• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Fight at Joe's - 2.0

    Discussion in 'Buddy Wing Forum' started by adude, Apr 29, 2013.

    Thread Status:
    Not open for further replies.
    1. adude

      adude New Member

      Joined:
      Feb 2, 2013
      Messages:
      259
      Likes Received:
      1
      Trophy Points:
      0
      Adude Fights Combat Routine UPDATED 6/09/13

      This is the official Adude Fights Combat Routine Thread

      You'll always find the latest Version HERE.
      (Take a look here, if you don't know how to use SVN)


      What is Adude Fights?
      Adude Fights Combat Routine is a Collection of Custom Classes for BuddyWing which work as good for questing as for raiding/pvp.
      Adude Fights Combat Routine is aimed to be a community project, much like WingIt is for BuddyWing. It is aimed to be a CC that works for all classes, with all specs.

      There is no such thing as a


      This Self Automated Combat Routine Designed for Farming/Leveling your character from Level 1 to 55!

      You will have to move the bot fro planet to planet no matter what any other posts on this forum may say




      If you'd like to contribute improvements/errors ...
      ... then please create a post which contains:
      Class, Level, Spec, Improvements, Errors

      Special Thanks for contributing
      WingIt - Team
      Joe
      Jests
      xtreme3881
      aquintus
      jnp
      walter



      SUPPORTED CLASSES




      Tested and Working!
      Working but needs Testing!
      Currently not Implemented!



      Imperial Classes:

      Basic Class: Inquisitor

      Advance Class: Sith Sorcerer
      1.Corruption
      2.Lightning
      3.Madness

      Advance Class: Sith Assassin
      1.Darkness
      2.Deception
      3.Madness

      Basic Class: Warrior

      Advance Class: Juggernaut
      1.Immortal
      2.Vengeance
      3.Rage

      Advance Class: Marauder
      1.Annihilation
      2.Carnage
      3.Rage

      Basic Class: Agent

      Advance Class: Operative
      1. Medicine
      2.Concealment
      3. Lethality

      Advance Class: Sniper
      1. Marksmanship
      2.Engineering
      3.Lethality

      Basic Class: Bounty Hunter

      Advance Class: Mercenary
      1.Bodyguard
      2.Arsenal
      3.Pyrotech

      Advance Class: Powertech
      1.Shield Tech
      2.Advanced Prototype
      3.Pyrotech

      Republic Classes:

      Basic Class: Consular

      Advance Class: Sage
      1.Seer
      2.Telekinetics
      3.Balance

      Advance Class: Shadow
      1.Kinetic
      2.Infiltration
      3.Balance

      Basic Class: Knight

      Advance Class: Guardian
      1.Defense
      2.Vigilance
      3.Focus

      Advance Class: Sentinel
      1.Watchman
      2.Combat
      3.Focus

      Basic Class: Smuggler

      Advance Class: Scoundrel
      1.Sawbones
      2.Scrapper
      3.Dirty Fighting

      Advance Class: Gunslinger
      1.Sharpshooter
      2.Saboteur
      3.Dirty Fighting

      Basic Class: Trooper

      Advance Class: Commando
      1.Combat Medic
      2.Gunnery
      3.Assault Specialist

      Advance Class: Vanguard
      1.Shield Specialist
      2.Tactics
      3.Assault Specialist
       
      Last edited: Jun 9, 2013
    2. walter

      walter Active Member

      Joined:
      Jun 25, 2012
      Messages:
      1,112
      Likes Received:
      10
      Trophy Points:
      38
      So no more recharge and reload? I will test when I'm home from work my self!
       
    3. adude

      adude New Member

      Joined:
      Feb 2, 2013
      Messages:
      259
      Likes Received:
      1
      Trophy Points:
      0

      what do you mean? was something else broken i just added Arsenal.cs that all atm also i ma thinking about adding in the reden ability but i cant find it... i can fine the default one that just regens the whole 15 seconds but the one that stops regen once health is 100% i cant see.
       
    4. Sunriz3D

      Sunriz3D New Member

      Joined:
      Dec 31, 2011
      Messages:
      34
      Likes Received:
      0
      Trophy Points:
      0
      Gonna test this on my sith sorcerer !

      edit : first error :p

      Code:
      Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
      Compiler Error:\Routines\DefaultCombat\Routines\Joes\Arsenal.cs(20,25) : error CS0101: L'espace de noms 'DefaultCombat.Routines' contient d?j? une d?finition de 'MercenaryArsenal'
      Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
      Routines were reloaded. New routine list:
      Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
         ? Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
         ? Buddywing.MainWindow.DoInitialization()
       
    5. adude

      adude New Member

      Joined:
      Feb 2, 2013
      Messages:
      259
      Likes Received:
      1
      Trophy Points:
      0

      yea i think i fixed this error please try DefaultCombat-V2.rar
       
    6. Phay

      Phay New Member

      Joined:
      Aug 5, 2012
      Messages:
      360
      Likes Received:
      1
      Trophy Points:
      0
      Looking forward to testing it. Mind adding a list to the first post as to what class/spec is supported? Or anything you need help testing
       
