Fixed by Natfoth July 17 2012 Azurmyst, Draenei Island, Crashsite <Hotspot X="-4057.164" Y="-13714.9" Z="73.02123" /> the Toon tries to reach Taerix from the other site of the cage and gets stuck on the crystal between cage and tent Azuremyst Isle, Crashsite <Hotspot X="-4183.64" Y="-13730.72" Z="73.92072" /> , HB gets stuck on the tent of Technician Zhanaa when trying to get to Aldaar , coming from inside the building. <Hotspot X="-10388.67" Y="1158.333" Z="71.80151" /> Snotz Landing in Uldum, the hill is too steep to walk up, hb is still trying to do so. Bridge in Stormwind at <-8715.569, 729.6124, 101.8377> , my human mage gets caught in the bridge and a pillar, when trying to get around the corners at both ends. <Hotspot X="-8005.222" Y="-5199.65" Z="0.9683412" /> , tanaris , bot gets stuck on the corner of the hut (female bloodelf)
Kick's Mesh issues: Eastern Kingdoms: dragonmaw port (twilight highlands) has tons of nav issues with the little huts i'm having to MyCTM every time i need to get in / out Kalimdor: Fixed by Natfoth July 20 2012Elevator in Org at <Hotspot X="1751.09" Y="-4387.636" Z="109.6078" /> has issues going down (thats the wait at xyz point at the top) Fixed by Natfoth July 20 2012 - <Hotspot X="267.8257" Y="-4701.454" Z="17.76743" /> razor hill (durator ... orc / troll area) in the hut w/ huntard trainer in it... the bot tries to go up the steps and falls a lot back down, then stuck maneuvers and logs out; just a simple re-mesh, maybe replace the tiles? Fixed by Natfoth July 20 2012 - also in razor hill - the gameobjects need to be dumped, also the spikes right outside of town need to have the tiles under them blacklisted so we don't keep running into them Fixed by Natfoth July 20 2012 - Orgrimmar - in cleft of shadows, those stupid braziers need to be re-dumped (cleft of shadows = area w/ the portals, underground) Fixed by Natfoth July 20 2012 - Mulgore (tauren start area) - <Hotspot X="-3010.295" Y="-461.2244" Z="44.95129" /> - the mesh under the spikes need to be blacklisted Fixed by Natfoth July 20 2012 - Ashenvale at Silverwind Refuge [4:46:54 PM:158] Could not generate full path from {2086.379, -1180.019, 101.694} to {2128.631, -1189.938, 100.2581} (time used: 0 milliseconds) [4:51:46 PM:054] Unloading tiles! [4:51:46 PM:059] Loading Kalimdor_34_28 [4:51:46 PM:214] Loading Kalimdor_34_27 It can't reach some of the npc's inside; i'm having to CTM in / out and sometimes that bugs out, too BC: Fixed by Natfoth July 20 2012 [3:56:02 PM:420] Could not generate path from {-2314.017, 3130.775, 12.02459} to {-2351.791, 3322.234, -1.810038} (time used: 0 milliseconds) @ FindStartPoly this little area in terrokar forest needs to be meshed Code: [3:53:30 PM:300] Downloaded tilemap Expansion01 [3:53:30 PM:347] Changed tilemap to Expansion01, Tiled: True [3:56:01 PM:289] Loading Expansion01_26_36 [3:56:01 PM:619] Loading Expansion01_25_36 [3:56:01 PM:916] Could not generate path from {-2314.017, 3130.775, 12.02459} to {-2351.791, 3322.234, -1.810038} (time used: 2 milliseconds) @ FindStartPoly [3:56:02 PM:420] Could not generate path from {-2314.017, 3130.775, 12.02459} to {-2351.791, 3322.234, -1.810038} (time used: 0 milliseconds) @ FindStartPoly Fixed by Natfoth July 20 2012 Hellfire - the big blacksmith forge thing needs to be blacklisted in Zeth'Gor (SE Hellfire) <Blackspot X="-903.5316" Y="1966.419" Z="67.00571" Radius="12.91887" /> [4:09:16 PM:135] Loading Expansion01_28_33 [4:09:16 PM:305] Loading Expansion01_28_34 ** all of the gameobjects in this general area (100 yards or so) need to be thoroughly meshed - as there's lots of crap that you can get stuck on and out of LOS! Fixed by Natfoth July 20 2012 This area