[AI - Inferno] Modded FallenDev FoM + DC - 1700 IPH 5.5 Leg/hr I don't know anything about making or editing profiles, but I managed to mod it so it only runs FoM and Decaying Crypt. I average 1900 IPH on my barb, and 5 legs/hr. I'm hoping someone who knows how to make profiles will try this and see how efficient it is and tweak it or make a better one. It ignores trees and cows. Load misery3 and go. I bot on mp10 330k unbuffed dps(with passives) 9% LS 58% CC 600% CD 600 AR Trinity config: Ignore elites and goblins, avoid poison tree at all costs(14 yards and 100hp). Logout on death. Mob pack size 8+ Spec for my barb: Barbarian - Game Guide - Diablo III update: v1.0 changed some stuff that will yield much higher IPH ----------------------------------------------------------------------------------------------- Modified version by zorked: Misery_zorked.zip below for download What does it do? - starts directly with waypoint in FoM - only runs one loop around the map, trying to find Decaying ***Very simplified loop*** to only attract the big hubs of mobs, trying not to run too much on the edges (where most of the evil Trees spawn - when finished bot runs across the bridge to shut off blacklisted mobs, for a safer TP - inside Decaying lvl 2 tries to look into every corner - when stuck in Decaying lvl 2 teleport to town/next run
testing now on 4 bots seems epic so far looks like im switching to this if it keeps the IPH up will report back later
I bot on mp10 330k unbuffed dps(with passives) 9% LS 58% CC 600% CD 600 AR Trinity config: Ignore elites and goblins, avoid poison tree at all costs(14 yards and 100hp). Logout on death. Mob pack size 8+ Spec for my barb: Barbarian - Game Guide - Diablo III
Results are awesome so far, running it on a 220 k dps barb with passives , at mp7 , without deaths, and with really high Iph and Xp/h and W/o hellfire ring(only gem). Will post analytic results later! btw,avoid tree at all costs = range 30?
14 yards is fine, but set it to avoid even at 100% hp. Those poison things are brutal. Might be possible to stand in them on lower MPs
1900 IPH and 5 LPH. Last quest in act 1, don't think it matters as long as you can get to FoM. I'll post detailed logs after I've run it for a while
A reminder: links to 3rd party file hosting sites are not allowed. I removed your link to mediafire. Post the zip to this thread if you want to share your profile. Please review the forum TOS if you have questions.
<If condition="ZetaDia.CurrentWorldId == 81164"> <LoadProfile profile="Scavenger2.xml" nodelay="true" /> </If> Why is it in your profile?
Because like I said in OP I haven't the first clue about making or editing profiles and it took me a ton of trial and error just to get it to only run FoM and DC, that line is from the original FallenDev profile What do you mean they don't work? Should just have to load misery3 and it'll go.
how to fight with trees or run from them? because i mainly die then 3 or 4 trees arround me and just standing still till die.
Avoidance of poisonous tree does not work well in the trinity, I think... Profile is good, but it seems to me, for the barbarians oasis is more effective.
Try a lower MP, you need to have enough dps to kill mobs very quickly. The trees shouldn't be able to keep up.
MP10 Oasis no problem http://www.thebuddyforum.com/demonb...400iph-250m-gold-post1225192.html#post1225192
I guess it really does not matter how much dps/hp/res you have when it comes to trees... Trinity had problems avoiding plants since I came here and main issue is even if you blacklist trees bot can get stuck in beetwen them what results in slow and painful death