• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Dungeonbot

    Discussion in 'Rebornbuddy Forum' started by Aressandoro, Oct 27, 2014.

    1. Aressandoro

      Aressandoro Member

      Joined:
      Jan 8, 2011
      Messages:
      193
      Likes Received:
      1
      Trophy Points:
      18
      Is that in the to-do list? Or it will never be implemented?
       
    2. kagamihiiragi17

      kagamihiiragi17 Community Developer

      Joined:
      Jun 24, 2014
      Messages:
      873
      Likes Received:
      25
      Trophy Points:
      0
      I'm sure it will happen eventually, but I'm also sure there are other things to do first. Before dungeons can even be thought about the bot needs to be able to dodge attacks, and I'm sure that's no small undertaking. I'm sure there are other priorities as well, but I don't want to speak for Mastahg. I would just say be patient, it will happen eventually.
       
    3. kaihaider

      kaihaider Community Developer

      Joined:
      May 18, 2010
      Messages:
      1,325
      Likes Received:
      5
      Trophy Points:
      38
      Is there a way to check what your target is casting? me.TargetCharacter.CastingSpellId maybe? If you have that and you override combat movement with a cr/plugin then ghetto manual database dodging should be possible. Could also check to see if you have an aura while you're standing in the danger zone :p but that would be way to convenient >_>

      Even after the required api is implemented for a dungeon bot, the dungeon bot it's self will still be quite an undertaking for the community developers.
       
      Last edited: Oct 27, 2014

    Share This Page