[A2 - Inferno] SEw5NV Skip Elites with 5 NV (SEw5NV) IM GLAD TO SEE YOUR LOGS, SUGGESTIONS AND FIXES HERE! Profile and FAQ Changelog and old versions Trinity logs Blacklist version 0.7 uploaded CUSTOM TOWNRUN SETUP FOR NEW VERSIONS 1. For what purpose? max Legendary per Hour(LPH) high MP WW-barbarian (better) and some DE farm at the same time 2. Explain, why more LPH than other profiles? its just theory... but. You can run this profile - 10 minute to get 5 NV (for example)+30 minutes for trashfarm=40. I think its better for total LPH (not fot IPH, may be, because you wasting time on 5 leet packs, anyway) if you run 30 minutes with 5NV trashfarm, than you run 40 minutes without any NV. And you can see the logs in 3rd post, coefficients of the IPH/LPH are different, than with trashfarm only... 3. What it does? reach 5 NV in Vault of the Assassin (you will never get 5 nv so fast as in VotA, too many leets in small location) tp-out when 5 NV rdy to other profiles for trash farm 4. What you need? Quest 8.2 [*]Checkpoint in VotA (!) Trinity plugin with option "Skip Elites with 5 NV" v 1.7.3.5 or higher. Current version 1.7.3.8 QuestTools (i dont know why, but with it i have less stucks) from there Trinity routine ImageUploader - a free and open source screenshot tool for productivity Notepad++ for editing profile 5. PROFILES Fast VotA - Oasis Fast+FR VotA - Oasis - Forgotten Ruins - Oasis Medium Vota - Oasis - Western Channel - Eastern Channel - Hidden Aqueducts Medium+FR Vota - Oasis - Forgotten Ruins - Oasis - Western Channel - Eastern Channel - Hidden Aqueducts Long Vota - Oasis - Western Channel - Eastern Channel - Hidden Aqueducts - Storm Hall - Unknown Depths Long+FR Vota - Oasis - Forgotten Ruins - Oasis - Western Channel - Eastern Channel - Hidden Aqueducts - Storm Hall - Unknown Depths 6. Features leave VotA after reach 5 NV max death count=1, you can change it by editing this <TrinityMaxDeaths questId="1" max="1" /> big and full blacklist, you can edit it for your needs all random location not full explored, just Until=ExitFound, its faster best and very smooth VotA profile i ever found - http://www.thebuddyforum.com/demonb...act-2/105440-act2-inferno-vault-assassin.html YAR compatible TownRun in the beginning of the each run (optional profiles - townruns per 2/3/etc. runs in v0.3 and above. DELETED IN 0.6). Explanation. lootRadius and killRadius presets in each profile's file, with value better for ww barb i tested, you can change it by editing strings like this <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="60" /> 7. Known issues sometimes bot cant/forgot go to the Forgotten Ruins if you meet leets in the Forgotten Ruines near Portal Stone with option "Ignore Elites" or "Skip Elites with 5 NV" you will die. Its Trinity problem and i hope rrrix will fix it soon after adding WaitTimer to the Forgotten Ruins bot sometimes go far away after he found Portal Stone and stuck, working on solution very rarely wait timer dont help and bot die near Forgotten Ruin's Portal Stone, for example when mobs have "fear" affix, idk how to fix this issue. stucks in the random dungeons. Trinity ExploreDungeons dont work well weird stuck - join to channel and idle time to time bot dont ignore leets or trash very well, trinity issue too. bot dont pick up any items except legendary with option "ignore Elites/Rare/Unique" or "Skip Elites with 5 NV" (after getting 5 nv), if near items are leet mobs - common trinity option, see the solution in recomendations one of the reasons of death in the locations like channels - bot trying to pick up shrine while surrounded by mobs, working on the solution 8. Troubleshooting: zip and attach your entire log file. guide on How to Attach your Demonbuddy log with pictures please use 7Zip, WinZip, WinRAR, or some other compression tool when posting your log. include a screenshot of where you're stuck or what strange behavior you're experiencing. This tool is free and awesome: ImageUploader - a free and open source screenshot tool for productivity if you are having trouble attacking or any combat behavior, include your character class and full details of your build / active and passive skills and abilities 9. Recommendations you must choose the profile related to you time of the run. And time related to you gear and MP. Optimal for max IPH is a half-hour run, because NV stacks keeps only 30 minutes. the ways you can reach additional nvs while trashfarming: 1) i recommend to use option "Kill Elites below hp%" (10) if your run more than 30 minutes. 