This probably has already been asked, but i am wondering if there is a way to change the amount of monster that needs to be near my character to switch from my selected single target attack to my aoe attack. Because sometimes there are like five monsters around and it keeps using the single target attack and it takes more time than it should to kill the pack. Thanks in advance.
I am a noob at this. But I belive that in the ExampleRoutine.cs located in routine\ExampleRoutine is where you edit stuff like that. Prob like line 1777 to 1796 is about aoe Code: // Logic for figuring out if we should use an AoE skill or single target. if (cachedNumberOfMobsNear > 2 && cachedRarity < Rarity.Rare) { aoe = true; } // Logic for figuring out if we should use an AoE skill instead. if (myPos.Distance(cachedPosition) < ExampleRoutineSettings.Instance.MaxMeleeRange) { melee = true; if (cachedMobsNearForAoe >= 3) { aoe = true; } else { aoe = false; } } So if 3 or more mobs are near it will use aoe I think.