• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • CC creation help

    Discussion in 'Archives' started by Gully, Feb 25, 2011.

    1. Gully

      Gully New Member

      Joined:
      Jan 27, 2011
      Messages:
      154
      Likes Received:
      3
      Trophy Points:
      0
      Hello i was wondering if anyone could help me with my cc creation i am new to visual studio's and any help would be highly apprectiated and once ive grasped it i plan on making pvp cc's for as many classes as i can!
       
      Last edited: Feb 25, 2011
    2. Gully

      Gully New Member

      Joined:
      Jan 27, 2011
      Messages:
      154
      Likes Received:
      3
      Trophy Points:
      0
      Code:
               public override void Combat()
              {
                  WoWUnit tar = Me.CurrentTarget;
                  if (!Me.IsFacing(tar))
                  {
                      tar.Face();
                      Logging.Write("Facing target");
                  }
                  else if ((tar.HealthPercent <=20 && SpellManager.CanCast("Hammer of Wrath", tar))
                  {
                      if (SpellManager.CanCast ("Hammer of Wrath", tar);
                      {
                          SpellManager.Cast ("Hammer of Wrath", tar);
                      }
                  }
                  else if (Me.CurrentHolyPower == 3)
                  {
                      if (SpellManager.CanCast("Zealotry")
                      {
                          SpellManager.Cast ("Zealotry")
                      }
                  }
                  else if ((Me.CurrentHolyPower == 3 || isAuraActive("Zealotry")) && SpellManager.CanCast("Templar's Verdict", tar))
                  {
                      if (SpellManager.CanCast("Templar's Verdict")
                      {
                          SpellManager.Cast ("Templar's Verdict")
                      }
                  }
                  else if (isAuraActive("The Art of War"))
                  {
                      if (SpellManager.CanCast("Exorcism", tar))
                      {
                          SpellManager.Cast("Exorcism", tar);
                          Logging.Write("AoW proc");
                      }
                  }
                  else if (tar.Distance > 5 && tar.Distance <= 30)
                  {
                      String s = "Judgement";
                      if (s != null && SpellManager.CanCast(s, tar))
                      {
                          SpellManager.Cast(s, tar);
                          Logging.Write(s);
                      }
                      else
                      {
                          Navigator.MoveTo(tar.Location);
                      }
                  }
                  else if (tar.Distance <= 5)
                  {
                      String s = "Judgement";
                      if (tar.IsCasting)
                      {
                          if ((tar.Distance <= 5 && SpellManager.CanCast("Rebuke", tar))
                          {
                              s = "Rebuke";
                          }
                          else if ((tar.Distance > 5 && SpellManager.CanCast("Repentance", tar))
                          {
                              s = "Repentance";
                          }
                          else if (SpellManager.CanCast("Hammer of Justice", tar))
                          {
                              s = "Hammer of Justice";
                          }
                      }
                  else if (SpellManager.CanCast("Crusader Strike", tar))
                      {
                          s = "Crusader Strike";
                      }
                      if (SpellManager.CanCast(s, tar))
                      {
                          Logging.Write(s);
                          SpellManager.Cast(s, tar);
                      }
                  }
      
                  else if (tar.Distance > 30)
                  {
                      Logging.Write("Changing targets");
                      Me.ClearTarget();
                  }
              }
       
      Last edited: Feb 25, 2011
    3. CodenameG

      CodenameG New Member

      Joined:
      Jan 15, 2010
      Messages:
      38,369
      Likes Received:
      231
      Trophy Points:
      0
      if you havent take a look at my CC creation guide. it seems like this code could bottleneck in a few places, and might need to be re-thinked.
       
    4. Gully

      Gully New Member

      Joined:
      Jan 27, 2011
      Messages:
      154
      Likes Received:
      3
      Trophy Points:
      0
      ice had a look at your cc creatin guide its just confused me tbh ive tried comparing extracts of the guide to exemplars ret pvp cc and it makes no sense to me ive made a few adjustments to his cc and it seems to be running ok but id much rather build one from scratch

      Edit:
      this is the main extract i want to work since its so important in pvp

      else if (Me.CurrentHolyPower == 3)
      {
      if (SpellManager.CanCast("Zealotry")
      {
      SpellManager.Cast ("Zealotry")
      }
      }
      else if ((Me.CurrentHolyPower == 3 || isAuraActive("Zealotry")) && SpellManager.CanCast("Templar's Verdict", tar))
      {
      if (SpellManager.CanCast("Templar's Verdict")
      {
      SpellManager.Cast ("Templar's Verdict")
      }
      }
       
      Last edited: Feb 25, 2011
    5. legaston

      legaston New Member

      Joined:
      Sep 2, 2010
      Messages:
      45
      Likes Received:
      4
      Trophy Points:
      0
      If you want to have pretty basics example you can look at Lionheart CC or mine Lazylock.

