

      thunder Member Legendary

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      very thorough list. These are exactly what annoys me most, and it's not due to the hardware problem.
       
    5. deductabel

      deductabel New Member

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      Useful tip for ***** shield mobs is to equip a bear trap(linked with magic find gem). The ranger CR I used a long time ago would lob beartraps at rares
       
    6. ckawgames

      ckawgames New Member

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      20acc/pc lol,,
      can i know whats programs you use to open more than 2client ?
       
    7. randomstraw

      randomstraw Community Developer

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      sandboxie, vmware, virtualbox

      choose
       
    8. ckawgames

      ckawgames New Member

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      oh i think you have more simple launcher, i also use sandbox and only can run 6client on my pc :(
       
    9. randomstraw

      randomstraw Community Developer

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      use lowest quality settings via configfile?

      each poe uses 200 ram for me, just tested it
       

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