Arcana - non AFK Arcane Mage CC // Highest DPS Arcana - Arcane Mage Raiding Routine Hello, This CC is almost finalised now. If you wanna see improvements provide feedback, and make it detailed please. I will consider every encounter-spesific improvements and changes in the rotation that would lead to better dps. Arcana is a non-AFK raiding rotine, without Movement / Targeting. No range checks present. It's goal is to provide best dps rotation and cooldown usage with assistance of you, the user. A level 90 arcane mage with mandatory talents/glyps needed. lathrodectus *** As of 5.2 I have no longer access to a 90 Mage nor a WoW Account So can not keep this updated *** Download Update by Nodejunkie http://www.thebuddyforum.com/honorb...er-raidbot-arcane-mage-cc-16.html#post1075142 - Many hours and cans of redbull consumed during the making of this CC. Click If you wanna treat me one. [HR][/HR] Mandatory Talents and Glyphs: Scorch Nether Tempest / Living Bomb Rune of Power / Incanter's Ward Glyph of Loose Mana What it does? Uses Engineering Gloves. Customizable AoE. Enables use of macro-abilities. (see below) Buffs Arcane Brilliance, Casts Mage Armor, Conjures Mana Gem (Prebuff Out of Combat) Movement Rotation; Casts Arcane Barrage if you don't have Arcane Charges, Casts Scorch, Casts Arcane Barrage if Arcane Charge is about to expire. Casts Rune of Power if stationary / Uses Incanter's Ward. Pops Cooldowns and trinkets on Boss / Cooldown / Manual (Customisable) Casts Alter Time aligned with Arcane Power, Saves missile charges for Alter time before cooldown expires. Uses Mana Gem Aligned with Arcane Power depending on current mana precentage. Refreshes Nether Tempest / Living Bomb if cooldown remaining < 2 secs Casts Missiles depending on proc stacks and current mana percentage. Fishes missiles procs with Scorch if Mana % < User setting vaue Casts Arcane Blast [HR][/HR] Credits -Apoc - As this CR is doctored from Apoc's Armed. -CLU Developers -Mastahg for Original macro code. Special thanks; Chinajade for continuous support on developer forums Dagradt for his videos on Guides section. Thank you for making this happen! [HR][/HR] To-Do list -Rearrange some parts of the code. [HR][/HR] Changelog v2.1.8 -Fixed a minor bug thats preventing use of "Brilliant Mana Gem". Now uses both Mana Gems properly. v2.1.7 -Fixed Incanter's Absorption buff. (was looking for a wrong id) -Fixed Issue with Cooldown settings affecting missile usage on non-boss targets. Will use missiles properly now. v2.1.6 -Fixed invisibility bug (it was a typo error). Working properly now. Also dropping your target to make sure toon doesnt start attacking again. -Fixed Macro usage bug. It was not working when you don't have a valid target, now also works when you dont have a valid target and in combat. (Blade Lord Ta"yak) -Added Focus Target macro usage, it's supporting stopcasting or que method like normal target macros. v2.1.5 -Fixed Cooldown usage when specced into Incanter's Ward. Settings pane now Includes a checkbox to wait for Incanter's Absorbtion buff. -Should stop rotation if invisible. (Not tested) v2.1.4 -Fixed "System.ArgumentNullException: Value cannot be null. / Parameter name: key" issue. -Fixed Engineering tinkers. (Not Tested) v2.1.3 -Macro usage is improved and finalised. There are two different macro options present, and notation has changed slightly. Check macro section below. -Cooldown usage is improved. Will save 2 stacks of missiles before popping Alter Time. Auto-usage of cooldown is giving pretty higher damage now. -Engineering Gloves is supported now. No setting, will be used on each cooldown as they are on a pretty short cooldown. -Incanter's Ward is supported now. Will auto select between Incanter's Ward and Rune of Power. Make sure you enable usage on cooldown at settings.(Enabled by default) v2.0.0 Alpha -Flamestrike is removed -Arcane Barrage minimum target setting. v2.0.0 Alpha -Settings GUI. -AoE logic and options -Flamestrike is buggy v1.3.2 -Improved Alter Time usage. -Uses trinkets now.