2) if you have a lot DPS you can kill leets "between times" as i do 3) rare chests you need option for WOTB "Use on any Elite or ignore Elites" or "Use when not on Cooldown". For me the second is better. you need no more than 1-2 deaths per hour for better results, because of nv stacks. after death you will restarting and achieve this stacks again according to previous, if you botting by barb you must have 850k+ EHP and 300k+ DPS, unbuffed. if you havent enough EHP you can hire Enchantress with "Missile Ward" or "Powered Armor", but check with 12+h log with what skill you will have less DPH choose the type of the profile wisely. I mean with townrun every run or 1 per 2/3 runs. The optimal variant - townrun only if your inventory near full, in average you must set your gold inactivity timer according to your dps, becasue you will not get gold when killing leets, usually. For 300k unbuff it must be near 120s, how less you have the bigger timer must be last versions of trinity has some problems, you can use tweaks to fix it: health_well fix for 1.7.3.7 trash and leets fix health_well fix for 1.7.3.8 non-repaired loop bugfix 1.7.3.5-6 fix for grotesque bug fix for "skip to default settings" not pick up non-legendarys items in AOE, can ipmrove your IPH pick up any items near leets miss legendary problem barbarian normal attack problem bombastic fixes for better fighting with elites and many trashmobs near it if we ignoring elites immortalz fixes for better fighting with elites and many trashmobs near it if we ignoring elites Solution with shrines and stuck fix for stuck with barbarian and destructible objects BOMBASTIC FIXES AND TRINITY Bombastic Trinity based on 1.7.3.9 immortalz trinity with his fixes to sprint, etc. in his profile folder CUSTOM TOWNRUN remember, depends as how longer your run is, more IPH you will get 10. Feature plans add more locations with high mobs density fix and support this profile get money for wedding by botting in diablo 3
Changelog Code: v0.7 - added VotA blacklist - added Unknown Depths blacklist - little tweaks in Forgotten Ruins - added Unknown Depths to the long profiles - starting quest changed from 8.3 to 8.2 v0.6 - added Hidden aqueducts to medium and long profiles - added Forgotten Ruin's blacklist - deleted all additional types of all profiles, now we can setup our own custom townrun with trinity, look at the description in the first post - deleted townrun in the beginning of the each run v0.5 - fixed problem with afk in channels - added channels and Storm Hall blacklist - new town portal point after channels and after Storm Hall v0.4 - blacklist updated a lot! - additional types to all profiles, for better inventory handling with different loot rulers - "cant enter to FR" bug fixed, i sure - problems with FR's portal stone fixed, except one rare issue - wait timer in FR increased to 5000 - tweaks of attack/pickup range v0.3 - blacklist updated - added two additional types of each "Fast" profile, with townrun per 2 and 3 runs - loot and kill radius tuned up - added wait_timer to the VotA v0.2 -added wait_timer to the FR to prevent stuck near portal stone -added some IgnoreScenes in chanells old versions will be here
here will be the logs 1. First log, im still working on gear/settings and profile, still too many deaths, this time i have a lot of gold timer Tripped because 90sec is not enough sometimes to kill pack or two without pickuping any gold, etc. This is my barb-1(signature) and profile Fast+FR_v0.2 and you already can see this awesome IPH/LPH score. I mean only 700 iph but 3 lph, here is another coefficients IPH/LPH, than with trashfarm only You need to register and have one post to see spoilers!
