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  • Exile.cs branch

    Discussion in 'Archives' started by aujra1, Nov 4, 2013.

    1. aujra1

      aujra1 Member

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      I am editing the routine exile.cs personally to get all the abilities working as they would in main stay builds. Is this something people would like to be shared and if so what skills would you like to see changed and what functionality would you like to see added.

      Done
      Frenzy keeps 3 stacks up or is used as a single target dps on rare mobs and up
      Specters have a priority list that can be changed and will keep them raised following that priority list.
      Raise zombie and skeleton are working properly
      Poison arrow is used as a dot rather than just spammed

      To Do
      Get totem spells working better and get dual totem builds working
       
    2. SHJordan

      SHJordan Member

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    3. DeliciousCyanide

      DeliciousCyanide New Member

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      Would you mind posting the github or bitbucket links?

      I have already made a simple kitting function and improved on flask handling and added a health/mana logging function to improve the flask using system for intense moments.
       

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