you can open defaultroutine.cs and change behaviour from control to rush and int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon to 30 I found this in silverfish_hb.cs : but I don't know what it do you have it also in defaultroutine.cs : in silverfish/ai you have behaviourrush.cs and in this file is something like this : Meaby changing something in behaviourrush.cs will make bot think that enemy hero hp is very low and our is full forcing it to make face damage decissions