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  • Can't Manually Move in Fights

    Discussion in 'Honorbuddy Support' started by Blockbuster87, Apr 8, 2015.

    1. Blockbuster87

      Blockbuster87 Member

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      I use HB when im at work because im lazy and at times need to alt tab fast.

      However when i play i would like to be able to manually move my bot out of fire and other harmful shit. The problem is when it is engaged/fighting/healing it doesnt let me move freely.

      Is there a way to disable that feature so if i am manually moving it doesn't try to cast until i stop moving?
       
    2. Tony

      Tony "The Bee" Staff Member Moderator

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      disable movement in CR settings in that case
       
    3. Blockbuster87

      Blockbuster87 Member

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      Im using Singular and have movement set to NONE but i still cant move.
       
    4. Tony

      Tony "The Bee" Staff Member Moderator

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    5. Blockbuster87

      Blockbuster87 Member

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    6. Tony

      Tony "The Bee" Staff Member Moderator

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      i will have Bobby take a look on this
       
    7. bobby53

      bobby53 New Member

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      Blockbuster87, Thanks for the logfile. The key lines from your log files indicating what is occurring (in this case anyway) are:
      Code:
      [12:58:31.257 N] (Singular)   AllowMovement: None
      ...
      [12:58:45.412 N] [DungeonBuddy]: C[B]ombat Movement: True[/B]
      
      The Singular AllowMovement = None disables ALL Movement, Facing, and Stopping performed by Singular. It also disables Gap Closers like Charge, Heroic Leap, Roll, etc.

      The DungeonBuddy setting Combat Movement = True causes DungeonBuddy to take over movement while in Combat. Typically movement while in Combat is the responsibility of Combat Routine, which is why DungeonBuddy defaults this value to False. My assumption with the configuration shown by your logfile is that DungeonBuddy is stopping your character from moving because of this setting. If you change Combat Movement to False, you should be able to freely move your character. It is important to note though, you would become responsible for the majority of movement and facing while in combat, although DungeonBuddy would still handle some aspects like moving out of ground effects, etc.

      Note: Singular has a Temporarily Suspend movement capability on Hot Keys which was designed specifically for what you want. Allow automatic movement to occur, but when user takes over briefly shutdown automated movement so user has control. This however appears to currently be broken. I will look into that for an upcoming release. In the meantime, I think you would either need to leave the automated movement active or take control.

      Thanks for the post,
      -Bobby53
       

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