of NPC's is a huge pita (in hellfire) - it also needs to be thoroughly meshed: <Hotspot X="-1327.279" Y="2366.953" Z="88.9551" /> [4:27:20 PM:821] Loading Expansion01_27_34 [4:27:20 PM:899] Loading Expansion01_27_33 LK: Fixed by Natfoth July 20 2012 - In new hearthglen (dragonblight) at exactly <RunTo X="2826.991" Y="-460.873" Z="153.4068" /> there is a bell rope - it's all meshed except for the ramp and the platform so i can't get up there Fixed by Natfoth July 20 2012 - Loading Northrend_32_26 mailbox in venomspite needs to be blacklisted <Blackspot X="3224.98" Y="-690.8623" Z="167.1463" Radius="1.754424" /> - The elevators in borean need to be fixed (ally and horde). ally doesn't work (needs to be added to mesh - currently i'm using a usetransport behavior), and the horde one you constantly fall down it or won't get on... or will get on and then run off like a tard Ally Elevator @ Fizzcrank Airstrip (Borean) - It keeps wanting to flush timed movement Code: [URL="http://pastie.org/3863150"]#3863150 - Pastie[/URL] Horde Elevator @ Warsong Hold - The coords on the bottom platform are wrong, top works fine Code: [URL="http://pastie.org/3863111"]#3863111 - Pastie[/URL] Fixed by Natfoth July 21 2012 - Icemist village (West Dragonblight) has a few mesh issues (above AN / OK ) <RunTo X="3988.571" Y="2157.845" Z="144.8314" /> <Hotspot X="4115.404" Y="2125.993" Z="159.0768" /> LK @ Dragonblight (Icemist Village - west of agmar's hammer) has a little hut that I get stuck in while doing a quest... i can't CTM out of it because it's one of the 3 place this mob can be Code: [7:40:04 AM:024] Loading Northrend_28_22 [7:40:04 AM:137] Could not generate full path from {4075.854, 2162.378, 151.2169} to {4114.66, 2126.055, 159.0769} (time used: 1.621 seconds) [7:40:09 AM:076] Could not generate full path from {4101.658, 2140.212, 161.1948} to {4114.66, 2126.055, 159.0769} (time used: 17 milliseconds) [7:40:24 AM:592] Could not generate full path from {4113.714, 2126.681, 159.0765} to {4112.299, 2288.351, 154.7233} (time used: 0 milliseconds) [7:40:44 AM:214] Could not generate full path from {4114.505, 2127.559, 159.0766} to {4081.467, 2162.797, 152.2235} (time used: 0 milliseconds) [7:49:33 AM:004] Changed tilemap to Northrend, Tiled: True [7:50:06 AM:477] Loading Northrend_27_24 [7:52:49 AM:772] Loading Northrend_28_24 Fixed by Natfoth July 21 2012 Also same village... <Hotspot X="3952.772" Y="2229.519" Z="156.8486" /> a little ramp that the bot likes to spin around in circles on (check all of the ramps in that central long building please) Fixed by Natfoth July 21 2012 - Talramas in borean tundra needs to be thoroughly re-meshed <RunTo X="4407.652" Y="4549.452" Z="25.45111" /> Fixed by Natfoth July 21 2012 - <Hotspot X="5474.799" Y="4620.52" Z="-142.2529" /> in sholazar basin - this bridge at the end ... the bot goes to the end, stops, turns around and walks around the bridge and loses the escort he's following - <Blackspot X="1380.144" Y="-3167.883" Z="162.8093" Radius="20" /> westguard keep - howling fjord the bot wants to run around in circles here for some reason (no combat at all). it goes from the doorway to doorway and that's it (This Post has Pictures) >> Lava in general - we need to blacklist all lava in Searing Gorge, Burning Steppes, Shadowmoon Valley; I constantly get various QQ's about it
Fixed by Natfoth July 17 2012 There's an issue in Howling Fjords, around X="1381.557" Y="-3171.881" Z="162.8088" (Westguard Keep). The bot keeps moving between the two doors in the keep, never finding his way out. I'm assuming this is a mesh issue as the profile doesn't force the bot to walk there. Screenshots of the map and the location are included.
