Hello, in my last Warsong Games my Toon get stucked at the beginning of the Game when the Gates open. Use latest HB and latest Singular from SVN.
Code: [10:14:35:570] [BGBuddy]: Accepting battleground join in 5 seconds. [10:14:50:742] Changed tilemap to PVPZone03, Tiled: True [10:14:50:744] [Singular-DEBUG] Detached combat log [10:14:50:774] [Singular] Context changed. New context: Battlegrounds. Rebuilding behaviors. [10:14:50:774] [Singular-DEBUG] Creating Combat behavior. [10:14:50:775] [Singular-DEBUG] CreateCombatRogueCombat is a match! [10:14:50:775] [Singular] Using CreateCombatRogueCombat for Combat Rogue - Combat (Priority: 0) [10:14:50:777] [Singular-DEBUG] Creating Pull behavior. [10:14:50:778] [Singular-DEBUG] CreateCombatRoguePull is a match! [10:14:50:778] [Singular] Using CreateCombatRoguePull for Combat Rogue - Pull (Priority: 0) [10:14:50:780] [Singular-DEBUG] Creating Rest behavior. [10:14:50:781] [Singular-DEBUG] CreateRogueRest is a match! [10:14:50:781] [Singular] Using CreateRogueRest for Combat Rogue - Rest (Priority: 0) [10:14:50:783] [Singular-DEBUG] Creating CombatBuffs behavior. [10:14:50:784] [Singular-DEBUG] CreateRogueCombatBuffs is a match! [10:14:50:784] [Singular] Using CreateRogueCombatBuffs for Combat Rogue - CombatBuffs (Priority: 0) [10:14:50:786] [Singular-DEBUG] Creating Heal behavior. [10:14:50:788] [Singular-DEBUG] Creating PullBuffs behavior. [10:14:50:791] [Singular-DEBUG] Creating PreCombatBuffs behavior. [10:14:50:792] [Singular-DEBUG] CreateRoguePreCombatBuffs is a match! [10:14:50:792] [Singular] Using CreateRoguePreCombatBuffs for Combat Rogue - PreCombatBuffs (Priority: 0) [10:14:50:807] [BGBuddy]: Starting Warsong Gulch [10:14:50:807] Activity: Loading Tile/s [10:14:50:807] Loading PVPZone03_29_30 [10:14:50:912] System.ApplicationException: Cannot run Tick before running Start first! at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick() [10:14:50:912] Cleared POI - Reason Exception in Root.Tick() [10:14:50:912] Cleared POI [10:14:51:016] Path randomized [10:16:40:614] Changed POI to:Type: Hotspot, Loc: <948.4755, 1424.365, 345.3846> [10:16:40:614] [BGBuddy]: Moving to biggest friendly pack [10:16:43:118] Changed POI to:Type: Hotspot, Loc: <959.0393, 1423.715, 345.2251> [10:16:43:216] [STUCK] Got stuck at <944.9289, 1424.645, 349.1583> on map 489 [10:16:43:231] [STUCK][HITTEST] LD/LU: False [10:16:43:231] [STUCK][HITTEST] Left: False [10:16:43:231] [STUCK][HITTEST] RD/RU: False [10:16:43:231] [STUCK][HITTEST] Right: False [10:16:43:231] [STUCK][HITTEST] Behind: False [10:16:43:231] [STUCK][HITTEST] Behind Left: False [10:16:43:231] [STUCK][HITTEST] Behind Right: False [10:16:43:265] [LogMeOut!]: Stuck detected (X="944,9289" Y="1424,645" Z="345,436"). Number of consecutive stuck : 1/6 [10:16:46:545] [STUCK] Strafing worked! [10:16:46:612] Flushing timed movement. Direction: AllAllowed [10:16:47:875] Changed POI to:Type: Hotspot, Loc: <969.0424, 1422.776, 345.5667> [10:16:47:875] [BGBuddy]: Moving to biggest friendly pack After joining Warsong toon goes to the Start position, the Game Starts, Gates are going down... Toon does a Unstuck... the last few Warsong games now. About CC its the latest Singular CC from SVN.
isnt Singular the offical HB CC? Will try fps Rogue ... maybe we need an overview which CC to use where.