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[Beta] Demonbuddy beta builds

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I agree with kevin, you might want to run ghom on t6, experience pools on normal and rifts on t2 for example
would be nice to have that option without manually changing it every time
 
i still have no idea, why Nesox delete support of this usefull tag

but looks like so he gone to the next update, we can only catch him in few minutes after he posting changelog of another DB beta:D
 
Holy shit! you fixed the map corruption! nice work :)

MainGridProvider is now fully reset whenever the world changes.

Why did he get banned? On topic: the bot gets stuck less after the newest beta. Still lots of backtracking in rifts though.
 
New build up.

Changelog 404


  • API Changes
    • BloodshardCount added in CPlayer.
    • MarkersManager now includes open world markers. ( bounties / rift bosses )
    • MainGridProvider is now fully reset whenever the world changes.

Nesox! 405, i know u are here! lol

Please, You could check if there is the possibility of improving the performance of the bot when it's in town? I'm noticing a drastic drop in FPS when the bot goes to town, specifically when does the Musketeers Ghom profile (only kills the Ghom). It seems that the bot is trying to do several things at once, and ends up being disconnected. (example, sometimes the bot opens the waypoint at the time will leave the game to start another run). Please, if you can perform some tests, will check it really is something wrong. Most of the time I was there watching the bot, the disconnect occurred in town, when he is leaving the game.

Profile for test: http://www.thebuddyforum.com/attach...arm-after-2-0-4-three-musketeers-0.6.zip.html

Please, do it. Db Beta 404 + Trinity 1.9.1. Thanks and ty for ur work!
 
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It depends on what ItemManager you use, the one that parses the lootrules for dark's pickit rules is very slow and will cause some lag when evaluating items :)

But the problem is not when you are going to repair the items or sell. It simply happens when the TP to town, and the bot will quit the current game to make a new run. He sometimes opens the waypoint, speak with tyrael or even re-use buffs. Something is causing the game to lag, the FPS drop, and the disconnect happens.

EDIT: I'm using Trinity 1.9.1 lootrules..

Thanks for ur attention and response. Sorry for my english..
 
i have all beta version for the last few years
cant post it becaue its bannale offense
 
2014-05-06 16:33:59,558 [1] INFO MainWindow (null) - DemonbuddyBETA v1.1.1873.405 started
2014-05-06 16:34:00,687 [7] INFO MainWindow (null) - Logging in...
2014-05-06 16:34:01,794 [1] INFO MainWindow (null) - Attached to Diablo III with pid: 3496
2014-05-06 16:34:01,807 [1] INFO MainWindow (null) - Flashing window
2014-05-06 16:34:03,452 [1] INFO MainWindow (null) - Demonbuddy was unable to retrieve offsets for build: 23119
 
Where can I find 404?

405 is worse and more buggy for me :S

For me 405 is working better than 404. No crashes, loots everything, opens chest and doing bounties and rifts almost perfect as well as Three Musketeers profile on my WD, Wiz and Barb.
 
One example is the breaking of doors.

Bot tries to hit it once, dont work and run away.

He turns after 1 second and runs back and break it and runs away.

Hu turns again after 1 second and runs back and stand in the door / watch in the room then runs away and continue again.

This happens is the jailers room atleast. Havent paid attention to many else.
 
Do a clean install :cool:

I always do an clean install ;)

Something I have noticed to is that for some reason on some maps while running rifts once the bot finds the next level it will not enter it but it will come up in demonbuddy:

[MiniMapMarker] Adding MiniMapMarker 1938876095 at <1048.5, 554, -19.47682> to KnownMarkers
[MiniMapMarker] Setting MiniMapMarker 1938876095 as Visited, within PathPrecision 60

And then he continue to clear the map.

Then Demonbuddy will say:
[ExploreDungeonTag] Fully explored area! Tag Finished.

Then he will try to run back to the portal. (Some times the gold inactivity timer will kick in before he reaches it)

But on some maps he just take the portal to the next zone as soon as he finds it.
 
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DB 405 has broken something and getting the following error quite a bit. I'll roll back to 404 until we have an update.

14:29:47.052 INFO UseWaypointTag Using Waypoint. Number:42
14:29:51.317 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
14:29:51.326 INFO Logger [SafeMoveToTag] Initialized
14:29:51.326 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 1ee696c1-24db-4a28-ba68-e0123048b652
14:29:51.384 INFO Logger [SafeMoveToTag] Move Failed: !

Smitie
 
DB 405 has broken something and getting the following error quite a bit. I'll roll back to 404 until we have an update.

14:29:47.052 INFO UseWaypointTag Using Waypoint. Number:42
14:29:51.317 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
14:29:51.326 INFO Logger [SafeMoveToTag] Initialized
14:29:51.326 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 1ee696c1-24db-4a28-ba68-e0123048b652
14:29:51.384 INFO Logger [SafeMoveToTag] Move Failed: !

Smitie

Happening for me as well. Went back to 404 and It's working again.

Changing the tags from SafeMoveTo to MoveTo in the profiles seems to fix the problem.
 
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Happening for me as well. Went back to 404 and It's working again.

Changing the tags from SafeMoveTo to MoveTo in the profiles seems to fix the problem.

Well 405 is much better with Loot pickups and a few other things, do I have to search and replace the SafeMoveTo in all the files?
 
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