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  • Combat Routines Problem

    Discussion in 'Buddy Wing Forum' started by Rider81, Mar 3, 2016.

    1. Rider81

      Rider81 New Member

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      hi,

      am new here and have a problem and that can select routine no Combet

      Here's a picture

      REMOVED FOR YOUR ACCOUNT SAFETY
      Here's log

       
      Last edited by a moderator: Mar 4, 2016
    2. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Hey, this appears to be an issue with the combat routine itself. Do you happen to have a link where I could obtain it so I can see what I can do to fix it? Thanks!

      Also, the routine seems to be using severely outdated code, might be time for some patching up.
       
      Last edited: Mar 3, 2016
    3. Rider81

      Rider81 New Member

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    4. russ1979

      russ1979 Member

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      joes is obsolete no longer supported....Bender69 has a new combat routine out that is working nicely otherwise the DefaultCombat routine is all you can use...
       
    5. Rider81

      Rider81 New Member

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      ok I have taken but I still can not choose
      image here

      [size=-2][EDITED 4-Mar-2016 05:06 by chinajade]: Picture removed for your safety--it contains personal information which is against forum rules.[/size]
       
      Last edited by a moderator: Mar 4, 2016
    6. russ1979

      russ1979 Member

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      if you are running default combat you will not have a drop down option. If you put bender69's combat routine in the folder you will then get a drop down and things will fire off
       
    7. Rider81

      Rider81 New Member

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      So I can not choose "DefaultCompat" and not "Bender Battlemaster" and the bot not running
       
    8. alltrueist

      alltrueist Active Member

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      Just do a clean install with DefaultCombat.
       
    9. russ1979

      russ1979 Member

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      If your bot is not working with the default combat routine then do not try and mess with bender's you have another issue. completely delete the bot and reinstall it run as admin


      12787355_10154101000163054_516698688_o.jpg
       
    10. Rider81

      Rider81 New Member

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      hi,

      Thanks for your help Bender Combat Works now
      but have another problem

      I will now that the bot itself heals and fights, and I move for Bot. have the Combat Bot.xml file already.
      But if I have the "Combat Bot .xml charge (Load Profile)
      then nothing happens

      so have the found Back the user would have the same problem
      the user has with the Combat Bot.xml the Working.
      not at my place Working.what can be wrong?

      https://www.thebuddyforum.com/buddy...upport/235499-profile-loaded.html#post2127110




      sorry english for my bad
       
      Last edited: Mar 5, 2016
    11. moebius13

      moebius13 Member

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      operative lethality , concelment just not working properly

      hey guy i have a problem with operative routine it start the routine like normal but after the start of the rotation it start spamming corrosive dart and just stand there and do noting IL attach a log plz take a look at it and also i would like to have a proper way to insert a different routine like for example bender69 and have it to work and not giving load error thanks guys


