FelMaster - Hunter CC No longer continued Go to: http://www.thebuddyforum.com/honorbuddy-forum/classes/hunter/40594-lazyraider-bowman-marksman-survivalist.html for the hunter CC I'm currently working on.
Wanted to use this cc for raiding, but >90% on heroic 25man bosses takes some time. Are you planning to make a config? No critisiztmeareahr(whatevs.) but just wondering
You can disable that. Also there are some issues with calling pet when he is dead, either it bugs out when he is dead, or it bugs out when he's been dismissed, annoying bug... I'll look into it tomorrow.
There's a bug with calling pets and I can't fix it so I'm just gonna remove all pet thingies, so no more calling pet or mending pet. Posting new version soon, which more or less just has less features, I took off some useless crap.
New version is up. Version 1.2: Removed placing all traps, useless and time consuming. Removed calling pet, it was buggy and couldn't be fixed. Disengage is now disabled by default, you may enable it if you wish. Added Lifeblood, enable this if you have herbalism. CC now makes sure you have a target before it tries to cast anything, so it won't try to spam stuff when you don't have a target, unfortunately it still does this for Rapid Fire and Lifeblood, I'm looking into it. Rapid Fire is now used when target is level 77 or higher, or has over 1 million health. Arcane shot shoots with slightly less focus, allowing it to use it more.
In the intitial, here's the Felhunters Version of Survival and Beastmastery specced hunters. Read above for info regarding what it does i've done this very quickly feedback would be welcome. Falldown, feel free to add these to the initial post, edit any recent chqanged you done into them and release as a bundle mate.
Giving it a shot thanks! EDIT: Dosent face target (that might be included in the no movment, not sure) Slow starting once target is targeted - using the beast
it starts when it enters combat, you can simply start it quicker by starting auto attack or right clicking the mob you want to attack
Awesome job with the beast and survival I'll be testing them out today, making sure there aren't any bugs and then editing accordingly if needed, I'll add them to the main post after that, also I'll try to see if it's possible to make them into one
Great job with this guys!!! Only thing I am noticing consistently is that serpent sting will fall off, im 370 hunter and its not from lack of haste just ann fyi, maybe chimera shot is on a lower priority? =)
With marksman? I've already reorganized the layout and I have beast and survival all updated. There are some things I'm still gonna tinker with but expect a release later today for all 3. I'll have a look at serpent sting.
great work, I noticed I cant move items in my bags or move spell in the action bars, because it will deselect it as soon as I click it, it only happens when in combat tho. Is that normal? tyvm
this is normal, it is because the next spell is being queued, thus it is acting as if you cast a spell after handling an object within wow.
Yeah sorry it is for Marksman, its a tiny thing but since I know it's there I keep an eye on it, no big deal to hit one button lol =)...Im loving ur cc though!!
its because of the cast time off aimed shot, if you look at recount youll see that aimed shot is very high up the damage list, it is hard casting it and as a result of this it is missing chimera shot. i edited out all references to aimed shot and readiness and rapid fire as i saw the CC cast rapid fire, and then pop readiness right away so ill just do that part my self it resulted in a 2k dps increase by casting aimed shot myself
Hello, I'm doing BWD right now and I'm noticing a slight lag when in combat ... did anyone else noticed it? Also, on Chimareon, ur health is pretty much 1 for the whole fight, CC keeps spamming FD and Deterrence ... id love if there was a way to turn FD and Det off. Another thing I noticed is when I try to use a spell by myself, I have to spam click it, because the bot keeps "overwriting" the queue ... Other than that, great job.
If you read the thread you'd probably know it's easy to disable features. What comes to the CC spamming stuff so it's hard to use something yourself, not sure if I can do anything about that. Edit: Version 1.3 is up. I tried to make it so that it doesnt try to spam cast / queque anything whilst you are still casting (therefore allowing you to cast yourself much easier) but that caused relatively long wait times between casts and caused DPS to drop 1-2k, which is unacceptable. But I hopefully "fixed" or improved it not casting FD or Deterrence when your health is 1, (actually below 1 percent). Serpent sting shouldn't fall off quite as much either now. Test it out, let me know if you can think of any ways to improve
was this on a target dummy? as thier hp is always above 90% hence the hard casting aimed shot. i think you'll find on an actual boss the ss should not drop off