      You should use the CODE tag to paste your code.

      Can you explain what you want it to do?
       
    6. Gully

      Gully New Member

      Joined:
      Jan 27, 2011
      Messages:
      154
      Likes Received:
      3
      Trophy Points:
      0
      I would like the cc im currently using to use zealotry at 3 hp then use CS then inquisition then CS Templars Verdict CS Templars Vedict CS and so on.
       
    7. Gully

      Gully New Member

      Joined:
      Jan 27, 2011
      Messages:
      154
      Likes Received:
      3
      Trophy Points:
      0
      Im using a edited version of Exemplars pvp cc

      Another change i made in comparison to exemplars cc is to use rebuke when tar.distance <=5
      And repentance when tar.distance > 5 but <=30
       
      Last edited: Feb 25, 2011
    8. legaston

      legaston New Member

      Joined:
      Sep 2, 2010
      Messages:
      45
      Likes Received:
      4
      Trophy Points:
      0
      Code:
      else if ((Me.CurrentHolyPower == 3 || isAuraActive("Zealotry")) && SpellManager.CanCast("Templar's Verdict", tar))
      {
                  SpellManager.Cast ("Templar's Verdict")
      }
      In the second "else if" you've already check if you can cast TV so you can simplify by not testing it a second time.

      Code:
      else if ((Me.CurrentHolyPower == 3 || isAuraActive("Zealotry")) && SpellManager.CanCast("Templar's Verdict", tar))
      
      Are you sure youre conditions are correct?
      I don't know how it is tested
      (HP == 3 or zealotry) && can cast TV
      or
      HP == 3 or (zealotry && can cast TV)
       
    9. Gully

      Gully New Member

      Joined:
      Jan 27, 2011
      Messages:
      154
      Likes Received:
      3
      Trophy Points:
      0
      else if ((Me.CurrentHolyPower == 3 || isAuraActive("Zealotry")) && SpellManager.CanCast("Crusader Strike", tar))

      else spellmanager.Cancast("templar's Verdict")

      so i need to set cs priority above TV unless i have 3 hp
       
      Last edited: Feb 25, 2011
    10. legaston

      legaston New Member

      Joined:
      Sep 2, 2010
      Messages:
      45
      Likes Received:
      4
      Trophy Points:
      0
      Please use the CODE tag when you post some code.

      Can you explain what is not working I don't understand where you need help.
       
    11. Gully

      Gully New Member

      Joined:
      Jan 27, 2011
      Messages:
      154
      Likes Received:
      3
      Trophy Points:
      0
      this is the current variation of exemplars cc i am using i have tried adding the code you suggested but it refuses to compile any ideas


      Code:
      using System;
      using System.Linq;
      using System.Collections.Generic;
      using System.Diagnostics;
      using System.Threading;
      using Styx;
      using Styx.Combat.CombatRoutine;
      using Styx.Helpers;
      using Styx.Logic;
      using Styx.Logic.Combat;
      using Styx.Logic.Pathing;
      using Styx.WoWInternals;
      using Styx.WoWInternals.WoWObjects;
      using TreeSharp;
      
      using Action = TreeSharp.Action;
      
