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  • [Beta] BloodyMess updated for 5.0.4

    Discussion in 'Archives' started by joystick9, Oct 3, 2012.

    1. joystick9

      joystick9 New Member

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      [Beta] BloodyMess Blood PVP updated for 5.0.4

      THIS IS BETA. NOTHING HAS BEEN CHANGED ABOUT THE CC, I HAVE JUST UPDATED IT FOR USE WITH THE NEW API CHANGES

      I currently do not have a death knight to test with. If you would like a new spell to be added please give an accurate description of what it does and how it should fit into the priority.

      Issues
      Please give a very detailed description of the error that occurred, what you were doing at the time, and a log.



      Placeholder stuff just copied from the old thread.

      Features
      Lichborne + Deathcoil
      Vampiric Blood
      Rune Tap
      Icebound Fortitude
      Anti-Magic Shell
      All of the above can be changed to activate at whatever percentage you choose in settings
      Interrupts (Strangulate, Mind Freeze, Death Grip) All toggleable
      Uses ERW and DRW - Both toggleable
      Disable Targeting/Movement


      Known Issues
      Switching to Blood Presence may not always work. Switching to either of the other two should automate fine.
      (Improved Blood Presence messes up HasAura() I believe)

      Code:
      Beta v0.9.8 - 10/13/12
      Fixed melee range issues
      
      Beta v0.9.7 - 10/9/12
      Autoupdater Implemented
      Added Death Siphon
      Should now Rune Strike while in melee and capped on Runic Power
      
      Beta v0.9.6 - 10/4/12
      More Blood Tap Fixes
      
      Beta v0.9.5 - 10/3/12
      Added Soul Reaper
      Fixes for Blood Tap
      
      Beta v0.9.4 - 10/3/12
      Updated for new HB API
      
      Beta v0.9.3 - 1/12/12
      Better buffing
      Better cooldown management
      Now pools runic power, only Death Coils at max
      Added Blood Tap
      Added Path of Frost
      
      Beta v0.9.2 - 12/22/11
      Added option to turn off Death Grip as a ranged ability per macoooo's request. Will still interrupt with Death Grip if that option is checked.
      Should no longer Death Grip PVP bosses (someone test please :P)
      Should no longer dismount and start the rotation without user initiating combat/dismounting when targeting is disabled
      
      Beta v0.9.1 - 12/22/11
      Changed Blood Strike to Heart Strike
      Rune Tap fix - mechevict
      
      Beta v0.9 - 12/21/11
      SVN
      BloodyMess SVN

      btn_donate_LG.gif
       

      Attached Files:

      Last edited: Oct 13, 2012
      lynar likes this.
    2. joystick9

      joystick9 New Member

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      Reserved
       
    3. woesel

      woesel Member

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      Testing right now
       
    4. steve1603

      steve1603 Member

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      ERMAHGERD!!!!! combat profile for any class next to shamwow :)
       
    5. Kowpye

      Kowpye Member

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      MY FREAKING FAVORITE CC !!!!!!!!!! I love you ---- donating!!!
       
    6. Kowpye

      Kowpye Member

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      Ok just donated because I LOVE that this is being worked on!!! anything I can do to help please let me know
       
    7. Froopi

      Froopi New Member

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      in which folder i must copy the files ?


      Update - ok understand - my fault . sry
       
    8. andyc20

      andyc20 Member

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      Just about to go out for a bit but I'm using this right when I get back, so happy this is updated
       
    9. thatgliderguy

      thatgliderguy New Member

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      put this in my Combat Routines folder but still cant see it ??

      Any ideas please
       
    10. joystick9

      joystick9 New Member

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      Put it in a folder called BloodyMess inside of Combat Routines.
       
    11. rascal9

      rascal9 Member

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      Does it support Soul Reaper?
       
    12. joystick9

      joystick9 New Member

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      Read the OP
       
    13. rascal9

      rascal9 Member

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      Spell.Cast("Soul Reaper", ret => StyxWoW.Me.CurrentTarget.HealthPercent < 35)

      I like to use it on CD but Haste bonus comes from 35 health

      Issue: Kept Casting rune tap Continuously
       
    14. joystick9

      joystick9 New Member

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      I'll code it in to cast if the target is under 40 and doesn't have the debuff since you could get them below 35 in 5 seconds.

      What do you mean continuously? Isn't it a 30 second cooldown or was that changed? Or does it use it even if above your health percentage that you set?
       
    15. Rupson

      Rupson New Member

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      The system of Blood tap have changed.

      "Each damaging Death Coil, Frost Strike, or Rune Strike generates 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune."

      Effectively it's trying to blood tap without enought stack to use it.
       
    16. joystick9

      joystick9 New Member

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      I guess I'm confused, one of you said Blood Tap and the other said Rune Tap. I'm assuming we're talking about Blood Tap though...
       
      Last edited: Oct 4, 2012
    17. joystick9

      joystick9 New Member

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      Beta v0.9.5 - 10/3/12
      Added Soul Reaper
      Fixed Blood Tap
      Let me know if these things are working
       
    18. joystick9

      joystick9 New Member

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      Beta v0.9.6 - 10/4/12
      More Blood Tap Fixes

      Someone let me know if Soul Reaper is working correctly
       
    19. rascal9

      rascal9 Member

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      At work now i meant blood tap ill take a look tonight. Thanks for your help.
       
    20. Kowpye

      Kowpye Member

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      I can confirm that a day or so ago i turned off bloodymess because instead of attacking it would continuously try to cast runetap over and over -- of course its on CD but it would stand there attempting to.

      I'm going to test it again today and i'll provide some logs.
      thanks again for your work on DKs!!!
       

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