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  • A5 - Siege Camp Chest Runner w/ Chest Sensing

    Discussion in 'Archives' started by CaptainAmerica, Apr 22, 2014.

    1. CaptainAmerica

      CaptainAmerica New Member

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    2. bf2don

      bf2don New Member

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      Appears to be much smarter/smoother in contrast to the similar profiles out there. My games/hour have gone up.
       
    3. ffswowsucks

      ffswowsucks New Member

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      Works fine. Will post Logs tomorrow.
       
    4. CaptainAmerica

      CaptainAmerica New Member

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      2 Hour Run Stats

      Running slightly interrupted to reply to some chats and was changing skills/gear around half way through to increase speed.

      Will reset log and run overnight, post up results tomorrow. Saw it miss that one gem but 36/37 pickups isn't bad. Second chest still can cause a little trouble in a couple specific drop cases, other times I have seen it go all the way around it with no trouble. I am open to suggestions on how to fix but without Trinity returning a pickup error it would be difficult. Creation of a plugin or a some more tweaking to Trinity may be required. As it stands right now it seems like Trinity pickup attempts take priority over movement requests. Which normally sounds right but if you are providing a way for the bot to get unstuck and it only uses your suggestions after it gives up trying to pick up an item, that doesn't work.

      Since gear really doesn't matter much for these kind of runs I suggest items with increased gold find, magic find, and pickup radius.

      Code:
      ===== Misc Statistics =====
      Total tracking time: 1h 57m 45s
      Total deaths: 0 [0 per hour]
      Total games (approx): 92 [46.87 per hour]
      Total XP gained: 0.09 million [0.05 million per hour]
      Total Gold gained: 617.36 Thousand [314.55 Thousand per hour]
      
      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 296 [150.81 per hour]
      Items dropped by ilvl: 
      
      Items dropped by quality: 
      - Magic: 259 [131.96 per hour] {87.5 %}
      - Rare: 31 [15.79 per hour] {10.47 %}
      - Legendary: 6 [3.06 per hour] {2.03 %}
      
      Gem Drops:
      Total gems: 31 [15.79 per hour]
      - Ruby: 5 [2.55 per hour] {16.13 %}
      - Topaz: 4 [2.04 per hour] {12.9 %}
      - Amethyst: 5 [2.55 per hour] {16.13 %}
      - Emerald: 9 [4.59 per hour] {29.03 %}
      
      
      ===== Item PICKUP Statistics =====
      Items:
      Total items picked up: 6 [3.06 per hour]
      Item picked up by ilvl: 
      
      Items picked up by quality: 
      - Legendary: 6 [3.06 per hour] {100 %}
      
      Gem Pickups:
      Total gems: 30 [15.29 per hour]
      - Ruby: 4 [2.04 per hour] {13.33 %}
      - Topaz: 4 [2.04 per hour] {13.33 %}
      - Amethyst: 5 [2.55 per hour] {16.67 %}
      - Emerald: 9 [4.59 per hour] {30 %}
      ===== End Of Report =====
       
    5. Knockoutpie

      Knockoutpie New Member

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      Profile runs very smoothly, nice GPH also! Keep it up!

      [​IMG]

      Could just be me though.
       
      Last edited: Apr 22, 2014
    6. telefony

      telefony New Member

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      this works very bad with a demonhunter, just vaults away from chests..
       
    7. Username?

      Username? New Member

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      Ugh, I'm facepalming now. I've been trying to do the exact same thing today but couldn't achieve it. Thanks for this, I'm running my own version of the act 5 chestruns with around 70 games per hour, this will bump it up another notch.
       
      Last edited: Apr 22, 2014
    8. Username?

      Username? New Member

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      it's not just you - this is currently happening with all chest run profiles.
       
    9. chocho

      chocho New Member

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      yeah and when epic drop there, bot dosent pick up it waiting some time and leave the game :)
       
    10. CaptainAmerica

      CaptainAmerica New Member

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      Can you please provide some more details?
       
    11. CaptainAmerica

      CaptainAmerica New Member

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      I'm looking into modifications for Trinity because I don't think that stuck bug on chest two can be fixed on the profile level.
       
    12. Username?

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      it can with a work around.

      <TrinityIfSNOInRange snoid="289796" range="100">
      <ToggleTargeting questId="1" combat="False" looting="False" lootRadius="0" killRadius="0"/>
      <TrinityMoveToSNO questId="1" snoid="289796" pathPrecision="8" range ="100"/>
      <TrinityInteract questID="1" snoid="289796" />
      <SafeMoveTo questId="1" x="456" y="374" z="-26" />
      <WaitTimer questId="273790" stepId="43" waitTime="1600" />
      <ToggleTargeting questId="1" combat="False" looting="True" lootRadius="8" killRadius="50"/>
      <SafeMoveTo questId="1" x="462" y="364" z="-26" pathPrecision="1" />
      </TrinityIfSNOInRange>

      The bot gets stuck in the chest, trying to move through it to get to the loot (from what I've seen running my own chest run profile) - this should adress it by basically trying to stand on top of the item before picking it up.