      sorry guys but the manager atachments wont load the files so her it gos


      2016-03-06 15:21:04,256 [1] INFO Log - Starting Buddy Wing v1.0.1279.865
      2016-03-06 15:21:05,527 [1] INFO GlobalSettings - Global settings have been saved.
      2016-03-06 15:21:10,149 [1] INFO GlobalSettings - Global settings have been saved.
      2016-03-06 15:21:11,184 [6] INFO Log - Logging in...
      2016-03-06 15:21:11,499 [6] INFO Log - T: 5247614763139368458 H: 830432427
      2016-03-06 15:21:11,501 [6] INFO Log - Login Success!
      2016-03-06 15:21:12,641 [7] INFO Log - First CPU: AMD Phenom(tm) II X4 965 Processor
      2016-03-06 15:21:12,642 [7] INFO Log - OS Version: Windows NT 6.2.9200.0
      2016-03-06 15:21:12,643 [7] INFO Log - App Path: C:\Games\buddywing\Buddywing.exe
      2016-03-06 15:21:23,747 [7] INFO Log - NodeManager update has completed.
      2016-03-06 15:21:24,265 [1] INFO CharacterSettings - Character settings have been saved.
      2016-03-06 15:21:24,296 [7] INFO Log - User is a Agent
      2016-03-06 15:21:25,559 [7] INFO Log - Advanced Class: Operative / Discipline: Lethality
      2016-03-06 15:21:25,560 [7] INFO Log - Routine Path: Routines
      2016-03-06 15:21:27,008 [7] INFO Log - Medpac Created!
      2016-03-06 15:21:27,043 [7] INFO Log - [DefaultCombat] Level: 13
      2016-03-06 15:21:27,044 [7] INFO Log - [DefaultCombat] Class: Agent
      2016-03-06 15:21:27,045 [7] INFO Log - [DefaultCombat] Advanced Class: Operative
      2016-03-06 15:21:27,085 [7] INFO Log - [DefaultCombat] Discipline: Lethality
      2016-03-06 15:21:27,125 [7] INFO Log - [DefaultCombat] [Hot Key][F7] Toggle AOE
      2016-03-06 15:21:27,126 [7] INFO Log - [DefaultCombat] [Hot Key][F8] Load UI
      2016-03-06 15:21:27,126 [7] INFO Log - [DefaultCombat] [Hot Key][F12] Set Tank
      2016-03-06 15:21:27,127 [7] INFO Log - [DefaultCombat] Rotation Selected : Operative Lethality
      2016-03-06 15:21:27,177 [7] INFO Log - Chose DefaultCombat as your combat routine.
      2016-03-06 15:21:27,178 [7] INFO Log - [DefaultCombat] Level: 13
      2016-03-06 15:21:27,179 [7] INFO Log - [DefaultCombat] Class: Agent
      2016-03-06 15:21:27,180 [7] INFO Log - [DefaultCombat] Advanced Class: Operative
      2016-03-06 15:21:27,216 [7] INFO Log - [DefaultCombat] Discipline: Lethality
      2016-03-06 15:21:27,250 [7] INFO Log - [DefaultCombat] [Hot Key][F7] Toggle AOE
      2016-03-06 15:21:27,251 [7] INFO Log - [DefaultCombat] [Hot Key][F8] Load UI
      2016-03-06 15:21:27,251 [7] INFO Log - [DefaultCombat] [Hot Key][F12] Set Tank
      2016-03-06 15:21:27,251 [7] INFO Log - [DefaultCombat] Rotation Selected : Operative Lethality
      2016-03-06 15:21:27,740 [7] INFO Log - There are 1 plugins.
      2016-03-06 15:21:27,747 [1] INFO Log - Sell quality set to Premium.
      2016-03-06 15:21:27,750 [7] INFO Log - Buddy Wing: The Old Robot is ready!
      2016-03-06 15:21:32,326 [1] INFO Log - Current bot set to Combat Bot
      2016-03-06 15:21:32,329 [1] INFO CharacterSettings - Character settings have been saved.
      2016-03-06 15:21:32,331 [1] INFO Log - Loaded profile
      2016-03-06 15:21:35,900 [1] INFO Log - Reloading the NodeManager..
      2016-03-06 15:21:43,269 [1] INFO Log - NodeManager update has completed.
      2016-03-06 15:21:43,270 [1] INFO Log - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      2016-03-06 15:21:43,467 [1] INFO Log - Current bot set to Combat Bot
      2016-03-06 15:21:43,470 [1] INFO CharacterSettings - Character settings have been saved.
      2016-03-06 15:21:43,471 [1] INFO Log - Loaded profile
      2016-03-06 15:22:09,886 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Corrosive Dart
      2016-03-06 15:22:16,031 [Main Bot Thread] ERROR Log - System.NullReferenceException: Object reference not set to an instance of an object.
      at DefaultCombat.Routines.Lethality.<get_SingleTarget>b__a(Object ret) in c:\Games\buddywing\Routines\DefaultCombat\Routines\Advanced\Operative\Lethality.cs:line 67
      at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__d(Object ret) in c:\Games\buddywing\Routines\DefaultCombat\Core\Spell.cs:line 72
      at Buddy.BehaviorTree.Decorator.CanRun(Object context)
      at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.Common.HookExecutor.Run(Object context)
      at Buddy.BehaviorTree.Action.RunAction(Object context)
      at Buddy.BehaviorTree.Action.fA'bs\&V~\.q7}$?Vej\]8pXLl\]".MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
      2016-03-06 15:22:20,950 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Corrosive Dart
      2016-03-06 15:22:36,156 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Corrosive Dart
      2016-03-06 15:22:48,814 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Corrosive Dart
      2016-03-06 15:23:46,082 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Corrosive Dart
      2016-03-06 15:23:51,676 [Main Bot Thread] INFO Log - [DefaultCombat] >> Casting << Corrosive Dart
      2016-03-06 15:23:57,655 [Main Bot Thread] ERROR Log - System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 002E007A, Size: 1
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????(IntPtr , IntPtr , HeroToken , ????????????????????????????????????????? , HeroType )
      at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? , IntPtr , HeroType )
      at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
      at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
      at Buddy.Swtor.Objects.TorCharacter.get_Debuffs()
      at Buddy.Swtor.Objects.TorCharacter.GetDebuff(String buffName)
      at Buddy.Swtor.Objects.TorCharacter.HasDebuff(String buffName)
      at DefaultCombat.Routines.Lethality.<get_SingleTarget>b__9(Object ret) in c:\Games\buddywing\Routines\DefaultCombat\Routines\Advanced\Operative\Lethality.cs:line 62
      at DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__d(Object ret) in c:\Games\buddywing\Routines\DefaultCombat\Core\Spell.cs:line 72
      at Buddy.BehaviorTree.Decorator.CanRun(Object context)
      at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.Common.HookExecutor.Run(Object context)
      at Buddy.BehaviorTree.Action.RunAction(Object context)
      at Buddy.BehaviorTree.Action.fA'bs\&V~\.q7}$?Vej\]8pXLl\]".MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector.V\*h(CLQ'\,=ifY@~\]{xP\\a\[QQ!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.Decorator.3\*:\[}^fnG^\.HVtHxC\*;6`F1o!.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
      2016-03-06 15:25:14,171 [1] INFO GlobalSettings - Global settings have been saved.
      2016-03-06 15:25:14,173 [1] INFO CharacterSettings - Character settings have been saved.
       