(Boss only) -Macro usage is improved. -No more delay on Rune of Power. -Doesn't DoT Elegon's Celestial Defenders -Minor rotation tweaks v1.3.0 -RaidBot / Tyral / Lazyraider with "FrameLock" option checked is mandatory. -Auto select between Living Bomb and Nether Tempest. Frost Bomb is NOT SUPPORTED! Changing talent needs a restart of the bot. -Conjure Mana Gem problems should be fixed now. -Alter Time implemented. Will cancel aura if moving (for hazardous raiding instances) -Now Supports Macro usage. Refer below for macro notation. (Regards to CLU Developers.) May not function when pressed on global cooldown, Spam safe. So not really a big issue. -Some minor rotation tweaks v1.2.3 -Instantly Refreshes Rune of Power -Minor rotation fix. v1.2.0 -Movement Logic; Now casts Arcane Barrage if arcane charge is about to expire, refreshes Nether Tempest, casts Scorch while moving, -Improved Mana Control -Racials reworked, Berserking/Blood Fury is supported aligned with arcane power -Better Mana Gem Usage [HR][/HR] Macro Notation There are two macro types depending on target, Main target and Focus Target. There are also two macro options for both of them: Que(1) ; CC will cast the macro spell whenever available next. Stopcast(2); Will cause the CC to stop casting and instantly cast your macro spell.. These two usage is illustrated below. Blink example will stop casting and Cast Blink, Where Fire Blast example will wait for current cast to finish and then will cast Fire Blast on your focus target. You may also add a normal /cast Spellname after the last line to use the same macro when playing manually. PHP: #showtooltip Blink /script SpellName="Blink"; /script MultiCastMT=2; PHP: #showtooltip Fire Blast /script SpellName="Fire Blast"; /script MultiCastFT=1; - Many hours and cans of redbull consumed during the making of this CC. Click If you wanna treat me one.
any way to set it up to burst untill about 60-70% mana in the beging of fight?...i find this to be more effective dps for me atleast, a gui to set burst on boss in begging or somethign would be awesome, other then that nice work man
For some reason it keeps trying to spam conjure mana gem and the game tells me that item has max charges already...and yes, I checked my bank and my inventory and its not in there.
I'm having an issue when i start the profile it tries to conjure mana gem twice and just spazzed out because you can't carry more than one gem. You can make it stop spazzing out if you just spam whatever your nether keybind is and start attacking your enemy but it looks very suspicious to say the least because its just keeps trying to conjure a mana gem until you make it start the rotation. The rotation itself is very solid only thing id say have it spam arcane blast to 80% mana before you have it barrage to reset. If you remove that conjure mana gem or adjust the profile off to a very good start. Thanks again for quick response!!
This is fixed on V1.01 delete your current one and download the new one as the folder names are changed you'll have double . Make sure you are selecting [Mage] Arcana v1.01 Regards
I agree with Clubwar on this one. If you can share some WoL (not essentially yours) I'd be happy to tune it.
Try the new version. And if you mean the short spam after conjuring the gem, it's not possible to overcome that, its the short time until the created item drops into your bag. Alter time is not supported as it may be harmful in raiding enviroments. (Like Zorlok's Attenuation) Rune of power refreshment is a bit faster on last release, the reason for the delay is to prevent double casting rune of Power. I'm trying a different approach on it will solve it soon. Solved with v1.23
View attachment 2832 2012-12-15 12.36.txt Never stops spamming mana gem, even though i have one in my bag
CC Doesn't log actions so you don't need to add a log. I cannot replicate this error. Can you clear contents of your CompiledAssemblies directory and try again? Or try with a fresh install of honorbuddy please?
I tried this as well and it still gets hung up when it conjures the mana gems. Is there a way to remove it from the sequence or something? I like the profile just looks really strange when the toon goes into convulsions trying to conjure mana gems lol. Also it prevents the profile from starting properly because it doesn't lay the rune like itx should it just starts casting arcane blast.
I used this yestuday in raids with lazy raider and it is the best CC i have used yet. I was getting roughly 70k top 5 in each raid.
Next version will auto detect Living Bomb and Nether Tempest Thanks for testing it dabowski, I'm glad it worked out fine for you. Would you mind telling which botbase you used? Ite seems CC is delaying recast of Rune of Power with framelock. I'm gonna fix it in next release as soon as I figure out implementing macro usage along. I hope its gonna get better. I've been experimenting with different mana requirements with missiles procs but none of the strats seem to give better DPS but to use procs instantly so far. I'm sampling over 50M damage on boss dummy hitcapped. Any detailed advice on rotation would help. Regards