      Didn't test it much yet though because I didn't get the IfSNOInRange working properly and it consumes too much time if the chest does not spawn.


      Edit: Did my own modifications and it runs marvelously. Although it skips one of two stones that spawn at the second chest location. Are flipping stones worth it anyway? Feels like they're probably just slowing the run down tbh.
       
      Last edited: Apr 22, 2014
    13. darkodarko

      darkodarko New Member

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      I'll try this profile out. I currently get 52 games per hourwith that one so an improvement would be great.

      A solution for the second chest would be amazing. As I'm typing this I see my bot about to log due to inactivity because he is stuck staring at a legendary hidden behind the second chest.

      Also, I don't flip stones or corpses, just pure chests. 2.50-3.50 lph 50-52 games per hour
       
    14. CaptainAmerica

      CaptainAmerica New Member

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      Username that's what I have been trying find in the API. I will work on incorporating it for the next revision.

      As for stones I have seen a decent amount of legendaries drop from them to make it worthwhile if they are in path, but the default stone tosser in Trinity is a joke. It spazes out and has to think about the stones too long. I am going to keep playing with TrinityMoveToSNO so it will just default to the closest object instead of needing a range. That way it should be compliant with other profiles.
       
    15. darkodarko

      darkodarko New Member

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      Seems to be running great so far. One thing I've noticed is it sometimes skips the upper of the last two chests if both of them spawn.
       
    16. crocodilul

      crocodilul New Member

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      /facepalm

      care to share? no? then why do you feel the need to post this? the OP modified trinity to make a better profile and post it here (sharing) instead of posting some random comment that he got a better version...

      i understand that people do(or modify) own profiles but i don't understand the bragging when you aren't sharing it. keep it to yourself. and hope the OP helped you to get your own better profile to 100 games per hour ;)

      PS: working great btw.
       
    17. CaptainAmerica

      CaptainAmerica New Member

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      He's contributed a work around for the second chest but sometimes people write very specific profiles that the general public would run into to many issues with and see as bugged. I will implement the workaround into the next revision but I just want to iron out the bugs in "TrinityMoveToSNO" because it will solve the problem with the bot sometimes missing the second chest on the third platform and make it compatible with other profiles. Was hoping someone with a little more experience with the behind the scenes of Trinity could give me a hand but have not seen any response on my post in the developer section.

      Also, anyone know how to manually turn the movement skill option available in Trinity on and off in a profile?
       
    18. dangerice

      dangerice New Member

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      small monk issue: if dashing strike is enabled the monk will use dashing strike right on top of the very first loose stone near the portal and won't break it
       
    19. erxxlu

      erxxlu New Member

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      now its working like a charm getting 55 gph on my dh with:

      paragon movement speed maxed out,
      paragon resource cost reduction maxed out,
      movement speed on bracers,
      movement speed on boots,
      companion ferrets (movement speed + pickup radius for gold)
      vault with the rune tumble

      edit:

      am i too fast now? it skips the first chest :S
       
      Last edited: Apr 22, 2014
    20. mmmbet

      mmmbet New Member

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      ===== Misc Statistics =====
      Total tracking time: 10h 43m 33s
      Total deaths: 0 [0.00 per hour]
      Total games (approx): 575 [53.61 per hour]
      Total XP gained: 0.01 million [0.00 million per hour]
      Total Gold gained: 1284.73 Thousand [119.78 Thousand per hour]

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 1709 [159.33 per hour]

      Items dropped by quality:
      - Magic: 1551 [144.60 per hour] {90.75 %}
      - Rare: 124 [11.56 per hour] {7.26 %}
      - Legendary: 34 [3.17 per hour] {1.99 %}


      ===== Item PICKUP Statistics =====
      Items:
      Total items picked up: 35 [3.26 per hour]

      Items picked up by quality:
      - Rare: 2 [0.19 per hour] {5.71 %}
      - Legendary: 33 [3.08 per hour] {94.29 %}

      Potion Pickups:
      Total potions: 59 [5.50 per hour]

      Gem Pickups:
      Total gems: 179 [16.69 per hour]
      - Ruby: 34 [3.17 per hour] {18.99 %}
      - Topaz: 35 [3.26 per hour] {19.55 %}
      - Amethyst: 39 [3.64 per hour] {21.79 %}
      - Emerald: 31 [2.89 per hour] {17.32 %}
      ===== End Of Report =====
       

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