here will be my blacklist for public needs it will be updated time to time P.S. not all of this strings presented in the profile Code: <TargetBlacklists> [COLOR="#008000"][B]<!-- VotA -->[/B][/COLOR] <TargetBlacklist actorId="197514" /> <!--a2dun_Zolt_Random_Breakable_Table_Sand--> <TargetBlacklist actorId="2972" /> <!--a2dun_Zolt_Breakable_Pillar--> <TargetBlacklist actorId="3011" /> <!--a2dun_Zolt_Random_Breakable_Corner--> <TargetBlacklist actorId="3016" /> <!--a2dun_Zolt_Random_Breakable_Statue--> [COLOR="#008000"][B]<!-- Oasis -->[/B][/COLOR] <TargetBlacklist actorId="178161" /> <!--a door into the rainbow--> <TargetBlacklist actorId="256000" /> <!--Sokahr the Keywarden--> <TargetBlacklist actorId="222011" /> <!--Scar Talon--> <TargetBlacklist actorId="222180" /> <!--Torsar--> <TargetBlacklist actorId="168951" /> <!--Ssthrass--> <TargetBlacklist actorId="115132" /> <!--Leodesh the Stalker--> <TargetBlacklist actorId="140424" /> <!--Mundunogo--> <TargetBlacklist actorId="113994" /> <!--Fezuul--> <TargetBlacklist actorId="139323" /> <!--prisoner--> <TargetBlacklist actorId="183609" /> <!--prisoner--> <TargetBlacklist actorId="258955" /> <!--Bramok the Overlord--> <TargetBlacklist actorId="208543" /> <!--Ashangu--> <TargetBlacklist actorId="157531" /> <!--Water Money Center Wheel--> <TargetBlacklist actorId="118384" /> <!--Gear Box Barricade--> <TargetBlacklist actorId="222265" /> <!--Rakanishu Stone--> <TargetBlacklist actorId="222262" /> <!--Rakanishu Stone--> <TargetBlacklist actorId="222268" /> <!--Rakanishu Stone--> <TargetBlacklist actorId="222271" /> <!--Rakanishu Stone--> <TargetBlacklist actorId="113845" /> <!--Rakanishu Center Stone--> <TargetBlacklist actorId="113960" /> <!--Rakanishu Side Stone--> <TargetBlacklist actorId="259187" /> <!--Rakanishu--> <TargetBlacklist actorId="108874" /> <!--prisoner's stake of event--> <TargetBlacklist actorId="199337" /> <!--Breakable Wagon--> <TargetBlacklist actorId="62872" /> <!--Leodesh's chest and other white chests--> <TargetBlacklist actorId="55258" /> <!--Corpse Swarm Spawner--> <TargetBlacklist actorId="57713" /> <!--Oasis_Rockslide--> <TargetBlacklist actorId="58962" /> <!--waterTower--> <TargetBlacklist actorId="3981" /> <!--Dune Dervish--> <TargetBlacklist actorId="4099" /> <!--Fallen Shaman--> <TargetBlacklist actorId="5497" /> <!--prisoner's stake--> [COLOR="#008000"][B]<!--Forgotten Ruins-->[/B][/COLOR] <TargetBlacklist actorId="3016" /> <!--a2dun_Zolt_Random_Breakable_Statue--> <TargetBlacklist actorId="3011" /> <!--a2dun_Zolt_Random_Breakable_Corner--> <TargetBlacklist actorId="2972" /> <!--a2dun_Zolt_Breakable_Pillar--> [COLOR="#008000"][B]<!-- Channels -->[/B][/COLOR] <TargetBlacklist actorId="168951" /> <!--Ssthrass--> <TargetBlacklist actorId="121821" /> <!--Mummy Spawner Muck--> <TargetBlacklist actorId="222236" /> <!--Grool--> <TargetBlacklist actorId="62125" /> <!--Wood Platform--> <TargetBlacklist actorId="61652" /> <!--Debris Pile--> <TargetBlacklist actorId="62386" /> <!--Barrel Storage rack--> <TargetBlacklist actorId="62215" /> <!--Sack--> <TargetBlacklist actorId="61815" /> <!--VaseGallon--> <TargetBlacklist actorId="61640" /> <!--Vase--> <TargetBlacklist actorId="82796" /> <!--chest--> <TargetBlacklist actorId="4155" /> <!--FleshPitFlyer Spawner--> <TargetBlacklist actorId="5381" /> <!--SkeletonMage Poison--> [COLOR="#008000"][B]<!-- Storm Hall and Unknown Depths-->[/B][/COLOR] <TargetBlacklist actorId="208832" /> <!--Spider_Elemental_Cold_tesla--> <TargetBlacklist actorId="208824" /> <!