      Last edited: Mar 6, 2016
    12. alltrueist

      alltrueist Active Member

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      I bet they changed the name of the dart debuff... again.
       
    13. moebius13

      moebius13 Member

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      nop the name is still the same Corrosive Dart
       
    14. Cass

      Cass New Member

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      maybe because your toon its lv 13 since the last changes for the lethality rotation were optimized for operations. But from what we can see the bot is having error when looking for debuffs on the other parts of the rotation.
      I dont remember in wich lvs we get some skills. Have you learned corrosive grenade, corrosive assault and toxic blast? the log indicates error at ln 62, 67 and 72. On this part of the rotation it checks for debuffs as conditional for the skills to be used.

      I may be as well an error related with the last changes on bw. Since several players reported errors i didnt upgrade so my operative works just fine. But hes lv65 and i use bw only as lazyraider.
       
      Last edited: Mar 6, 2016
    15. xTomahawkx

      xTomahawkx New Member

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    16. Cass

      Cass New Member

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      I cant see any differences between the linked one and the one on combatdefault. What did you remove?
       
    17. xTomahawkx

      xTomahawkx New Member

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    18. moebius13

      moebius13 Member

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      yha no go i drop it in the routine folder and it keep telling me that no routine is loaded so that one is broken and frankly i dont get that no mater the lvl the bot is not working and i do have corrosive assault and corrosive dart but not corrosive grenade and i am still at the same point it start the rotation and jam at corrosive dart

      so anyone with a helpful profile or a fix plz let me know
       
    19. moebius13

      moebius13 Member

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    20. Cryogenesis

      Cryogenesis Moderator Moderator

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      The routine is loading, whats Your issue?
       

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