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  • bot uses reno when i have 28 life and other cards on hand

    Discussion in 'Hearthbuddy Support' started by matter, Jan 9, 2016.

    1. matter

      matter Member

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      bot uses reno when i have 28 life and other cards on hand why ?

      Logg:
      View attachment Hearthbuddy 6864 2016-01-10 00.58.txt

      UILogg:
      View attachment UILogg_2016-01-10_01-38-06.txt
      View attachment UILogg_2016-01-10_01-29-34.txt

      Code:
      #######################################################################
      start calculations, current time: 01:32:11 V117.060 control 3000 face 30 twoturnsim 500 ntss 10 20 160 ets 40 iC 1
      #######################################################################
      mana 7/7
      emana 7
      own secretsCount: 0
      enemy secretsCount: 2 ;5.00000000110111000000,30.00000001111111000000,
      player:
      0 0 0 2
      ownhero:
      warlock 27 30 0 False False 66 True 0 False 0 0
      weapon: 0 0 unknown None
      ability: True CS2_056
      osecrets: 
      enemyhero:
      mage 28 30 0 False False 64
      weapon: 0 0 unknown None
      ability: true CS2_034
      fatigue: 19 0 20 0
      OwnMinions:
      boombot GVG_110t zp:1 e:74 A:1 H:1 mH:1 rdy:True natt:0
      drboom GVG_110 zp:2 e:39 A:7 H:3 mH:7 rdy:False natt:0 frz
      boombot GVG_110t zp:3 e:73 A:1 H:1 mH:1 rdy:True natt:0
      EnemyMinions:
      sorcerersapprentice EX1_608 zp:1 e:7 A:3 H:2 mH:2 rdy:False ex ptt
      Own Handcards: 
      pos 1 darkbomb 2 entity 52 GVG_015 0
      pos 2 ysera 9 entity 57 EX1_572 0
      pos 3 poweroverwhelming 1 entity 45 EX1_316 0
      pos 4 siphonsoul 6 entity 62 EX1_309 0
      pos 5 renojackson 6 entity 61 LOE_011 0
      pos 6 corruption 1 entity 69 CS2_063 0
      pos 7 zombiechow 1 entity 56 FP1_001 0
      pos 8 antiquehealbot 5 entity 60 GVG_069 0
      Enemy cards: 4
      ownDiedMinions: 
      enemyDiedMinions: 
      og: EX1_066,1;LOE_023,1;CS2_tk1,1;
      eg: CS2_022,1;CS2_024,1;EX1_277,1;
      recalc-check###########
      enemy secrets changed 
      Leathal-check###########
      ailoop
      deep 0 len 2 dones 0
      cut to len 2
      ailoop
      deep 1 len 3 dones 0
      cut to len 2
      ailoop
      deep 2 len 2 dones 0
      cut to len 1
      ailoop
      deep 3 len 0 dones 0
      cut to len 0
      -------------------------------------
      value of best board 45
      missing dmg to lethal 26
      attacker: 74 enemy: 64
      
      attacker: 73 enemy: 64
      
      calculated 0,0430024
      no lethal, do something random######
      ailoop
      deep 0 len 16 dones 0
      cut to len 16
      ailoop
      deep 1 len 150 dones 0
      cut to len 89
      ailoop
      deep 2 len 487 dones 0
      cut to len 222
      ailoop
      deep 3 len 850 dones 0
      cut to len 323
      ailoop
      deep 4 len 817 dones 0
      cut to len 258
      ailoop
      deep 5 len 483 dones 0
      cut to len 135
      ailoop
      deep 6 len 125 dones 0
      cut to len 31
      ailoop
      deep 7 len 0 dones 0
      cut to len 0
      -------------------------------------
      value of best board 35,5
      play id 61 pos 1
      
      attacker: 74 enemy: 7
      
      attacker: 73 enemy: 64
      
      play id 56 pos 2
      
      calculated 1,3610779
      play id 61 pos 1
      
      play: Reno Jackson choice: 0
      detect secret with id5
      #######################################################################
      why?!?
       
      Last edited: Jan 9, 2016
    2. Coolmaster

      Coolmaster Member

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      matter, your result isn't reproduced.
      Do you use modified files?
       
    3. matter

      matter Member

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