bot uses reno when i have 28 life and other cards on hand why ? Logg: View attachment Hearthbuddy 6864 2016-01-10 00.58.txt UILogg: View attachment UILogg_2016-01-10_01-38-06.txt View attachment UILogg_2016-01-10_01-29-34.txt Code: ####################################################################### start calculations, current time: 01:32:11 V117.060 control 3000 face 30 twoturnsim 500 ntss 10 20 160 ets 40 iC 1 ####################################################################### mana 7/7 emana 7 own secretsCount: 0 enemy secretsCount: 2 ;5.00000000110111000000,30.00000001111111000000, player: 0 0 0 2 ownhero: warlock 27 30 0 False False 66 True 0 False 0 0 weapon: 0 0 unknown None ability: True CS2_056 osecrets: enemyhero: mage 28 30 0 False False 64 weapon: 0 0 unknown None ability: true CS2_034 fatigue: 19 0 20 0 OwnMinions: boombot GVG_110t zp:1 e:74 A:1 H:1 mH:1 rdy:True natt:0 drboom GVG_110 zp:2 e:39 A:7 H:3 mH:7 rdy:False natt:0 frz boombot GVG_110t zp:3 e:73 A:1 H:1 mH:1 rdy:True natt:0 EnemyMinions: sorcerersapprentice EX1_608 zp:1 e:7 A:3 H:2 mH:2 rdy:False ex ptt Own Handcards: pos 1 darkbomb 2 entity 52 GVG_015 0 pos 2 ysera 9 entity 57 EX1_572 0 pos 3 poweroverwhelming 1 entity 45 EX1_316 0 pos 4 siphonsoul 6 entity 62 EX1_309 0 pos 5 renojackson 6 entity 61 LOE_011 0 pos 6 corruption 1 entity 69 CS2_063 0 pos 7 zombiechow 1 entity 56 FP1_001 0 pos 8 antiquehealbot 5 entity 60 GVG_069 0 Enemy cards: 4 ownDiedMinions: enemyDiedMinions: og: EX1_066,1;LOE_023,1;CS2_tk1,1; eg: CS2_022,1;CS2_024,1;EX1_277,1; recalc-check########### enemy secrets changed Leathal-check########### ailoop deep 0 len 2 dones 0 cut to len 2 ailoop deep 1 len 3 dones 0 cut to len 2 ailoop deep 2 len 2 dones 0 cut to len 1 ailoop deep 3 len 0 dones 0 cut to len 0 ------------------------------------- value of best board 45 missing dmg to lethal 26 attacker: 74 enemy: 64 attacker: 73 enemy: 64 calculated 0,0430024 no lethal, do something random###### ailoop deep 0 len 16 dones 0 cut to len 16 ailoop deep 1 len 150 dones 0 cut to len 89 ailoop deep 2 len 487 dones 0 cut to len 222 ailoop deep 3 len 850 dones 0 cut to len 323 ailoop deep 4 len 817 dones 0 cut to len 258 ailoop deep 5 len 483 dones 0 cut to len 135 ailoop deep 6 len 125 dones 0 cut to len 31 ailoop deep 7 len 0 dones 0 cut to len 0 ------------------------------------- value of best board 35,5 play id 61 pos 1 attacker: 74 enemy: 7 attacker: 73 enemy: 64 play id 56 pos 2 calculated 1,3610779 play id 61 pos 1 play: Reno Jackson choice: 0 detect secret with id5 ####################################################################### why?!?
int enfacehp = 30; // hp of enemy when your hero is allowed to attack the enemy face with his weapon bool secrets = false; // playing arround enemys secrets and sometimes int twotsamount = 1000; // number of boards where the next turn is simulated only things i modified. here are some more logs: View attachment Hearthbuddy 5732 2016-01-10 04.52.txt View attachment Hearthbuddy 6784 2016-01-10 00.08.txt View attachment Hearthbuddy 4720 2016-01-10 01.49.txt View attachment Hearthbuddy 6320 2016-01-10 04.24.txt View attachment Hearthbuddy 4980 2016-01-10 00.07.txt View attachment Hearthbuddy 6864 2016-01-10 00.58.txt View attachment Hearthbuddy 6044 2016-01-10 03.50.txt View attachment Hearthbuddy 5712 2016-01-10 00.47.txt View attachment Hearthbuddy 6248 2016-01-10 03.35.txt View attachment UILogg_2016-01-10_02-30-15.txt View attachment UILogg_2016-01-10_01-29-34.txt View attachment UILogg_2016-01-10_05-27-25.txt View attachment UILogg_2016-01-10_01-50-01.txt View attachment UILogg_2016-01-10_02-19-09.txt View attachment UILogg_2016-01-10_01-01-33.txt