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  • Deathstrike [Blood&Frost] Raid/Dungeon CC

    Discussion in 'Archives' started by wulf, Aug 14, 2011.

    1. wulf

      wulf Community Developer

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      Deathstrike [Blood&Frost] Raid/Dungeon CC

      Use version v1.5 for Pure Blood tanking [OLD VERSION]
      Use version v2.6 for Blood tanking and Frost DW DPS. (Recommended)

      Note: I have released this as I have been using it for a while to run through some dungeons to level my DK and thought the community could get some use out of it.

      Latest stable Release: v2.6 (FAN UPDATE)

      Requires:
      Latest Honorbuddy version
      Level 85 Blood Death Knight

      Recommended Spec: Blood
      Recommended Spec: Frost


      Compatible with:
      CombatBot
      LazyRaider - Possibly, although not tested.

      What is this?
      Deathstrike is a Death knight CC primarily focused on heroics/end-game raiding.
      It uses Resources such as Elitist Jerks, SimulationCraft and pwnwear.
      Whilst I am having success in ZA/ZG heroics the Blood tank is extremely diverse and complicated to model, so you may have to help it along sometimes.


      Features:
      Automatic detection of AoE encounters, and different rotations for AoE/Single-target
      If you are targetting a boss single-target logic will always be used, switch to an add if you want to AoE!
      Interrupts
      Taunt adds
      Damage reduction via Vampiric blood, Runetap, IBF, Death Pact, Lichbourne&Deathcoil
      TrinketUsage
      Checks for crowd controlled mobs
      Full logging - See RunicPower, Health, RuneCount, Spell casting, Target, etc.....
      Movement
      Face target

      How to use:
      [1] Download the latest version from the link attached to this post.
      [2] Extract the folder 'Deathstrike' to your 'Honorbuddy/CustomClasses' folder.
      [3] Launch Honorbuddy.
      [4] Select 'Deathstrike' from the list of available CustomClasses.

      Tip's on using this CC:
      [1] Drop a DnD between you and the AoE mob to gain aggro on the pull after that the CC will automatically drop it on your current target in AoE fights.

      Code:
      Changelog
      v2.6
      - Fixed AMS issue
      - Please update your Lazyraider version to 2.0+
      
      
      v2.5
      - Fixed stand and spam ranged abilities.
      - Fixed blood boil spam.
      - Added Anti-Magic Shell support.
      - Set Rest(Eat/Drink) to 50%
      
      v2.4
      - Updated the pull behaviour to include icy touch for no down time.
      - Will now Eat and Drink (Rest) 
      
      v2.3
      - Tweaked Frost DPS and AoE to try and follow tighter priority. Much more DPS.
      
      v2.2
      - Added Frost pulling behaviour for questing/grinding (Tested with kicks [Fly][N - Quest] Deepholm 82-84 [Kick] profile.
        Works a treat with movement and face target.)
      - Major GUI over haul for more options later on
      - Disable /Enable logging (Off by default) I think it improves [U]allot[/U] of performance.
        I also made a loging procedure so the code is allot cleaner.
      - Optimized more code for speed.
      - Decided to make this the standard release, use 1.5 if you have any problems with blood tanking 2.2 (You shouldn't as its identical)
      
      v2.1
      - Changed the GUI to display Unholy (Frost) 
      - Single Target rotation changed
      - Horn of winter Logged. (Note: it was always working it wasn't being logged)
      - Some more Code tweaks.
      - Changes target if high threat - Please test, this may just be not needed so I will go with what everyone decides.
      
      v2.0
      - Implemented frost Single target rotation
      - Implemented frost specific buffs.
      - Should be OK to run an instance but I have only tested this build on the practice dummy!
      
      v1.5
      - Fixed Melee distance for Flying Boss's hopefully!
      
      v1.4
      - Fixed Empower Rune Weapon
      - Fixed Dancing Rune Weapon
      
      v1.3
      - Fixed check for Horn of winter buff already present.
      - Fixed Horn of winter and bone shield trying to cast when we are a ghost.
      
      v1.2
      - Fixed Melee distance. Thanks quel.
      
      v1.1
      - Fix GUI
      - Fix Blood Tap & Bone shield before a pull
      - Implemented Dancing Rune weapon as soon as we have more than 70 runic power
      - Implemented empower rune weapon
      - Fixed TrinketUsage now works correctly.
      
      v1.0
      - Initial release

      Credits:
      fiftypence - Used some of his core from Doctrine RetRaider CC.


      Code:
      Todo:
      
      - Frost AoE
      - More options for the GUI that is included in the CC.
      
