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  • BUG: HB dying and not releasing

    Discussion in 'Archives' started by sykotic, Jan 26, 2010.

    1. sykotic

      sykotic New Member

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      I'm having a problem with HB 1.231 not releasing from the body after it dies.

      It only happens in RAF mode. If I select levelbot its fine.

      I have tired to redownload HB/profile/CC and no change.

      Log cut out below:

      [12:11:52 p.m.:312] Frostbolt
      [12:11:53 p.m.:531] CastSpellById: 7322
      [12:11:56 p.m.:281] Took 2781 ms to cast:Frostbolt
      [12:11:56 p.m.:890] CastSpellById: 7322
      [12:11:59 p.m.:875] Took 2985 ms to cast:Frostbolt
      [12:12:00 p.m.:187] Warning: there are 2 attackers.
      [12:12:00 p.m.:312] CastSpellById: 12472
      [12:12:00 p.m.:625] Took 313 ms to cast:Icy Veins
      [12:12:00 p.m.:625] Icy Veins
      [12:12:01 p.m.:437] Warning: there are 2 attackers.
      [12:12:01 p.m.:468] Combat Exception
      [12:12:01 p.m.:484] Object reference not set to an instance of an object. - From: pkpiajhk at Styx.Bot.CustomClasses.Mage.CombatFrost() in c:\Documents and Settings\Stacey\Desktop\hb stuff2\CustomClasses\Mage.cs:line 1294
      at Styx.Bot.CustomClasses.Mage.Combat() in c:\Documents and Settings\Stacey\Desktop\hb stuff2\CustomClasses\Mage.cs:line 1057
      at (Object )
      at Styx.Logic.Common.Combat.CustomCombat.CustomCombat.Combat()
      [12:12:01 p.m.:656] interact: 0x0FAA7CF8
      [12:12:01 p.m.:671] interact done: 0x0FAA7CF8
      [12:12:07 p.m.:234] interact: 0x0FAA7CF8
      [12:12:07 p.m.:234] interact done: 0x0FAA7CF8
      [12:12:11 p.m.:984] interact: 0x0FAA7CF8
      [12:12:12 p.m.:0] interact done: 0x0FAA7CF8
      [12:12:16 p.m.:734] [Navigator (Horde1-60.mesh)]: Changed destination! Last: <2208.724, -2304.534, 101.252>, new: <2216.388, -2309.626, 103.9001>


      At the end of the log I hit release manually and it started to run back normally. It looks like it doesn't reliese its dead.

      If you wait for the 6min auto release it runs back aswell fine.
       
    2. Tony

      Tony "The Bee" Staff Member Moderator

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      can you post your entire log as attachment plz?
       
    3. sykotic

      sykotic New Member

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      This is the log from tonight (just rolled past midnight, so its about 45mins of logs).

      Looking at it again, all of the "jump stuck things" are when it dies. So its doesn't know its dying by the look of it.
       

      Attached Files:

    4. CoDeXxX

      CoDeXxX Member

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      i will check it when i go home and try find the problem ;)
       
    5. sykotic

      sykotic New Member

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      Any ideas on this? This REALLY annoying :D
       
    6. Hawker

      Hawker Well-Known Member Buddy Core Dev

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      Will release fix later. Its supposed to release in the world but no in instances.
       
    7. sykotic

      sykotic New Member

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      Cheers Hawker. Least I know it's not my issue causing it :)
       

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