      namespace RetPVP
      {
          class Paladin : CombatRoutine
          {
      
              public override void Combat()
              {
                  WoWUnit tar = Me.CurrentTarget;
                  if (!Me.IsFacing(tar))
                  {
                      tar.Face();
                      Logging.Write("Facing target");
                  }
                  else if (SpellManager.CanCast("Avenging Wrath", Me))
                  {
                      SpellManager.Cast("Avenging Wrath");
                      Logging.Write("Avenging Wrath");
                  }
                  else if (SpellManager.CanCast("Guardian of Ancient Kings", Me))
                  {
                      SpellManager.Cast("Guardian of Ancient Kings");
                      Logging.Write("Guardian of Ancient Kings");
                  }
                  else if ((tar.HealthPercent <= 20 || isAuraActive("Avenging Wrath")) && SpellManager.CanCast("Hammer of Wrath", tar))      //////////////Needs changing to no aura active//////
                  {
                      if (SpellManager.CanCast("Hammer of Wrath", tar))
                      {
                          SpellManager.Cast("Hammer of Wrath", tar);
                          Logging.Write("HoW");
                      }
                  }
                  else if (isAuraActive("The Art of War"))
                  {
                      if (SpellManager.CanCast("Exorcism", tar))
                      {
                          SpellManager.Cast("Exorcism", tar);
                          Logging.Write("AoW proc");
                      }
                  }
                  else if (tar.Distance > 5 && tar.Distance <= 30)
                  {
                      String s = "Judgement";
                      if (s != null && SpellManager.CanCast(s, tar))
                      {
                          SpellManager.Cast(s, tar);
                          Logging.Write(s);
                      }
                      else
                      {
                          Navigator.MoveTo(tar.Location);
                      }
                  }
                  else if (tar.Distance <= 5)
                  {
                      String s = "Judgement";
                      if (tar.IsCasting)
                      {
                          if (SpellManager.CanCast("Rebuke", tar))
                          {
                              s = "Rebuke"; ////////change so only if tar.distance is <5/////////////////
                          }
                          else if (SpellManager.CanCast("Repentance", tar))
                          {
                              s = "Repentance"; ////////change so only if tar.distance is >5 <=30////////////
                          }
                          else if (SpellManager.CanCast("Hammer of Justice", tar))
                          {
                              s = "Hammer of Justice";
                          }
                      }
                      else if (Me.CurrentHolyPower == 3)
                      {
                          if (SpellManager.CanCast("Zealotry"))
                          {
                              s = "Zealotry";
                          }
                          else
                          {
                              s = "Templar's Verdict";
                          }
                      }
                      else if (SpellManager.CanCast("Crusader Strike", tar))
                      {
                          s = "Crusader Strike";
                      }
                      if (SpellManager.CanCast(s, tar))
                      {
                          Logging.Write(s);
                          SpellManager.Cast(s, tar);
                      }
                  }
                  else if (tar.Distance > 30)
                  {
                      Logging.Write("Changing targets");
                      Me.ClearTarget();
                  }
              }
      
              public override void Pull()
              {
                  if (Me.GotTarget)
                  {
                      WoWUnit tar = Me.CurrentTarget;
                      if (tar.Distance > PULL_DISTANCE || !tar.InLineOfSight)
                      {
                          Logging.Write("Moving to " + tar);
                          Navigator.MoveTo(tar.Location);
                      }
                      else
                      {
                          Combat();
                      }
                  }
                  else
                  {
                      var target = (from player in ObjectManager.GetObjectsOfType<WoWPlayer>(false, false)
                                    where player.IsAlliance != Me.IsAlliance
                                    where player.Dead == false && player.IsGhost == false
                                    orderby player.Distance ascending
                                    select player).FirstOrDefault();
      
                      if (target != null)
                      {
                          Logging.Write("Targeting " + target);
                          target.Target();
                      }
                  }
              }
      
              public override void Heal()
              {
                  string s = null;
                  if (Me.MovementInfo.RunSpeed < HOF_THRESHOLD && SpellManager.CanCast("Hand of Freedom", Me))
                  {
                      s = "Hand of Freedom";
                  }
                  else if ((Me.Stunned || Me.Fleeing))
                  {
                      if (SpellManager.CanCast("Blessing of Protection", Me))
                      {
                          s = "Blessing of Protection";
                      }
                      else if (SpellManager.CanCast("Divine Shield", Me))
                      {
                          s = "Divine Shield";
                      }
                  }
                  else if (Me.CurrentHolyPower > 0)
                  {
                      s = "Word of Glory";
                  }
                  else if (Me.HealthPercent <= HEAL_THRESHOLD / 2 && SpellManager.CanCast("Lay on Hands"))
                  {
                      s = "Lay on Hands";
                  }
                  else if (Me.IsMoving)
                  {
                      WoWMovement.MoveStop();
                  }
                  else
                  {
                      s = "Flash of Light";
                  }
                  if (s != null && SpellManager.CanCast(s))
                  {
                      Logging.Write("Heal " + s);
                      SpellManager.Cast(s);
                  }
              }
      
