Hello Buddies This file is my personal Item Filter i will be expanding on it further. Currently it picks up. Items with Prefix and Affixes that are ILVL 60+ and the top tier ones that dont require ILVL60 WARNING!! This will still pick up rares that are considered JUNK vendor items and stash them until i work out better stat weightings however if a rare doesn't have at least 1 maxed stat group it will not pick it up STAT GROUPS For anyone who doesn't understand a stat group is a ILVL based group for stats here is an example of stat groups ILVL PREFIX/AFFIX STAT WEIGHT 1-17 Base Physical Damage Reduction Rating 3 to 10 18-29 Base Physical Damage Reduction Rating 11 to 35 30-43 Base Physical Damage Reduction Rating 36 to 60 44-56 Base Physical Damage Reduction Rating 61 to 138 57-70 Base Physical Damage Reduction Rating 139 to 322 71+ Base Physical Damage Reduction Rating 323 to 400 This filter will only pick up items from the 57+ Group [Until maps are integrated into the bot] INSTALLATION Drop this file into EXILEBUDDY > SETTINGS > ITEMFILTER and let it overwrite the default one. View attachment StaticItemFilter.zip Enjoy and please give thanks to PUSHEDX and the other devs for working so hard on this project P.s. Any suggestions and feedback are welcomed -Angully 1.0 Basic Filter 1.1 Added Prefix Filtering 1.2 Added Specified Filter for Boots, Gloves, Helmets, Chests, Shields 1.3 Added Resistances 1.3 Added Filter if item has +3 to gems 1.4 Added Gem List ExplicitStat BaseChaosDamageResistancePct Value >= 26 Optional Group 1 ExplicitStat BaseLightningDamageResistancePct Value >= 36 Optional Group ExplicitStat BaseFireDamageResistancePct Value >= 36 Optional Group 1 ExplicitStat BaseColdDamageResistancePct Value >= 36 Optional Group 1 ExplicitStat BaseResistAllElementsPct Value >= 15 Optional Group 1 Energy Shield Settings ExplicitStat BaseMovementVelocityPosPct Value >= Maximum Available before maps. ExplicitStat LocalEnergyShield Value >= Maximum Available before maps. ExplicitStat LocalEnergyShieldPosPct Value >= Maximum Available before maps. Evasion Settings ExplicitStat BaseMovementVelocityPosPct Value >= Maximum Available before maps. ExplicitStat LocalBaseEvasionRating Value >= Maximum Available before maps. ExplicitStat LocalEvasionRatingPosPct Value >=Maximum Available before maps. Armour Settings ExplicitStat BaseMovementVelocityPosPct Value >= Maximum Available before maps. ExplicitStat LocalBasePhysicalDamageReductionRating Value >= Maximum Available before maps. ExplicitStat LocalPhysicalDamageReductionRatingPosPct Value >= Maximum Available before maps. Health Settings ExplicitStat BaseMovementVelocityPosPct Value >= Maximum Available before maps. ExplicitStat BaseMaximumLife Value >= Maximum Available before maps. Magic Find Settings ExplicitStat BaseItemFoundRarityPosPct Value => Maximum Available before maps. TotalStat BaseItemFoundRarityPosPct Value => Maximum Available before maps. Evasion + Energy Shield Settings ExplicitStat LocalEvasionAndEnergyShieldPosPct Value >= Maximum Available before maps. ExplicitStat LocalEnergyShield Value >= Maximum Available before maps. ExplicitStat LocalBaseEvasionRating Value >= Maximum Available before maps. Armour + Evasion Settings ExplicitStat LocalArmourAndEvasionPosPct Value >= Maximum Available before maps. ExplicitStat LocalBaseEvasionRating Value >= Maximum Available before maps. ExplicitStat LocalBasePhysicalDamageReductionRating Value >= Maximum Available before maps. Energy Shield + Armor Settings ExplicitStat LocalArmourAndEnergyShieldPosPct Value >= Maximum Available before maps. ExplicitStat LocalBasePhysicalDamageReductionRating Value >= Maximum Available before maps. ExplicitStat LocalEnergyShield Value >= Maximum Available before maps. I will end up doing more but im done for today my next plan is set up Resistance based pickups. Suggestions on alterations are welcomed and feedback is highly appreciated
yeah but i thought i could get it to pick up valuable blues and then identify them and if the 2 stats (Which give the items its name) where in the 80%+ Stat groups that it would stash them and if it wasnt it would vendor them. However this didnt work as expected since the bot gets confused since having 2 names one under the 80% and one above the 80% resulted in the item being stashed despite the fact i wanted those items vendored. I am guessing this is because stashing takes higher priority if there is conflicting rules in the filter.
I think you're gonna miss lot of good items, since you can get a very good weapon with no links, jewel+fusing to make it 4L is not a problem i guess
Yeah i know there isnt much i can do about it until item affixes are integrated ive only been playing a week so now i have a lot better understanding of the game.
Picks up Glorious Plate Occultist’s Vestments Siege Axe Spine Bow Sell all -60 itemlevel rares Keeps all 60+ rares and doesn't identify them so you can sell them for chaos once this has been implemented
Now that seems better than the other, but wont you add anything else? I think there are more items that are worth something, but keeping ilvl 60+ i think its enough.
Yes, we'll see when they add item affix so we can edit a little bit more but i think i will try that one you shared, thanks !
IF anyone can help me out by suggesting some more advanced filtering methods it would be appreciated im still pretty new to the game so dont have the best grasp on what sort of stats to be looking for!
Im gonna tell you the basics, for melee weaps for example; Adds physical dmg, %increase phys dmg, %aspeed, %life leech Wands/Scepters; +%spell damage + %cast speed (probably any +% increases fire/lightning/cold damage) Rings/Amulets; %cast speed, %global critical strike chance, mana regen, life Armors/Shields; Life, Dual res (but thats gonna be hard to do i think, will have to put them all), item quantity/rarity, shield block, (mana regen, spell crit chance for spirit shields) I would put the names of them all but gonna take so long i guess, you can see them on Item Affix - Path of Exile Wiki (You knew that i guess but trying to help)
Here's something I threw together for armor with lots of room for improvement (should probably be changed to only match good bases to begin with). It'll match any armor with life over 50 and two out of three resistances. Anyway just putting it out here in case it helps. You need to register and have one post to see spoilers!
What im finding really difficult is finding which stats are appropriate to which gear slot ill give you and example. ExplicitStat BaseMovementVelocityPosPct Value >= 20 Required ExplicitStat LocalEnergyShield Value >= 30 Required ExplicitStat LocalEnergyShieldPosPct Value >= 83 Required However under Energy shield Prefixes there are Base Maximum Energy Shield Local Energy Shield Local Energy Shield +% Maximum Energy Shield +% I find it really confusing as to which of these entries to use on boots since i cant find information stating which of these are available on boots