• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Archeology/ PVP

    Discussion in 'Archives' started by mikey1544, Feb 13, 2011.

    1. mikey1544

      mikey1544 New Member

      Joined:
      May 19, 2010
      Messages:
      5
      Likes Received:
      0
      Trophy Points:
      0
      I have a few issues with this, when using archeology it works and then doesnt gather the artifacts after a while random? and also sometime pvp bot just stops and does nothing.

      Any suggestions...
       
    2. jawn

      jawn Member

      Joined:
      Jan 15, 2010
      Messages:
      698
      Likes Received:
      4
      Trophy Points:
      18
      I haven't tested this with the build released today.. but i know it was a bug with yesterdays. Check to make sure you are running 4066 at the downloads
       
    3. benkoren

      benkoren New Member

      Joined:
      Jan 18, 2011
      Messages:
      356
      Likes Received:
      28
      Trophy Points:
      0
      The issue I have been seeing with running these two together is that while ArchaelogyBot is running, if you are in combat when the BG queue pops (which flips HB to the PVP bot), the character will just stand still trying to accept the queue. The Arch bot is capable of handling world combat while the PVP bot appears to only transfer control to the CC while in a BG. I think the solution is that when running in Mixed Mode with Arch/PVP, when the BG queue pops the control is handed over to the PVP bot only after the char gets out of combat (meaning Arch passes control to the CC and kills the mob). This proposed solution does not require any additional functionality in AB nor PVP, if I understand the system correctly. I'd rather have my char miss a queue than have the char enter a state that the PVP bot is not programmed to handle (combat outside a BG).

      .4066 is looking fantastic. Keep up the good work, devs.
       

    Share This Page