              public override void PreCombatBuff()
              {
                  if (!isAuraActive("Seal of Truth"))
                  {
                      SpellManager.Cast("Seal of Truth", Me);
                      Logging.Write("SoR");
                  }
                  else if (isAuraActive("Mark of the Wild") && !isAuraActive("Blessing of Might"))
                  {
                      SpellManager.Cast("Blessing of Might", Me);
                      Logging.Write("might");
                  }
                  else if (isAuraActive("Blessing of Kings") && !isAuraActive("Blessing of Might"))
                  {
                      if (Me.ActiveAuras["Blessing of Kings"].CreatorGuid != Me.Guid)
                      {
                          SpellManager.Cast("Blessing of Might", Me);
                          Logging.Write("might");
                      }
                  }
                  else if (!isAuraActive("Blessing of Kings") && !isAuraActive("Mark of the Wild"))
                  {
                      SpellManager.Cast("Blessing of Kings", Me);
                      Logging.Write("kings");
                  }
              }
      
      
              public override bool NeedPreCombatBuffs
              {
                  get
                  {
                      return (!isAuraActive("Blessing of Kings") && !isAuraActive("Mark of the Wild"))
                          || (!isAuraActive("Blessing of Might") && isAuraActive("Mark of the Wild")) ||
                          !isAuraActive("Seal of Truth");
                  }
              }
      
              public override bool NeedHeal 
              { 
                  get
                  {
                      return Me.HealthPercent <= HEAL_THRESHOLD ||
                          (Me.MovementInfo.RunSpeed < HOF_THRESHOLD && SpellManager.CanCast("Hand of Freedom"));
                  } 
              }
      
              private bool isAuraActive(string name)
              {
                  return Me.ActiveAuras.ContainsKey(name);
              }
      
              public override sealed string Name { get { return "RetPVP"; } }
      
              public override WoWClass Class { get { return WoWClass.Paladin; } }
      
              private static LocalPlayer Me { get { return ObjectManager.Me; } }
      
              public override bool NeedRest { get { return false; } }
      
              public override bool NeedPullBuffs { get { return false; } }
      
              public override bool NeedCombatBuffs { get { return false; } }
      
              private static int HEAL_THRESHOLD = 50;
              private static int PULL_DISTANCE = 30;
              private static float HOF_THRESHOLD = 8.05f;
          }
      }
       
    12. legaston

      legaston New Member

      Joined:
      Sep 2, 2010
      Messages:
      45
      Likes Received:
      4
      Trophy Points:
      0
      Hb wil tell wich line is problematic
       
      Gully likes this.
    13. Gully

      Gully New Member

      Joined:
      Jan 27, 2011
      Messages:
      154
      Likes Received:
      3
      Trophy Points:
      0
      i know that but then i dont know how to correct it :/ owell i guess trial and error and i will eventually get there :) thanks for the help +rep
       
    14. legaston

      legaston New Member

      Joined:
      Sep 2, 2010
      Messages:
      45
      Likes Received:
      4
      Trophy Points:
      0
      Tell us wich line is problematic.
       
    15. Stormchasing

      Stormchasing Community Developer

      Joined:
      Jan 15, 2011
      Messages:
      4,029
      Likes Received:
      48
      Trophy Points:
      48
      the problem is in ur Pull Logic
      search
      Code:
      GetObjectsOfType(false, false)
      

      should be in line 133

      edit ... code-tag replaces some of the sources ...
      line 133 should be: var target = (from player in ObjectManager.GetObjectsOfType<WoWPlayer>(false, false)
      don't know if yours looks like that

      if i take your code and fix this line, it'll compile
       
      Last edited: Feb 25, 2011
    16. Gully

      Gully New Member

      Joined:
      Jan 27, 2011
      Messages:
      154
      Likes Received:
      3
      Trophy Points:
      0
      its compiling as it currently is its just when i try and add lines to use zealotry then TV thats cuasing the problem
       
    17. Stormchasing

      Stormchasing Community Developer

      Joined:
      Jan 15, 2011
      Messages:
      4,029
      Likes Received:
      48
      Trophy Points:
      48
      can u show us ur error?
       
