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  • Any way to make Order Bot not move so suspiciously?

    Discussion in 'Rebornbuddy Support' started by Ichiba, Apr 1, 2015.

    1. Ichiba

      Ichiba New Member

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      Whenever I'm trying to use Order Bot to grind mobs for crafting materials, it will always start to run back to the hotspot after every mob for a second or two even if there is another target in range. This looks very suspicious and I wonder if maybe I'm doing something wrong with my profile. I've attached a log, and here's what my profile looks like.

      Code:
      <Profile>
        <Name>raptors</Name>
        <KillRadius>500</KillRadius>
        <GrindAreas>
          <GrindArea name="raptors">
            <Hotspots>
              <Hotspot Radius="500" X="-405.4879" Y="60.03238" Z="-101.8636" name="raptors" />
            </Hotspots>
            <TargetMobs>
              <TargetMob id="130" />
            </TargetMobs>
            <MinLevel>1</MinLevel>
            <MaxLevel>50</MaxLevel>
          </GrindArea>
        </GrindAreas>
        <Order>
          <Grind grindRef="raptors" while="True" />
        </Order>
      </Profile>
       

      Attached Files:

    2. kagepande

      kagepande Community Developer

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      You can always add more hotspots rather then just one so it has more locations to run to rather then just that one. :)

      Ill try to run this profile later and see if I can get the same thing to happen for me.
       
    3. Blitzx303

      Blitzx303 Member

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      I noticed this too, but it seem it started after an update to base program happened.
       
    4. Ichiba

      Ichiba New Member

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      Yeah the problem isn't so much where it's running, but when. Even if I had 100 hotspots, it still looks really suspicious when it runs away from an enemy for 2 seconds then turns back around and runs to it to kill it. It happens with every job and every combat routine at every place on every mob I've tried. It seems like it tries to run back to the hotspot after the enemy has 0 hp but before it actually dies and takes you out of combat, while it doesn't try to find a new POI until you're completely out of combat. Even if it just stood still until combat was completely over that would be preferable to the way it acts now.
       
    5. kagepande

      kagepande Community Developer

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      Sounds like a issue with the base then, you could try adding PostCombatDelay="2" in your grind ref and see if that helps as a temporary fix. Not 100% sure, but just trying to give you a lil bit of help that I can :)
       
    6. Ichiba

      Ichiba New Member

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      Haha yeah yeah. No problem. Thanks, I'll give that a shot some time until/if it's fixed.
       
    7. mastahg

      mastahg Administrator Staff Member

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      Thanks for posting a log and a good test example.

      I spent today rewriting and optimizing the default combat targeting class. I'm cautious about releasing anything that touches existing profiles or targeting providers as there could be wide reaching consequences. As it stands im going to test this new version that doesn't check for the player to be out of combat before selecting a new target for a few days and see if I encounter any issues.

      Many, many raptors were harmed in the making of this post.
       
    8. Ichiba

      Ichiba New Member

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      Awesome. Thanks for looking into it.
      PETA will hear about this...
       
    9. mastahg

      mastahg Administrator Staff Member

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      PETA is rather notorious about actually killing animals and their leaders a righto wack job who thinks animals are better off dead then being pets.

      https://www.petakillsanimals.com/proof-peta-kills/
       

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