Can you please give me more information about this issue, can you give me another example of exactly what issues you are referring to. Because when the Hunter is aggroed by a mob its supposed to attack immediately. Disengage and Deterrence are being used, I see them used all the time. if the hunter does not have a target but the pet does it will use the pet's target. No log file?
When in a battleground, it will target a player send pet. After it sends the pet it will stand there watching the pet attack. Only after the person attacks the hunter will he start the dmg rotation. If another person attacks the hunter it will not target the additional attacker it will just stand there still targeting the original target. Although I have seen it after the original target attacks the hunter it will attack that target back until it is dead or the hunter is dead. On the occasion that the hunter is attacked by a second attacker it will attack the additional target once the original target is dead. Here is a longer log, not sure it will show anything more but hope it helps. View attachment 12-25-2010_2_00 PM 2416 Log.txt Also have noticed that if I start the auto attack manually it will start the dmg rotation.
Herp Same here. Don't have my log since I deleted them like a retard while I was uploading. But this happens to me to only in PvP. And I just figured out why my xp per hour was so low on my hunter. It was spamming trap launcher and getting a error when trying to do so. After turning that off I gained 50K+ xp a hour.... Also have noticed that if I start the auto attack manually it will start the dmg rotation.
Just another post confirming the PvP issues. It stands there while the pet attacks until you initiate combat or get attacked. Not good at all. If you run this with a debugger attached there are a few places where it throws an exception because of invalid objects (ex: Me.Pet.Target when Pet is null) and I believe that causes it to exit methods early. It could be related to that. It also seems to prefer to wait until raptor strike hits until it disengages. Ideally it should wing clip and immediately disengage, and if disengage is on cooldown it should try to backpedal while scatter shotting (or raptor strike if that is on CD). This applies to PvP and PvE.
So here is the PERFECT example of when I need log files to fix a problem and they are not provided! There are 3 bug reports relating to PVP and only 1 log file!
Sorry man, I know it is frustrating. You are doing a good job on the cc and the support, keep up the good work. I appreciated your looking time and efforts in looking into this matter.
Thanks for the log file I will look over and see if I can find any similarities between this and the other one.
Happens as soon as I push the Configuration button [8:02:53 PM:729] Chose Fpsware Hunter(0.0.9) by Fpsware as your combat class! [8:02:53 PM:736] System.NullReferenceException: Object reference not set to an instance of an object. at qN.A(T A_0) at wS.A(T A_0, Yv A_1) at wS.A(T A_0) at wS.A(ISLMVirtualMachineParams A_0, En A_1) at wS.A(Byte[] A_0, ISLMVirtualMachineParams A_1, uF A_2) at ys.A(Assembly A_0, Byte[] A_1, ISLMVirtualMachineParams A_2) at ys.A(Assembly A_0, String A_1, ISLMVirtualMachineParams A_2) at Microsoft.Licensing.SLMRuntime.InternalSVMExecMethod(Assembly declaringAssembly, String SVMMethodId, ISLMVirtualMachineParams paramsReader) at Microsoft.Licensing.SLMRuntime.SVMExecMethod(Object obj, String SVMMethodId, Object[] args, Type[] genericTypeParams, Type[] genericMethodParams) at n.as(Object A_0, EventArgs A_1) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Loooooooooooooooooggggggggggggggggggggggg fileeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee? Seriously you expect me to tell you what is wrong with the CC with a report like that and there is no attach log file, really? Me: my car is broken Mechanic: can you be more specific? Me: No Mechanic: /Hangs up the phone
this profile dosnt supoort IB? This profile does not contain any profiles fitting the character! im getting
Logs Hi FPS - brilliant CC btw. I've been having the same PvP challenges as some of the others. Basically, the character doesn't engage any other players until the pet attacks, and sometimes not even then. I let the log run for a full bg (although I had to scale it back due to forum upload limits), so hopefully this will give you enough data. While I'm at it, I'll also put in a plug for the following future PvP enhancements: - Faster disengage - sometimes it triggers sometimes it doesn't - Silence, wyvern sting, and scatter shot utilisation - Deterrence utilisation - Multi-shot utilisation Keep up the good work m8. -rodpulse
Thats because it does not support Feed Pet. Your only option is to ignore pet happiness or cast Mend Pet (only if you have the glyph).
wel im not lvl 25 yet but it doesend use feed pet when he is sick if its not feeding the pet he would die quickly what u mean with mend pet glyph it wil only use mend pet and not feed pet how would he be happy then again?
Pet happiness does not effect the rate at which your pet takes damange, it only effects how much damaged your pet does. I will not implement a Feed Pet option. The only options you have (on the advanced tab) are Ignore (does nothing at all) and Glyph of Mend Pet (casts Mend Pet). Until you are level 25 and can get the glyph, just do nothing. The only thing that suffers is a little bit of pet damage loss.