    18. Gully

      Gully New Member

      Joined:
      Jan 27, 2011
      Messages:
      154
      Likes Received:
      3
      Trophy Points:
      0
      Code:
      using System;
      using System.Linq;
      using System.Collections.Generic;
      using System.Diagnostics;
      using System.Threading;
      using Styx;
      using Styx.Combat.CombatRoutine;
      using Styx.Helpers;
      using Styx.Logic;
      using Styx.Logic.Combat;
      using Styx.Logic.Pathing;
      using Styx.WoWInternals;
      using Styx.WoWInternals.WoWObjects;
      using TreeSharp;
      
      using Action = TreeSharp.Action;
      
      namespace RetPVP
      {
          class Paladin : CombatRoutine
          {
      
              public override void Combat()
              {
                  WoWUnit tar = Me.CurrentTarget;
                  if (!Me.IsFacing(tar))
                  {
                      tar.Face();
                      Logging.Write("Facing target");
                  }
                  else if (SpellManager.CanCast("Avenging Wrath", Me))
                  {
                      SpellManager.Cast("Avenging Wrath");
                      Logging.Write("Avenging Wrath");
                  }
                   else if ((Me.CurrentHolyPower == 3 || isAuraActive("Zealotry")) && SpellManager.CanCast("Templar's Verdict", tar))
                  {
                  SpellManager.Cast ("Templar's Verdict")
                  }
                  else if (SpellManager.CanCast("Guardian of Ancient Kings", Me))
                  {
                      SpellManager.Cast("Guardian of Ancient Kings");
                      Logging.Write("Guardian of Ancient Kings");
                  }
                  else if ((tar.HealthPercent <= 20 || isAuraActive("Avenging Wrath")) && SpellManager.CanCast("Hammer of Wrath", tar))      //////////////Needs changing to no aura active//////
                  {
                      if (SpellManager.CanCast("Hammer of Wrath", tar))
                      {
                          SpellManager.Cast("Hammer of Wrath", tar);
                          Logging.Write("HoW");
                      }
                  }
                  else if (isAuraActive("The Art of War"))
                  {
                      if (SpellManager.CanCast("Exorcism", tar))
                      {
                          SpellManager.Cast("Exorcism", tar);
                          Logging.Write("AoW proc");
                      }
                  }
                  else if (tar.Distance > 5 && tar.Distance <= 30)
                  {
                      String s = "Judgement";
                      if (s != null && SpellManager.CanCast(s, tar))
                      {
                          SpellManager.Cast(s, tar);
                          Logging.Write(s);
                      }
                      else
                      {
                          Navigator.MoveTo(tar.Location);
                      }
                  }
                  else if (tar.Distance <= 5)
                  {
                      String s = "Judgement";
                      if (tar.IsCasting)
                      {
                          if (SpellManager.CanCast("Rebuke", tar))
                          {
                              s = "Rebuke"; ////////change so only if tar.distance is <5/////////////////
                          }
                          else if (SpellManager.CanCast("Repentance", tar))
                          {
                              s = "Repentance"; ////////change so only if tar.distance is >5 <=30////////////
                          }
                          else if (SpellManager.CanCast("Hammer of Justice", tar))
                          {
                              s = "Hammer of Justice";
                          }
                      }
                      else if (Me.CurrentHolyPower == 3)
                      {
                          if (SpellManager.CanCast("Zealotry"))
                          {
                              s = "Zealotry";
                          }
                          else
                          {
                              s = "Templar's Verdict";
                          }
                      }
                      else if (SpellManager.CanCast("Crusader Strike", tar))
                      {
                          s = "Crusader Strike";
                      }
                      if (SpellManager.CanCast(s, tar))
                      {
                          Logging.Write(s);
                          SpellManager.Cast(s, tar);
                      }
                  }
                  else if (tar.Distance > 30)
                  {
                      Logging.Write("Changing targets");
                      Me.ClearTarget();
                  }
              }
      
              public override void Pull()
              {
                  if (Me.GotTarget)
                  {
                      WoWUnit tar = Me.CurrentTarget;
                      if (tar.Distance > PULL_DISTANCE || !tar.InLineOfSight)
                      {
                          Logging.Write("Moving to " + tar);
                          Navigator.MoveTo(tar.Location);
                      }
                      else
                      {
                          Combat();
                      }
                  }
                  else
                  {
                      var target = (from player in ObjectManager.GetObjectsOfType(false, false)
                                    where player.IsAlliance != Me.IsAlliance
                                    where player.Dead == false && player.IsGhost == false
                                    orderby player.Distance ascending
                                    select player).FirstOrDefault();
      