--a2dun_Zolt_Tesla_Tower_Spawner_Cold--> <TargetBlacklist actorId="208963" /> <!--Spider_Elemental_Poison_tesla--> <TargetBlacklist actorId="208826" /> <!--a2dun_Zolt_Tesla_Tower_Spawner_Poison--> <TargetBlacklist actorId="204944" /> <!--Spider_Elemental_Lightning_tesla--> <TargetBlacklist actorId="204509" /> <!--a2dun_Zolt_Tesla_Tower_Spawner_Lightning--> <TargetBlacklist actorId="208962" /> <!--Spider_Elemental_Fire_tesla--> <TargetBlacklist actorId="208825" /> <!--a2dun_Zolt_Tesla_Tower_Spawner_Fire--> <TargetBlacklist actorId="231351" /> <!--FallenShaman_A_ZoltLev--> <TargetBlacklist actorId="198012" /> <!--a2dun_zolt_WeaponRack--> <TargetBlacklist actorId="162079" /> <!--a2dun_Zolt_Breakable_BarrelContainer--> <TargetBlacklist actorId="222326" /> <!--a2dun_Zolt_Book_Holder--> <TargetBlacklist actorId="68635" /> <!--a2dun_Zolt_Books_Half_Wall_Base--> <TargetBlacklist actorId="3037" /> <!--a2dun_Zolt_Round_Spawner--> <TargetBlacklist actorId="5382" /> <!--SkeletonMage Poison--> <TargetBlacklist actorId="5376" /> <!--SkeletonMage Lightning--> <TargetBlacklist actorId="5368" /> <!--SkeletonMage Cold--> <TargetBlacklist actorId="5372" /> <!--SkeletonMage Fire--> <TargetBlacklist actorId="5192" /> <!--Sand Monster--> <TargetBlacklist actorId="2976" /> <!--chest--> </TargetBlacklists>
so why this profile is better than for example a2 or a1 profiles? of course its a chance to get 2-3 legends from an elite..even but can u post some of iph stats / lph ? and what mp u use ? like 6? thanks edit i got 1 bot 50 paragon level and i can test it anyway
vdro i can explain, i havent any logs at this time its just theory... but you can run this profile for 40 minutes 10 minute for get 5 NV (for example) and 30 minutes for trashfarm i think its better for total LPH (not fot IPH, because you wasting time on 5 leet packs, anyway) if you run 30 minutes with 5NV trashfarm than you run 40 minutes without any NV
ye, you just need a portal to vota when you resume game you must find vota by hands and enter to it to get the checkpoint once
so 8.1 not 8.3 when 8.3 u got portal to terminus 8.1 u can resume with vota edit bot enters voa and does nothing or attacking only mobs around, or hitting air, strange things started fast profile tried oasic and vota 0.1 maybe doing something wrong
im running fine with 8.3 quest, and bot dont take another checkpoints even after exploring Storm Hall show me your log?
[10:30:07.225 D] Start/Stop Button Clicked! [10:30:07.227 D] Forcing profile reload. [10:30:07.632 N] Loaded profile [A2-SEw5NV v0.1] Vault of The Assassin [10:30:07.632 D] Starting bot Order Bot [10:30:07.632 D] Added new hook [OutOfGame] 38d43289-5779-4147-b21a-e010682d54e4 [10:30:07.632 D] Added new hook [Death] 6984e821-fd40-4e3e-8389-95d4e03d8823 [10:30:07.633 D] Added new hook [RoutineBuffs] 495133b8-29dc-4494-b693-824fe0cf7b0f [10:30:07.633 D] Added new hook [RoutineCombat] 7f7ed212-c260-431d-95de-5927222ec977 [10:30:07.633 D] Added new hook [Combat] f2d6472f-04c4-4e59-b26b-bc6e87a36e63 [10:30:07.633 D] Added new hook [IdentifyItems] 39df1087-e263-415b-bec1-798738ad6890 [10:30:07.633 D] Added new hook [StashItems] 076ac7a1-eb52-42dd-9b8d-260f83496d57 [10:30:07.633 D] Added new hook [SellAndRepair] c5edb98b-7997-4954-808e-202242dc489a [10:30:07.633 D] Added new hook [SalvageItems] 84dc74e7-f58f-4553-ac99-f787943fed1c [10:30:07.633 D] Added new hook [VendorRun] d1495a3a-9422-4c23-9ac7-7225f26a01d9 [10:30:07.633 D] Added new hook [Loot] 0e9645ee-ceac-4732-af8c-a5a1d4b1331a [10:30:07.633 D] Replaced hook [BotBehavior] 9562db69-0d1c-4c64-9c6a-9528ef04f824 [10:30:07.633 N] [Trinity] Bot Starting [10:30:07.633 N] [Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB. [10:30:07.633 D] Replaced hook [Combat] c7611d97-020f-4121-ae3c-c39fa8e39c0c [10:30:07.633 D] Replaced hook [VendorRun] 867e0a42-0409-4b4e-92c5-ec0efc853738 [10:30:07.633 D] Replaced hook [Loot] 170e9176-7825-4401-99af-9dbc8e4e832e [10:30:07.633 D] Replaced hook [Death] 3e8bfaf0-dd22-4faf-b0f4-3935e761e3fd [10:30:07.633 N] [Trinity] ItemRules is using the soft rule set. [10:30:07.633 N] [Trinity] PICKLOG = Rare [10:30:07.633 N] [Trinity] KEEPLOG = Rare [10:30:07.633 N] [Trinity] RULEPATH = F:\bot diablo\Nowy folder\nowe trinity\demon\Plugins\Trinity\ItemRules\Rules\soft [10:30:07.634 N] [Trinity] ... loaded: 38 Pickup rules [10:30:07.634 N] [Trinity] ... loaded: 0 Identify rules [10:30:07.634 N] [Trinity] ... loaded: 0 Salvage rules [10:30:07.634 N] [Trinity] ... loaded: 65 Common Keep rules [10:30:07.634 N] [Trinity] ... loaded: 1 Magic Keep rules [10:30:07.635 N] [Trinity] ... loaded: 84 Rare Keep rules [10:30:07.637 N] [Trinity] ... loaded: 325 Legendary Keep rules [10:30:07.637 N] [Trinity] ... loaded: 0 Set Keep rules [10:30:07.637 N] [Trinity] ... loaded: 0 Macros [10:30:07.637 N] [Trinity] ItemRules loaded a total of 475 Soft rules! [10:30:07.637 D] [Trinity] Trinity OnEnable took 4.00029993057251ms [10:30:07.637 D] Spooling up bot thread. [10:30:07.638 D] Bot thread started. [10:30:07.640 N] Waiting 5.4 seconds before next game... [10:30:13.110 N] Creating new game. Params: [Act:A2 Difficulty:Inferno Quest:57337 QuestStep:26 ResumeFromSave:True IsPrivate:True Handicap:6] [10:30:17.411 N] ========== Grid segmentation resetting!!! ============ [10:30:17.824 N] Loaded profile [A2-SEw5NV v0.1] Vault of The Assassin [10:30:18.450 N] [Trinity] New Game - resetting everything [10:30:18.477 N] GameChanged. Clearing actors [10:30:18.510 D] Replaced hook [ProfileOrderBehavior_Hook] 0b683b2b-5724-4dce-8efe-dc7ffee688af [10:30:18.578 N] Forced townrun initiated! Reason:Request from: ForceTowunRun tag [10:30:18.578 D] Replaced hook [ProfileOrderBehavior_Hook] 5e88e530-dd70-42f5-8a7b-0a96baab5985 [10:30:18.589 N] [Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so. [10:30:18.770 D] Done vendoring! [10:30:18.770 N] [Trinity] TownRun complete [10:30:18.780 D] Replaced hook [ProfileOrderBehavior_Hook] 5d3a1864-2569-4809-a2a2-776a23f03cf7 [10:30:18.789 N] [Trinity] [ZooVoA] Starting run! [10:30:18.812 N] ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:50 [10:30:18.812 D] Replaced hook [ProfileOrderBehavior_Hook] 0b5b5ea4-0126-4adb-a991-eb5474346619 [10:30:18.835 D] Replaced hook [ProfileOrderBehavior_Hook] 6daf83fd-98af-4822-822e-e883c110db84 [10:30:18.888 D] Generating path to Town Portal (Definite) - <308.2124, 273.393, -1.142151> [10:30:18.896 D] Successfully generated path from {X=122,Y=123} to {X=109,Y=123} in 00:00:00.0063072 with 14(2) hops [10:30:18.896 D] Client path generated. [10:30:18.896 D] Generated path to <308.2124, 273.393, -1.142151> (Town Portal (Definite)) with 2 hops. [10:30:22.089 N] ========== Grid segmentation resetting!!! ============ [10:30:25.517 D] Replaced hook [ProfileOrderBehavior_Hook] 86c830ec-f961-493d-9c0f-e8534dd1acde [10:30:25.569 D] Navigator.Clear [10:30:25.569 D] Generating path to Name=a2dun_Zolt_Random_Breakable_Statue Dist=33,00418 IsElite=False HasBeenInLoS=False HitPointsPct=-1 - <680, 632.5, 0> [10:30:25.660 D] Successfully generated path from {X=192,Y=192} to {X=173,Y=192} in 