[A4 - Inferno] Infernal Machine Plan (Updated 10 December) What does it do? Clears Gardens of Hope 1st Tier to get NV stacks. Clears Gardens of Hope 2nd Tier (If needed) Clears Silver Spire 2 (If needed) Goes to Silver Spire 1 to search for keywarden once you got 5 NV stacks. Requirements Trinity CE 1.7+ Settings Quest: Q4.3 (Prime Evil > Enter the Crystal Arch) Death handling --> Ignore Trinity's Trigger Range for Non-Elite Combat > 20 Load AzureusPT_START_HERE.xml as the start profile. Download ZIP [A4 - Inferno] AzureusPT - Infernal Machine Plan Known bugs If you reach the keywarden while in combat, the profile might not be able to spot it and you will end on clearing the level. Changelog 10/12: - Removed RadsAtom tags. - Updated profiles to check for NV buff x5 - Updated Infernal Machine to kill warden, loot and restart. 03/12: - Changed LoadProfile to Continue to avoid Atom failure. 27/11: - Updated profile with DB tags instead of Atom. 26/10: - Removed Trinity's death handling. - Created a separate file for each zone. - Created a profile starter. 25/10: - Removed blacklisted IDs (please add them to Trinity instead). - Changed Spire 1 exploration to avoind missing the keywarden. 24/10: - Added blacklist to Spire's Fissures, Spikes & Ghosts.
Nice.. but it doens't attack that Corrupt Growth, I don't have problems because actually I am using boots Firewalkers, so when my barb stuck in one Growth those fire from the boots destroy that. Just to you know =] I am using beta db, last rads, last trinity.
Tested with DB#281, GilesTrinity 1.6.3.4, RadsAtom 1.5.1, it attacks the Corrupt Growth: Where are you having problems? Could you please check with DB's stable version and check Trinity's attack range?
you also need to add the ghost in the Silver Spire to the backlist search for Code: // IGNORE LIST / BLACKLIST - for units / monsters / npcs // Special blacklist for things like ravens, templar/scoundrel/enchantress in town, witch-doctor summons, tornado-animations etc. etc. that should never be attacked // Note: This is a MONSTER blacklist - so only stuff that needs to be ignored by the combat-engine. An "object" blacklist is further down! Maghda Ghost Code: 196899 Bridge Spike Traps Code: 220636, 220636, 220636, 220636, 220636, 220636, 220636, 220636, 220636,
Will take a look at the Corrupt Growth issues and test it with my monk to see if I can reproduce and fix the issue. What Trigger Range for Non-Elite Combat have you configured in Trinity?
I've checked the Corrupted Growth issues and I think they're because Trinity's Trigger Range for Non-Elite Combat. Try using a value of 20 or more for the trigger range. I've just tested my warrior with 18 and didn't attack them, but with 21 it did.
The range worked perfect with the growths but now its stopping right after maghda ghost at the silver spire
The part for building NV stacks works for me, but the second part seems broken, it ends the game with no reason :/
I will try adjusting the trigger range for non-elite targets to see if that resolves the issue with corrupted growths as others have suggested. However, in the silver spire we need to determine what the SNO is for those crevices/fissures on the ground are in order to blacklist those, as the trinity is trying to engage them, preventing the bot from moving and ultimately triggering the inactivity timer.
I've updated a new version with Spire's Fissures, Spikes & Ghosts (Kule, Magda, Mira) blacklisted directly from the profile, so you don't need to edit Trinity's. @FrenchBot: Did DB display "Nekarat the Keywarden found!" message in the log?
I still have issues with my barb trying to attack all corrupted growths with the range at 25. Also I have noticed the bot trying to attack the fireballs from those flying minions.
Using Trinity with Range For Non-Elite set as 25 doesnt make your barb attack the Corrupted Growths? As for the flying minions, I will try to see if I can get their IDs so I can add them to the blacklist as well.
The growths i was able to resolve i was looking at the wrong range my bad. But I am noticing the bot attacking the spines still on the floor which pop up in spire level 2.
Seems that the spire fissures may have perhaps more than one SNO? I'm still seeing the bot pause over them indicating the bot is trying to target and attack them. Also, in addition to Maghda, Zoltun Kuhl may also appear instead of Maghda due to the randomness of the map you get with spire level 1.