[Stuckpoints] Swamp of Sorrows Fixed by Natfoth July 17 2012 Hello, Here is 1 of many places the bot wants go to trough, for whatever reason. Lots of space around, the hoop is blacklisted in the profile, but still it wants to go trough it. The only thing fitting trough it is a kitty druid (and even that one runs into the hoop's side, root's sides and bridge sides). Same goes for all tree roots in and at the watersides and the lower bridges (it wants to go underneath because there's 20 cm of space ) Example of point where it get's stuck (with coords and screenie). Location approximately: Code: X="-10142.57" Y="-3017.799" Z="19.80133"
Fixed by Natfoth July 17 2012 [18:29:39:869] Could not generate full path from {361.2297, 7996.275, 24.52388} to {305.6667, 7941, 105.2526} (time used: 1.42 seconds) <Hotspot X="361.2297" Y="7996.275" Z="24.52388" /> keeps running into the shroom, when it tries to unstuck, it just runs back into the path and right into it again, it do not try any other routes around it
Fixed by Natfoth July 17 2012 Borean Tundra Around <Hotspot X="2617.121" Y="6119.751" Z="45.34034" /> Falls into the Hole and cant navigate
Fixed by Natfoth July 17 2012 botosan, a new bgbot is in the works, it should mitigate this kind of stuff. so far i have an issue with the draenei starting area, the tent on the crashsite landing almost makes the unstuck mechanic worthless. It took quite some time for my shaman to find a way out of there, or past the tent, depending on which direction he came from.
The Horde Portal Room in Twilight Highlands. Cows get stuck there sometimes. <Hotspot X="-4032.173" Y="-6321.052" Z="38.69216" /> Tile Azeroth 43 39 fixed by Kick July 22
Fixed by Natfoth July 19 2012 Trying to run through the tent no matter what. [15:14:23:120] Loading Kalimdor_38_24 [15:14:23:206] Loading Kalimdor_38_23 [15:17:16:593] [STUCK] Got stuck at <4190.208, -3438.008, 1016.598> on map 1
Fixed by Natfoth July 19 2012 Its not possible to let Toon alone go into the Leather/Skinning Trainer House. Always get Stuck there from left and right side. Try this with a Tauren!