00:00:00.0175595 with 20(2) hops [10:30:25.660 D] Client path generated. [10:30:25.660 D] Generated path to <680, 632.5, 0> (Name=a2dun_Zolt_Random_Breakable_Statue Dist=33,00418 IsElite=False HasBeenInLoS=False HitPointsPct=-1) with 2 hops. [10:30:26.803 D] Generating path to Name=SkeletonArcher_D Dist=24,89384 IsElite=False HasBeenInLoS=True HitPointsPct=1 - <682.936, 626.3952, -1.229156> [10:30:26.907 D] Successfully generated path from {X=261,Y=192} to {X=251,Y=193} in 00:00:00.0020506 with 11(4) hops [10:30:26.907 D] Client path generated. [10:30:26.907 D] Generated path to <682.936, 626.3952, -1.229156> (Name=SkeletonArcher_D Dist=24,89384 IsElite=False HasBeenInLoS=True HitPointsPct=1) with 4 hops. [10:30:30.017 N] [Trinity] [ZooVoA] Clearing The Vault and branches. [10:30:30.107 D] Replaced hook [ProfileOrderBehavior_Hook] 91e84816-d7f8-4386-b809-af72483ed7a0 [10:30:35.643 D] Navigator.Clear [10:30:35.643 D] Generating path to Name=Gloves_norm_base_flippy Dist=6,116109 IsElite=False HasBeenInLoS=False HitPointsPct=-1 - <678.035, 608.3148, 0> [10:30:35.656 D] Successfully generated path from {X=245,Y=192} to {X=243,Y=191} in 00:00:00.0038633 with 4(3) hops [10:30:35.656 D] Client path generated. [10:30:35.656 D] Generated path to <678.035, 608.3148, 0> (Name=Gloves_norm_base_flippy Dist=6,116109 IsElite=False HasBeenInLoS=False HitPointsPct=-1) with 3 hops. [10:30:37.017 D] Navigator.Clear [10:30:37.017 D] Generating path to Name=a2dun_Zolt_Tesla_Tower_Spawner_Cold Dist=22,46673 IsElite=False HasBeenInLoS=True HitPointsPct=1 - <720, 610, 0> [10:30:37.023 D] Successfully generated path from {X=244,Y=192} to {X=244,Y=208} in 00:00:00.0000761 with 18(5) hops [10:30:37.023 D] Client path generated. [10:30:37.023 D] Generated path to <720, 610, 0> (Name=a2dun_Zolt_Tesla_Tower_Spawner_Cold Dist=22,46673 IsElite=False HasBeenInLoS=True HitPointsPct=1) with 5 hops. [10:30:40.078 D] Navigator.Clear [10:30:40.078 D] Generating path to Name=Skeleton_D Dist=14,58779 IsElite=False HasBeenInLoS=True HitPointsPct=0,690669879404524 - <694.9835, 602.9729, 0.09999988> [10:30:40.084 D] Successfully generated path from {X=244,Y=204} to {X=241,Y=198} in 00:00:00.0021913 with 7(4) hops [10:30:40.084 D] Client path generated. [10:30:40.084 D] Generated path to <694.9835, 602.9729, 0.09999988> (Name=Skeleton_D Dist=14,58779 IsElite=False HasBeenInLoS=True HitPointsPct=0,690669879404524) with 4 hops. [10:31:47.226 D] Navigator.Clear [10:31:47.226 D] Generating path to Name=SkeletonArcher_D Dist=88,18124 IsElite=True HasBeenInLoS=True HitPointsPct=1 - <684.6743, 513.2255, 12.70991> [10:31:47.233 D] Successfully generated path from {X=241,Y=198} to {X=205,Y=194} in 00:00:00.0025301 with 37(6) hops [10:31:47.233 D] Client path generated. [10:31:47.233 D] Generated path to <684.6743, 513.2255, 12.70991> (Name=SkeletonArcher_D Dist=88,18124 IsElite=True HasBeenInLoS=True HitPointsPct=1) with 6 hops. [10:31:49.016 D] Generating path to Name=SkeletonArcher_D Dist=47,95286 IsElite=True HasBeenInLoS=False HitPointsPct=1 - <685.1563, 512.3951, 12.70991> [10:31:49.018 D] Successfully generated path from {X=223,Y=193} to {X=205,Y=194} in 00:00:00.0000591 with 19(3) hops [10:31:49.018 D] Client path generated. [10:31:49.018 D] Generated path to <685.1563, 512.3951, 12.70991> (Name=SkeletonArcher_D Dist=47,95286 IsElite=True HasBeenInLoS=False HitPointsPct=1) with 3 hops. [10:31:50.020 D] Generating path to Name=SkeletonArcher_D Dist=24,72012 IsElite=True HasBeenInLoS=False HitPointsPct=1 - <686.5917, 