    7. Jests

      Jests New Member

      Joined:
      Feb 13, 2013
      Messages:
      488
      Likes Received:
      1
      Trophy Points:
      0
      How did you fix the bounty hunter file errors? Can it be done for Commandos? I'm totally stumped on trying to get this fudger to move. I'd be happy to write a routine for Commando Gunnery if you can get this little bastard to move >.<
       
    8. adude

      adude New Member

      Joined:
      Feb 2, 2013
      Messages:
      259
      Likes Received:
      1
      Trophy Points:
      0
      tomorrow i will take a look at it and get it to work i ma tired now i have been reading Joe's code for along time now.. but i promise i will get it to work tomorrow ... IF i live that long. "Tomorrow is promised to no man"
       
    9. Jests

      Jests New Member

      Joined:
      Feb 13, 2013
      Messages:
      488
      Likes Received:
      1
      Trophy Points:
      0
      Groovy, I'd love to help because I have the actual routine coding part down... but right now I'm getting very weird errors that I can't begin to understand. I'll keep an eye out tomorrow.

      Get some sleep!
       
    10. adude

      adude New Member

      Joined:
      Feb 2, 2013
      Messages:
      259
      Likes Received:
      1
      Trophy Points:
      0
      well i added the trooper stuff and i think i fixed the bugs but i wont be sure until i get home to test it out..... or one you test it for me.
       
    11. Jests

      Jests New Member

      Joined:
      Feb 13, 2013
      Messages:
      488
      Likes Received:
      1
      Trophy Points:
      0
      I can't test it either I'm at work :( I'll be on my lunch break in 3 hours though, I'll give'er a shot and let you know.
       
    12. adude

      adude New Member

      Joined:
      Feb 2, 2013
      Messages:
      259
      Likes Received:
      1
      Trophy Points:
      0
      ok cool.... did anyone add anything to this thing they want to give me to implement?
       
    13. Jests

      Jests New Member

      Joined:
      Feb 13, 2013
      Messages:
      488
      Likes Received:
      1
      Trophy Points:
      0
      Have you adjusted any of the operative profiles yet? Because those are kind of craptacular because they sit in cover and use terrible abilities. If you like tonight when I get off work I can give you some of the profiles I've been working with.
       
    14. adude

      adude New Member

      Joined:
      Feb 2, 2013
      Messages:
      259
      Likes Received:
      1
      Trophy Points:
      0
      yea give them to me so i can update them... some other members on here said they would test the code and get back to me.... now either the code is like weed and they all got high and are now in lala land or they where lying :confused:
       
    15. Jests

      Jests New Member

      Joined:
      Feb 13, 2013
      Messages:
      488
      Likes Received:
      1
      Trophy Points:
      0
      Well, the bright side is if your code IS like weed then you've got a lucrative career as a coder ahead of you.
       
    16. strepie

      strepie New Member

      Joined:
      Jun 11, 2012
      Messages:
      290
      Likes Received:
      2
      Trophy Points:
      0
      LOL. Well, unless I did something weird...Compiler Error pointing to Trooper :p
      So, cannot test anything :)
       
    17. strepie

      strepie New Member

      Joined:
      Jun 11, 2012
      Messages:
      290
      Likes Received:
      2
      Trophy Points:
      0
      Sorry..should've pasted a log, but it is on another computer. Error ...blah blah/joes/TrooperBasic.cs(50,36) error CS1026:)expected and next line....Trooperbasic.cs(50,36): error CS1002; expected..

      Methinks this thing expects just way too much...anyway :p
       
    18. adude

      adude New Member

      Joined:
      Feb 2, 2013
      Messages:
      259
      Likes Received:
      1
      Trophy Points:
      0

      yea i forgot a "," got to love coding... see what it says now
       
    19. adude

      adude New Member

      Joined:
      Feb 2, 2013
      Messages:
      259
      Likes Received:
      1
      Trophy Points:
      0
      Once i get home i am going to start working on adding med-packs to the rolls so that they are used once health is at 30% below is the code if yall want to talk about it.

      PHP:
       if (HP <= 30UseMedPackInInventory();

      private static 
      DateTime datLMPU DateTime.Now// Last Medpack Used - 2-minute restriction
      public static void UseMedPackInInventory()
      {
      if (
      DateTime.Now.Subtract(datLMPU).TotalSeconds 120) return;

      foreach (var 
      o in BuddyTor.Me.InventoryEquipment)
      {
      if (
      o.Name.Contains("Medpac"))
      //if (o.IsUsable)
      o.Use(); o.Interact(); datLMPU DateTime.Now; return; }
      }
      }

       
    20. strepie

      strepie New Member

      Joined:
      Jun 11, 2012
      Messages:
      290
      Likes Received:
      2
      Trophy Points:
      0
      It seems very content..er...happy now :p I am testing atm on a lvl 11 trooper running Kick's profile, and it seems great so far. Will test on a lvl 50 later this evening. Thanks sooo much AGAIN
       
    Thread Status:
    Not open for further replies.

    Share This Page