Fixed by Natfoth July 19 2012 Bot (male belf) gets stuck while trying to reach Doras (flight master in Orgri) bot moves to the wall and stops [23:15:02:691] Could not generate full path from {1863.714, -4292.693, 23.7948} to {1798.27, -4363.27, 102.848} (time used: 14 milliseconds) Posistion <1744.635, -4338.969, 53.60781>
Fixed by Natfoth July 19 2012 Bot has to use autostuck behaviour to get around this corner coming out of the building. Pathing appears to be too close to the corner when coming out of the building. <Hotspot X="-10661.65" Y="1094.651" Z="23.51436" /> As a heads-up the doorway right beside the corner the bot also got stuck when pathing into the building. <Hotspot X="-10668.55" Y="1093.894" Z="25.2143" /> Here's the recent loads: Loading Kalimdor_30_52 Loading Kalimdor_30_51 Loading Kalimdor_29_52 Loading Kalimdor_29_51
Fixed by Natfoth July 20 2012 Alterac Valley This Corner is deadly for all big Toons, mostly you get stuck there. needs to be blacklisted or remeshed! Mod: I had tum add xyz's, ty tum Left - <Hotspot X="43.93599" Y="-401.2272" Z="47.38099" /> Right - <Hotspot X="28.88796" Y="-408.6875" Z="47.31538" /> infront - <Hotspot X="33.34071" Y="-397.264" Z="45.85802" /> <Blackspot X="36.76793" Y="-403.9952" Z="46.97765" Radius="7.683955" />
Fixed by Natfoth July 20 2012 This. One of the NPCs inside the house: Code: <Vendor Name="Jillian Tanner" Entry="5565" Type="Repair" X="-8722.868" Y="479.3223" Z="98.61378" /> More coords, buggy location are in bold: Tile #: Code: [13:58:51:211] Loading Azeroth_31_48
I'm running Kick's Alliance 1-60 questing profile and it gets indefinitely stuck running into a fence (coordinates 50,37) in Redridge Mountains. I've encountered this bug on both of my Alliance toons. Code: <Hotspot X="9156.504" Y="-2776.716" Z="88.96205" /> <!-- stupid fence --> Code: [4:10:55 AM:085] Loading Azeroth_36_49 [4:11:32 AM:215] Loading Azeroth_35_49 [4:11:32 AM:366] Loading Azeroth_36_48 [4:15:22 AM:816] Loading Azeroth_37_49 [4:16:05 AM:348] Loading Azeroth_36_49 [4:18:27 AM:046] Loading Azeroth_37_49 [4:18:27 AM:234] Loading Azeroth_36_48 [4:19:36 AM:526] Loading Azeroth_37_49 My quest log contains the following: Breaking Out is Hard to Do (Completed) His Heart Must Be In It Render's Army Surveying Equipment When I noticed it was stuck I pressed Q (strafe left) to get it off the fence. My toon then runs into the giant pack of mobs inside the fence and gets killed. At this point I stopped the bot. When this happened to my other toon I let the bot run and my toon kept rezzing and running back into the pack of mobs and dying. Here are screenshots and my most recent log (had to cut out some code near the top to get it under 1mb, let me know if you need the full file). Note that Messner appeared only after I manually ran back in to take screenshots and turned in Breaking Out is Hard to Do, thus why he's following me in the screenshots. View attachment 38030 Redridge - Alther's Mill - Thoroughly remeshed tile Azeroth 37 49 - it looks much better now, but it won't manually avoid the dogs. I'll look into a little more later <RunTo X="-9117.907" Y="-2751.202" Z="93.00709" />
Fixed by Natfoth July 20 2012 the inner spire kalimdor_39_24 Kalimdor_38_23 Kalimdor_38_24 Location 4085.262,-2995.203,574.1741 stuck into a ledge, didnt try to back out and go around
Fixed by Natfoth July 20 2012 Special Note: I could not just Blacklist an entire ramp, however I did greatly lower its priority so it should take the path you want. Winterspring, Kalimdor <Hotspot X="6265.869" Y="-4096.365" Z="709.6074" /> The bot doesn't like to go up the ramp and gets stuck that little corner (sometimes the bot gets hit by the stupid balls and loses its place, but nav should compensate for it) Code: [12:21:26 PM:908] Changed tilemap to Kalimdor, Tiled: True [12:21:29 PM:232] Loading Kalimdor_39_20 [12:21:29 PM:365] Loading Kalimdor_39_19 [12:21:29 PM:488] Loading Kalimdor_40_20 [12:21:29 PM:630] Successfully generated path from {6271.402, -4080.395, 708.2629} to {6380.999, -4154.278, 711.1474} in 265 milliseconds If you can actually just blacklist the ramp altogether that would be great - it can go around the ramp another way since you get punted off; as long as you can get to this guy: <Vendor Name="Shade of the Spiritspeaker" Entry="48678" Type="Repair" X="6188.417" Y="-4114.764" Z="746.8896" />