Mastahg, Sometimes, FateBot will automatically add a Fate to the BlackList because RB can't find a viable path to the Fate (for example, if you're doing Fates by Costa Del Sol, it will BlackList the Fates by WinePort's side of the map since it can't navigate to them). The problem I'm having is that it doesn't actually add them to the FatebotSettings.Instance.BlackListedFates collection. I currently have the following code to check if Fates are available so that I can start the Patrol portion of my Destiny Plugin. Code: private static bool FatesAreAvailable() { var activeFates = FateManager.ActiveFates.Where( x => x.Level >= (Core.Me.ClassLevel - Settings.Instance.MinLevel) && x.Level <= (Core.Me.ClassLevel + Settings.Instance.MaxLevel) && !FatebotSettings.Instance.BlackListedFates.Contains(x.Name) ).ToList(); var monsterSlayingFates = new List<FateData>(); var bossFates = new List<FateData>(); var escortFates = new List<FateData>(); if (Settings.Instance.MonsterSlayingEnabled) { monsterSlayingFates = activeFates.Where(x => x.IsValid && x.Icon == FateIconType.Battle).ToList(); } if (Settings.Instance.BossEnabled) { bossFates = activeFates.Where( x => x.IsValid && x.Icon == FateIconType.Boss && x.Progress >= Settings.Instance.BossPercentRequired).ToList(); } if (Settings.Instance.EscortEnabled) { escortFates = activeFates.Where( x => x.IsValid && (x.Icon == FateIconType.ProtectNPC || x.Icon == FateIconType.ProtectNPC2)) .ToList(); } var availableFates = monsterSlayingFates.Union(bossFates.Union(escortFates)); return availableFates.Any(); } Can you tell me where I can look for the Fates that FateBot auto-blacklists so that I can get the above code to consider them as well when checking if Fates are available.
We don't add temporary blacklists to the permanent settings file. Stored in the global blacklist class. Blacklist.Contains(fate.Id, BlacklistFlags.Node)