Going to try and keep this thread updated regarding what I am currently working on. Current plans: cutscene skipping aethernet support and a built in travel tag some api for chocobo racing (stamina, currnetitem, and status) triple triad? Whats not happening: Anything PVP our movement logic is not unique enough that users would not get banned from player reports. Combined this with how long queues are and how much work it takes to get anything done with the ui would make working inside the battlegrounds incredibly hard. Done: Crafting Orderbot Enhancements: -Need to add tags so we can start working on beast tribe dailies and pave the way for leve quests See how different the Chinese version is. Kupo Cleanup: -Kupo hasn't been touched very much since launch and there is a lot of code duplication that needs to be resolved. Orderbot Enhancements: -Need to add tags for gathering -Need to add tags for unspoiled node harvesting
Ahhh, I would love to see a hunt log bot, would help with leveling a secondary class without doing the same thing as everyone else, the more variety we have the better right?
Honestly there seems to be very little returns on this, you could just get to 50 and do all your hunting logs in less than an hour and a half, and coding for something that only has returns once and takes a relatively short of time to manually do seems like it isn't worth it at all. Plus you can already do this with a properly configured OrderBot Profile, but if you already did the work and went there to place GrindAreas, you might as well just kill the monsters and not make the profile anymore.
Would be nice for the community to have sets of profiles for the hunting log. I don't think it would take that much work to expose a simple check to see what hunting logs have been completed. But in the OP I was talking about the new hunting board feature.
You could even go for something like "When player kills X amount of Y monsters end thread and move to the next one"
Good to know unspoiled nodes and daily quests are in the works. Are there any plans for the crafting bot?
How about animus books? Some of them make you kill 10 monsters, or kill a specific fate. It would save a lot of time and I think it would be a good reason for customers to buy the bot too.
That is technically already implemented in the bot, you just need someone to write the profile for it.
Theres a bunch of things that need to come together to make repair happen. I'd like repair to be a global thing, so I need to sift through the data and see if they store npc's that have repair cabability. Then I need to reverse how to interact with their menus and selecting items. Then need to reverse clicking the buttons for the actual repair screen.
Would it be helpful if someone were to compile a list of all the possible repair merchants and give the following information: ZoneId: Location: (x,y,z) Type: Merchant and Mender or just Mender Name: Order of Repair Button in UI Window: (ie: 1 for repairs at the top of the list, 2 for the second position, etc)
So it's kinda missing a few things I really want. I really don't mean to sound picky but would it be possible to code a teleport feature? Is there a plugin that could teleport the user to specific coordinates? I'm no expert leet coder by any means but maybe someone has already made this or starting to? Could make a plugin or botbase that would sign up a group (a bot party of 4) and have each bot instance accept the dungeon invite then just teleport around the dungeon killing bosses. Rinse and repeat. Profit.
Alright, I guess I'll have to go to other competitors that offer this feature. I really enjoy buddy products so I thought I'd ask. IMHO, it's kinda funny that when it comes to hacking you have morals, but botting? naw, let's bot all day 24/7.
There is an option to repair your own gear also if you have the items and the crafting skills leveled up.