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  • BGbuddy - runs into death without a fight

    Discussion in 'Honorbuddy Support' started by sk, Feb 8, 2012.

    1. sk

      sk New Member

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      Hi

      I have this problem with honorbuddy/bgbuddy. Tried different types of CC's on different chars.
      The bot used to work perfect, was online and active for up for 10 hours with very good cc and player like moves etc.
      Now it will only run into fights and dismount, sometimes it dont even dismount, and die :/ it will not even auto attack. Also my healer classes wont even heal anymore, simply just run into death :/

      Honorbuddy seems just like it was, where it sais "moving to biggest fight", "going for efc/ our fc" etc ..

      Any suggestions? :eek:

      Thanks in advance,
       
    2. CodenameG

      CodenameG New Member

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    3. sk

      sk New Member

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      the files are so big, and it's the same shit:

      at Styx.Logic.Combat.SpellCollection.get_Item(String index)
      at Hera.Spell.IsOnCooldown(String spellName) in c:\Users\******\Desktop\********\CustomClasses\Fpsware Hunter\Flib\Flib.cs:line 2600
      at Hera.Utils.CombatCheckOk(String spellName, Boolean skipTargetCheck) in c:\Users\******\Desktop\********\CustomClasses\Fpsware Hunter\Flib\Flib.cs:line 1342
      at Hera.Fpsware.NeedToHealPet.CanRun(Object context) in c:\Users\******\Desktop\********\CustomClasses\Fpsware Hunter\Class Specific\Behaviours\Other.cs:line 60
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.Tick()
      [09:13:04:780] Cleared POI - Reason Exception in Root.Tick()
      [09:13:04:780] Cleared POI
       
    4. CodenameG

      CodenameG New Member

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      i gave you instructions to do it as an attachment and you STILL copy and pasted the thing.

      its your customclass, get a new one, or reinstall HB and use singular.
       
    5. sk

      sk New Member

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      a txt with 15mb of letters in a loop seemed unessecary to me, but i'll remember for next time. Fpsware is supposed to be one of the best cc's i heard? but i see in the log "fps ware hunter" can that be the issue that it bugged or something to "fps ware" instead of fpsware? i have no clue but i'm not so attracted to singular as i heard it can be alittle botlike
       
    6. CodenameG

      CodenameG New Member

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      singular has had a bunch of updates as of late, while fpsware has abandoned his projects, so yes, i recommended you use something else, even if its not singular.
       
    7. buzzerbeater

      buzzerbeater Well-Known Member

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      Look into the start post by FPSWare:

      "Installation instructions, the folder MUST be called Fpsware Hunter in your CustomClasses folder. If the folder already exists delete it first. "

      THe CCs are great, but not bug free anymore.
       

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