Hey Devs, A typical crash for me. http://i.imgur.com/vSm41F7.png Code: [21:48:59.123 N] Dropping currently held card! [21:49:05.053 N] Checking hand cards priorities : [21:49:12.536 N] Ending turn. [21:49:12.536 N] -------------------------------------------------------------------------------------------- [21:49:54.913 N] We've lost. Too bad! [21:50:09.430 N] Starting unranked game using deck with ID 91496402. [21:50:38.836 N] Selecting starting hand.. [21:50:46.874 N] Selected my starting hand! [21:51:07.746 N] Checking hand cards priorities : [21:51:07.786 N] Should we play coin ? There will be 0 cards avaible once coin played [21:51:07.787 N] Card The Coin must be ignored [21:51:07.788 N] Card Murloc Tidecaller has a low priority [21:51:07.789 N] Card Murloc Raider has a low priority [21:51:07.793 N] Grabbing card: Murloc Tidecaller [21:51:08.937 N] Dropping currently held card! [21:51:11.251 N] Checking hand cards priorities : [21:51:11.283 N] Should we play coin ? There will be 1 cards avaible once coin played [21:51:11.285 N] Priority of card Murloc Raider is : Low [21:51:11.286 N] Card The Coin must be ignored [21:51:14.741 N] Checking hand cards priorities : [21:51:14.774 N] Should we play coin ? There will be 1 cards avaible once coin played [21:51:14.776 N] Priority of card Murloc Raider is : Low [21:51:14.776 N] Card The Coin must be ignored [21:51:18.737 N] Ending turn. [21:51:18.737 N] -------------------------------------------------------------------------------------------- [21:51:41.581 D] Unhandled global exception! [21:51:41.585 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args) at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args) at Triton.Game.Mono.MonoNative.[](IntPtr , Object[] ) at Triton.Game.Mono.MonoNative.(UInt32 ) at Triton.Game.Mono.MonoClass.Dispose() at Triton.Game.Mono.MonoClass.Finalize() WIMM
Slightly different this time. I have yet to work on AV and Firewalls. imgur: the simple image sharer Code: [10:44:21.243 N] Ending turn. [10:44:21.243 N] -------------------------------------------------------------------------------------------- [10:44:47.600 N] Checking hand cards priorities : [10:44:47.611 N] Card Imp Master has a low priority [10:44:47.657 N] Card Consecration must be ignored [10:44:47.664 N] Card Harvest Golem has a low priority [10:44:47.712 N] Grabbing card: Imp Master [10:44:48.855 N] Dropping currently held card! [10:44:51.152 N] Checking hand cards priorities : [10:44:52.852 N] Card Reinforce has a very low priority [10:44:52.857 N] Grabbing card: Reinforce [10:44:53.963 N] Dropping currently held card! [10:44:56.234 N] Checking hand cards priorities : [10:45:17.940 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Triton.Game.Mono.MonoClass.[](String , String , String , String , MonoTypeEnum[] , Object[] ) at Triton.Game.Mono.MonoClass.[](String , String , String , String , Object[] ) at ..() at Triton.Game.PerCachedValue`1.get_Value() at ..() at ..() [10:44:57.416 N] Attacking Gul'dan with Imp Master [10:45:17.939 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Triton.Game.Mono.MonoClass.[](String , String , String , String , MonoTypeEnum[] , Object[] ) at Triton.Game.Mono.MonoClass.[](String , String , String , String , Object[] ) at ..() at Triton.Game.PerCachedValue`1.get_Value() at ..() at ..() [10:45:17.943 D] Exception occured in coroutine: .: Exception was thrown by coroutine ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args) at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args) at Triton.Game.Mono.MonoNative.[](IntPtr , Object[] ) at Triton.Game.Mono.MonoNative.(IntPtr , IntPtr , Object[] ) at Triton.Game.Mono.MonoClass.(String , MonoTypeEnum[] , Object[] ) at Triton.Game.Mono.MonoClass.(String , MonoTypeEnum[] , Object[] ) at Triton.Game.Mono.MonoClass.(String , Object[] ) at ..( ) at ...() at Triton.Bot.Coroutine.(Object& ) --- End of inner exception stack trace --- at Triton.Bot.Coroutine.(Object& ) at Triton.Bot.Coroutine.() at ..() at ..(Object ) WIMM