                      if (target != null)
                      {
                          Logging.Write("Targeting " + target);
                          target.Target();
                      }
                  }
              }
      
              public override void Heal()
              {
                  string s = null;
                  if (Me.MovementInfo.RunSpeed < HOF_THRESHOLD && SpellManager.CanCast("Hand of Freedom", Me))
                  {
                      s = "Hand of Freedom";
                  }
                  else if ((Me.Stunned || Me.Fleeing))
                  {
                      if (SpellManager.CanCast("Blessing of Protection", Me))
                      {
                          s = "Blessing of Protection";
                      }
                      else if (SpellManager.CanCast("Divine Shield", Me))
                      {
                          s = "Divine Shield";
                      }
                  }
                  else if (Me.CurrentHolyPower > 0)
                  {
                      s = "Word of Glory";
                  }
                  else if (Me.HealthPercent <= HEAL_THRESHOLD / 2 && SpellManager.CanCast("Lay on Hands"))
                  {
                      s = "Lay on Hands";
                  }
                  else if (Me.IsMoving)
                  {
                      WoWMovement.MoveStop();
                  }
                  else
                  {
                      s = "Flash of Light";
                  }
                  if (s != null && SpellManager.CanCast(s))
                  {
                      Logging.Write("Heal " + s);
                      SpellManager.Cast(s);
                  }
              }
      
              public override void PreCombatBuff()
              {
                  if (!isAuraActive("Seal of Truth"))
                  {
                      SpellManager.Cast("Seal of Truth", Me);
                      Logging.Write("SoR");
                  }
                  else if (isAuraActive("Mark of the Wild") && !isAuraActive("Blessing of Might"))
                  {
                      SpellManager.Cast("Blessing of Might", Me);
                      Logging.Write("might");
                  }
                  else if (isAuraActive("Blessing of Kings") && !isAuraActive("Blessing of Might"))
                  {
                      if (Me.ActiveAuras["Blessing of Kings"].CreatorGuid != Me.Guid)
                      {
                          SpellManager.Cast("Blessing of Might", Me);
                          Logging.Write("might");
                      }
                  }
                  else if (!isAuraActive("Blessing of Kings") && !isAuraActive("Mark of the Wild"))
                  {
                      SpellManager.Cast("Blessing of Kings", Me);
                      Logging.Write("kings");
                  }
              }
      
      
              public override bool NeedPreCombatBuffs
              {
                  get
                  {
                      return (!isAuraActive("Blessing of Kings") && !isAuraActive("Mark of the Wild"))
                          || (!isAuraActive("Blessing of Might") && isAuraActive("Mark of the Wild")) ||
                          !isAuraActive("Seal of Truth");
                  }
              }
      
              public override bool NeedHeal 
              { 
                  get
                  {
                      return Me.HealthPercent <= HEAL_THRESHOLD ||
                          (Me.MovementInfo.RunSpeed < HOF_THRESHOLD && SpellManager.CanCast("Hand of Freedom"));
                  } 
              }
      
              private bool isAuraActive(string name)
              {
                  return Me.ActiveAuras.ContainsKey(name);
              }
      
              public override sealed string Name { get { return "RetPVP"; } }
      
              public override WoWClass Class { get { return WoWClass.Paladin; } }
      
              private static LocalPlayer Me { get { return ObjectManager.Me; } }
      
              public override bool NeedRest { get { return false; } }
      
              public override bool NeedPullBuffs { get { return false; } }
      
              public override bool NeedCombatBuffs { get { return false; } }
      
              private static int HEAL_THRESHOLD = 50;
              private static int PULL_DISTANCE = 30;
              private static float HOF_THRESHOLD = 8.05f;
          }
      }

      Could not compile CC from C:\HB\CustomClasses\RetPVP.cs!
      File: RetPVP.cs Line: 38 Error: ; expected
      File: RetPVP.cs Line: 137 Error: The type arguments for method 'Styx.WoWInternals.ObjectManager.GetObjectsOfType<T>(bool, bool)' cannot be inferred from the usage. Try specifying the type arguments explicitly.
      File: RetPVP.cs Line: 146 Error: 'T' does not contain a definition for 'Target' and no extension method 'Target' accepting a first argument of type 'T' could be found (are you missing a using directive or an assembly reference?)
       
      Last edited: Mar 2, 2011

    Share This Page