      
       

      Attached Files:

      Last edited: Apr 24, 2012
      zuabros, ysosrslawl, sikair27 and 3 others like this.
    2. hbkx1

      hbkx1 Member

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      Thank you sir will give it a go, been needing a DK tanking CC =)
       
    3. ossirian

      ossirian New Member

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      looks very nice :) i'll have a nice go on it shortly :p
       
    4. Klovnene

      Klovnene Member

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      omg! :D i was working on the exact same thing :D But you beated me to it :D Ill check it out :)
       
    5. quel

      quel Member

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      Soooo much love for DK's today <3.. going to try it out. Thanks mate
       
    6. quel

      quel Member

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      Love your CC btw. Just 1 thing. If a mob is slighty off the ground(drake or whatever) it wont use any spells. Like the boss in Vortex Pinnacle. Can't complain about anything else

      1 more thing, is it possible to use it for let's say BH, or will it taunt the boss back?
       
      Last edited: Aug 15, 2011
    7. wulf

      wulf Community Developer

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      If you click on the class config you can turn off Use Taunt for both Party and Raid. by default its off for raid so it will not taunt, leaving you in control =)

      I fixed the distance problem (v1.2 posted), you have to be in melee range (See attached Image) and it will work fine. Thanks for finding this bug! (I set the max melee range to less than 8 as I didn't want it to spam the logs with melee attempts that were not in range)

      Code:
      === Distance to target: 7.94341087341309
      === Spell cast: Death Strike
       

      Attached Files:

      Last edited: Aug 15, 2011
    8. quel

      quel Member

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      Thanks alot of the quick update!, once again awsome CC mate. Please keep it maintained and i will be happy :>..
       
    9. amputations

      amputations Active Member

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      How's the frost specc doing in this? Or is it working at all? Keep up the good work! +rep
       
    10. wulf

      wulf Community Developer

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      Thanks amputations, just about to implement the frost!
      Most of the core stuff is in, minus rotations & cooldowns, I just wanted to be happy with the Blood side of it before I moved onto frost.
      Getting excited for big numbers with frost! <rubs hands>
       
    11. amputations

      amputations Active Member

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      Ooohoho *rubbing my hands as well* Im so psyched to try it out, im 83 on my dk 305ilvl atm and he's eager for it :D
       
    12. yipsilonn

      yipsilonn Member

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      OMG! Now i need to play back to Wow! thanks man! really need this CC.!
       
    13. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Just one note:

      I wont attack mobs that fly. :)
      Got problems with the following heroic bosses:
      Slabhide (while Air Phase) - Stonecore
      Altairus (Only 10% of all attacks are done) - Vortex
      Ozumat (Wont fight at all @ Ozumat) Throne of the Tides
       
    14. imdasandman

      imdasandman Active Member

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      A quick heads up on frost build since most dk cc mess this up.

      When using raise dead(ghoul) have the cc check for the character having pillars of frost buff.(this makes the ghoul stronger).
      All the other cc's have it to where the ghoul pops as soon as it is off cd and I always have to disable the cc from using pillar of frost and raise dead.

      Looking forward to it :p
       
    15. wulf

      wulf Community Developer

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      v1.5 Released

      @handnavi Thanks for testing it out in those instances your feed back is awesome, I think I have corrected all melee/flying distance problem's once and for all. I ran a Throne of tides heroic and a stonecore. On Ozumat I was able to hit him a few times before he died (The group was OP) and in stoncore I could hit slabhide in the air with death strikes, etc..you can also stand just outside there round target circles, so I hope its fixed it.

      @imdasandman Thanks for the feedback, I will implement your suggestion and give credit as well, thank you for the tip.
       
    16. hbkx1

      hbkx1 Member

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      Maxed out my VP for the week already with the blood <3, awesome work and "tanking" is fun again haha, cant wait for the frost!
       
    17. amputations

      amputations Active Member

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      Great job! Awesome threathandling and great dps as well :)
       
    18. ossirian

      ossirian New Member

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      #

      I did not know this, i'll be changing my cc with this info.
       
    19. imdasandman

      imdasandman Active Member

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      K did a quick test on dummies on your frost setup....
      First off frost dps is stronger in unholy presence so please make an option for that if you want(don't have to I disabled force presence ad stayed in unholy anyways)
      Second, the CC is not using Frost strike(RP dump/primary spell)
      Third it is not using Obliterate.

      I cannot really test the CC(tested V 2.0) and I was only getting 7.6k dps over 2 mil dmg test on a training dummy in both no movement combat bot and lazy raider.
       
    20. wulf

      wulf Community Developer

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      @imdasandman
      - I always load Kickazz006 Kill Target Dummy Profile when i hit the dummy. Can you try that, as everything is working for me perfectly.
      - It Always selects Unholy Presence, it will never choose frost. I have not updated the Label on the GUI to say Unholy presence.

      I am at work at the moment but will be happy to post stats on target dummy with it using the Full range of spells when i get home. I also ran ZA this morning and I had to stop the bot a few times as the tank was poorly geared and couldnt hold threat..like I said it was a wrecking machine!
       
      Last edited: Aug 18, 2011

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