Trinity\Combat\Abilities\CrusaderCombat.cs Code: if (CanCast(SNOPower.X1_Crusader_LawsOfValor2) && (TargetUtil.EliteOrTrashInRange(16f) || TargetUtil.AnyMobsInRange(15f, 5))) { return new TrinityPower(SNOPower.X1_Crusader_LawsOfValor2); } 改成 Code: if (CanCast(SNOPower.X1_Crusader_LawsOfValor2) && (TargetUtil.AnyMobsInRange(15f, 1))) { return new TrinityPower(SNOPower.X1_Crusader_LawsOfValor2); }