Hey Community, after I helped some people to get the bot working I?ve got a bit time to develop a allrounder CombatRotation, the aim of my Rotation is that everybody could tweak it like he want, without changing the rotation code itself. So i developed a little Rotation which loading a little characterconfig everytime you start the Bot. That means if u use the Bot for grinding your char at low level you could stop the bot if u got a Gem and add the Skill to your Characterconfig, start the bot again and the bot works with the new skill too, no searching in code for the right place. The Rotation itself prof some functions for using the skills itself. it checks - Enemydistance - Enemycount around an enemy in distance x (For AoE attacks) - MinMana% - MinHealth% -> for healingspells if GGG add them later or kamikaze attacks - MaxCount -> For Minions/Traps - BossSkills -> Use Heavy Strike only for Bosses in example - Check for Alive Traps/Minions Just Download the ZIP file unzip it in your Exilebuddy folder and start the Bot 1 time with your desired char it will create a templatefile for your char in ...\EXILEBUDDY\Settings\Allrounder\charname.cfg open it and setup Skills like in the Example. First Skills must be Skills with Checks, Last Skill Unlimited Any Advice or critic is welcome. Greetings xTenshiSanx The GitHub for this project is now online please use this link https://github.com/xtenshisanx/Allrounder for further downloads this thread will just used for critic/advice and update news thanks,
thank you so much for the work tenshisan, however i am still struggling to have my templar do any abilities, I think I am doing something wrong...... You're sample CR config settings make a lot of sense and I think I am doing that right, I basically just used the ground slam setting u already had set up Don't know what else to do
I don't see any errors I will recheck my Code in 10 minutes im sitting right now on my couch and watching TV after that I check it
cant check the error it works like a charm for me. we have to wait if some1 else got these error. you have double checked all? did u have the CastEnd after castsettings?
Hi, got the same problem, he just stands near mobs and does nothing. That's how my cfg looks like: Code: Name = "Ground Slam" EnemyDistance = 15 Mobsarround_Distance = 10 Mobsarround_Count = 1 Mobsarround_Target = 0 CheckForMobsarround = true CastEnd Name = "Infernal Blow" CastEnd
Going to try this out. Just one thing I noticed already is that in the zip file I had to create a Allrounder folder in the combat routines and drop allrounder.cs into it for it to be recognized.
It is a little confusing as I want it to use Ice Spear and then summon skeletons and then freezing pulse is mobs get to close. Trying to fiddle with it, bot just stands next to mobs. other than not attacking the bot runs smooth. Just got to figure out this scripting on my end.
I feel better now. Looks like its not just happening to me. Are you guys running ur POE through steam? wondering if it makes a difference
Hey guys, I think I found the error please don't add the quotes " to skill name with it doesn't work 4 me too I will Change the template file in code and upload again if some1 agree with that error
Sooo guys a new update is out *Downloadable in first post* now its nvm if u use Name = "Skillname" or just Name = Skillname, also I?ve added a new Checksystem for Minions AND Traps he now checks if a Trap is alive or not. If you used this CR before just make a Copy of your Settingsfolder and then create a new Settingsfile with ExileBuddy and copy your Skills in it and set it up with the new variables. Changelog
Hi! Nice way to organize combat routines. What i want to see: 1. github sources with readable changelog 2. Semantic versioning Semantic Versioning 2.0.0 3. Prebuild examples for popular builds 4. More examples for buffs / curses like enduring cry / warlord's mark 5. Great documentation with explanations Thanks for your work!
I will think about 1 and 2 3 will be easy everyone could send me his Settings in PN and i would add it in a extra folder. 4 that could i make but right now there is no Curse support because I started playing again after i bought this bot so i have to search the Gems and then add it. but the luck is with u ive found Warlords Mark
Hi. I still can't make it work. It seems like it's not bypassing the skill if conditions are not met. For example if I put raise zombie at the top of the settings, the bot runs to the mobs and take a beating because there's no dead bodies to raise it just stands there while getting beaten to pulp. If however I put fireball first it keeps on casting it but it doesnt cast raise zombie. Can you help me here.
Right now iam setting up my GITHUB for further updates, after that i upload the new version with Cursesupport, then i could doublecheck the Raise Zombie Function
Update : * Raising Skills now Doublecheck for Corpses. + Github is now Online https://github.com/xtenshisanx/Allrounder
I think its good to make a separate branch named Allrounder for releases. All development is made in master or in separate feature-branches. When made, changed merged to allrounder branch and tagged with version. In this case, you can make a permalink for latest release of allrounder and put it in forum thread