509.9214, 12.70992> [10:31:50.026 D] Successfully generated path from {X=212,Y=193} to {X=204,Y=195} in 00:00:00.0033314 with 10(4) hops [10:31:50.026 D] Client path generated. [10:31:50.026 D] Generated path to <686.5917, 509.9214, 12.70992> (Name=SkeletonArcher_D Dist=24,72012 IsElite=True HasBeenInLoS=False HitPointsPct=1) with 4 hops. [10:31:50.226 D] Navigator.Clear [10:31:50.226 D] Generating path to Name=a2dun_Zolt_Chest Dist=50,98483 IsElite=False HasBeenInLoS=False HitPointsPct=-1 - <697.5, 472, 12.61109> [10:31:50.229 D] Successfully generated path from {X=210,Y=193} to {X=189,Y=199} in 00:00:00.0004243 with 22(6) hops [10:31:50.229 D] Client path generated. [10:31:50.229 D] Generated path to <697.5, 472, 12.61109> (Name=a2dun_Zolt_Chest Dist=50,98483 IsElite=False HasBeenInLoS=False HitPointsPct=-1) with 6 hops. [10:31:52.456 D] Navigator.Clear [10:31:52.457 D] Generating path to Name=SkeletonArcher_D Dist=16,86035 IsElite=True HasBeenInLoS=True HitPointsPct=1 - <679.2855, 486.2167, 12.70991> [10:31:52.562 D] Successfully generated path from {X=192,Y=199} to {X=194,Y=192} in 00:00:00.0037380 with 8(4) hops [10:31:52.562 D] Client path generated. [10:31:52.562 D] Generated path to <679.2855, 486.2167, 12.70991> (Name=SkeletonArcher_D Dist=16,86035 IsElite=True HasBeenInLoS=True HitPointsPct=1) with 4 hops. [10:31:59.840 D] Navigator.Clear [10:31:59.840 D] Generating path to Name=SkeletonArcher_D Dist=4,5982 IsElite=True HasBeenInLoS=True HitPointsPct=0,874560729646951 - <686.5917, 509.9214, 12.70992> [10:31:59.850 D] Successfully generated path from {X=198,Y=191} to {X=204,Y=195} in 00:00:00.0077902 with 12(6) hops [10:31:59.850 D] Client path generated. [10:31:59.850 D] Generated path to <686.5917, 509.9214, 12.70992> (Name=SkeletonArcher_D Dist=4,5982 IsElite=True HasBeenInLoS=True HitPointsPct=0,874560729646951) with 6 hops. [10:32:00.302 V] [Trinity] Barbarian_WrathOfTheBerserker being used! (SkeletonArcher_D) [10:32:00.597 D] Navigator.Clear [10:32:00.597 D] Generating path to Name=SkeletonArcher_D Dist=11,65244 IsElite=True HasBeenInLoS=False HitPointsPct=0,16726278185354 - <681.1233, 494.972, 12.70991> [10:32:00.600 D] Successfully generated path from {X=204,Y=194} to {X=198,Y=192} in 00:00:00.0000915 with 8(3) hops [10:32:00.600 D] Client path generated. [10:32:00.600 D] Generated path to <681.1233, 494.972, 12.70991> (Name=SkeletonArcher_D Dist=11,65244 IsElite=True HasBeenInLoS=False HitPointsPct=0,16726278185354) with 3 hops. [10:32:02.149 D] Generating path to Name=SkeletonArcher_D Dist=9,42602 IsElite=True HasBeenInLoS=True HitPointsPct=0,0245727520841612 - <679.1668, 490.0574, 12.70992> [10:32:02.152 D] Successfully generated path from {X=202,Y=194} to {X=196,Y=192} in 00:00:00.0002195 with 8(3) hops [10:32:02.152 D] Client path generated. [10:32:02.152 D] Generated path to <679.1668, 490.0574, 12.70992> (Name=SkeletonArcher_D Dist=9,42602 IsElite=True HasBeenInLoS=True HitPointsPct=0,0245727520841612) with 3 hops. [10:32:03.396 D] Generating path to Name=SkeletonArcher_D Dist=3,099338 IsElite=True HasBeenInLoS=True HitPointsPct=0,543203429675162 - <674.3201, 488.6833, 12.70992> [10:32:03.453 D] Successfully generated path from {X=201,Y=193} to {X=195,Y=190} in 00:00:00.0544039 with 20(7) hops [10:32:03.453 D] Client path generated. [10:32:03.453 D] Generated path to <674.3201, 488.6833, 12.70992> (Name=SkeletonArcher_D Dist=3,099338 IsElite=True HasBeenInLoS=True HitPointsPct=0,543203429675162) with 7 hops. [10:32:03.831 D] Navigator.Clear [10:32:03.831 