I am editing the routine exile.cs personally to get all the abilities working as they would in main stay builds. Is this something people would like to be shared and if so what skills would you like to see changed and what functionality would you like to see added. Done Frenzy keeps 3 stacks up or is used as a single target dps on rare mobs and up Specters have a priority list that can be changed and will keep them raised following that priority list. Raise zombie and skeleton are working properly Poison arrow is used as a dot rather than just spammed To Do Get totem spells working better and get dual totem builds working
CI VP Claw+Shield Reave - Path of POE with lighting trap suport and Warlord mark cast would be great.
Would you mind posting the github or bitbucket links? I have already made a simple kitting function and improved on flask handling and added a health/mana logging function to improve the flask using system for intense moments.