D] Generating path to Name=SkeletonArcher_D Dist=3,276174 IsElite=True HasBeenInLoS=True HitPointsPct=0,669507162973125 - <686.5917, 509.9214, 12.70992> [10:32:03.836 D] Successfully generated path from {X=198,Y=192} to {X=204,Y=195} in 00:00:00.0002496 with 14(6) hops [10:32:03.836 D] Client path generated. [10:32:03.836 D] Generated path to <686.5917, 509.9214, 12.70992> (Name=SkeletonArcher_D Dist=3,276174 IsElite=True HasBeenInLoS=True HitPointsPct=0,669507162973125) with 6 hops. [10:32:04.858 D] Generating path to Name=SkeletonArcher_D Dist=17,24411 IsElite=True HasBeenInLoS=False HitPointsPct=0,651424643002436 - <689.6086, 512.9866, 12.70991> [10:32:04.861 D] Successfully generated path from {X=199,Y=193} to {X=205,Y=196} in 00:00:00.0001222 with 14(6) hops [10:32:04.861 D] Client path generated. [10:32:04.861 D] Generated path to <689.6086, 512.9866, 12.70991> (Name=SkeletonArcher_D Dist=17,24411 IsElite=True HasBeenInLoS=False HitPointsPct=0,651424643002436) with 6 hops. [10:32:07.711 D] Generating path to Name=SkeletonArcher_D Dist=12,35966 IsElite=True HasBeenInLoS=False HitPointsPct=0,522867124902271 - <690.7371, 506.7349, 12.70991> [10:32:07.765 D] Successfully generated path from {X=198,Y=201} to {X=203,Y=196} in 00:00:00.0504824 with 10(4) hops [10:32:07.765 D] Client path generated. [10:32:07.765 D] Generated path to <690.7371, 506.7349, 12.70991> (Name=SkeletonArcher_D Dist=12,35966 IsElite=True HasBeenInLoS=False HitPointsPct=0,522867124902271) with 4 hops. [10:32:09.030 D] Navigator.Clear [10:32:09.030 D] Generating path to Name=SkeletonArcher_D Dist=15,7842 IsElite=True HasBeenInLoS=False HitPointsPct=0,336330855835888 - <674.3201, 488.6833, 12.70992> [10:32:09.093 D] Successfully generated path from {X=201,Y=195} to {X=195,Y=190} in 00:00:00.0564174 with 17(5) hops [10:32:09.093 D] Client path generated. [10:32:09.093 D] Generated path to <674.3201, 488.6833, 12.70992> (Name=SkeletonArcher_D Dist=15,7842 IsElite=True HasBeenInLoS=False HitPointsPct=0,336330855835888) with 5 hops. [10:32:17.389 D] Navigator.Clear [10:32:17.389 D] Generating path to Name=SkeletonArcher_D Dist=8,063826 IsElite=True HasBeenInLoS=True HitPointsPct=0,24221303275493 - <690.7371, 506.7349, 12.70991> [10:32:17.402 D] Successfully generated path from {X=198,Y=192} to {X=203,Y=196} in 00:00:00.0089370 with 11(5) hops [10:32:17.402 D] Client path generated. [10:32:17.402 D] Generated path to <690.7371, 506.7349, 12.70991> (Name=SkeletonArcher_D Dist=8,063826 IsElite=True HasBeenInLoS=True HitPointsPct=0,24221303275493) with 5 hops. [10:32:17.843 Q] [Trinity] Player is dead [10:32:22.683 N] Player died [10:32:22.684 N] [QuestTools] Player died! Position=<680.3699, 495.163, 12.70991> QuestId=57337 StepId=25 WorldId=123183 [10:32:22.699 N] [Trinity] You have died too many times. Now restarting the game. [10:32:23.142 N] Loaded profile [A2-SEw5NV v0.1] Vault of The Assassin [10:32:24.143 N] [Trinity] New Game - resetting everything
im running fine remember you must use trinity routine as well and you will leave game after 1 death try this attachement may be
guys, i have no clue about plugins, may be you can help me with this? http://www.thebuddyforum.com/demonbuddy-forum/developer-forum/135086-plugin-swap-items.html its a plugin exactly for this profile
which trinity you use? 1.7.3.8 or 1.7.3.7 afaic .8 is a beta build right? i'm using .7 and am wondering if .8 is better
I've just a little problem, is that : Visionneuse images - Noelshack my plugin doens't want to show. Sorry for my english