Hey everyone. I'm introducing you to a simple Fury rotation since there wasn't one under here, besides Tuana.. with Tuana I got about 13k dps or the test dummy, with mine I got 17k using enyo. This test was done for 8mins, I know test dummies aren't the real deal, so I need testers.. this is built for a specic build and rotation from icy veins. I wanted to start programming and would like help from the community to make it better! I would like to thank Apoc for his sample Arms build because that is what I built off.. 1) this is a simple cc, download and create a folder called fury under your routines folder in hb 2) place fury.cs inside the fury folder just created this cc does not support -movement -charge -heroic leap - probably much more it does support - trinkets on cooldown! I would like implement this in the future, but again,I need help from the community! please post back with results and try and compare... The build is // fury build.... Warbringer... impending victory... furious strikes... dragon roar... mass spell reflection... bloodbath... ravager... If you forget, its also in the .cs file, just open with notepad... please give me constructive criticism, I would like to continue doing this! Also, if you download it and try it, report back!
I have made some modifications to your custom class and fixed Raging Blow, removed some junk in there for heroic leap and other stuff, and cleaned up big spaces and other things Have a warrior with [Enraged Regeneration] [Sudden Death] [Storm Bolt] so added those to test, seems to work alright, on target dummy i get around 45k burst damage when all cooldowns are popped, not sure on bosses really, can test i guess and report back Have a good day Fluffyhusky
Ran some blackrock earlier, had some problems with aoe,.... got raging blow fixed,.. tag was wrong... Me.CurrentTarget.HasAura supposed to be Me.HasAura.... Having some rage issues right now, i seem to run low on rage, gotta check and see if I have some of those rage conditions right... Since we have 120 rage and the code wants as a percentage I just calculated ie 90/120=75% Here are my fixes to my build. How does the burst compare to Tuanha?\ Also I fixed Raging Blow in order to use it conditionally instead of using CanCast, this way it can use raging blow if enraged and has 2 stacks. Wild Strike will be used as a dump with rage or used when bloodsurge is proc'd Code: bool RagingBlowDump { get { var rb = StyxWoW.Me.GetAuraByName("Raging Blow!"); if (rb != null) { // If we have more than 3 stacks, pop HS if (rb.StackCount >= 2 && StyxWoW.Me.HasAura("Enrage")) return true; // If it's about to drop, and we have at least 2 stacks, then pop HS. // If we have 1 stack, then a slam is better used here. if (rb.TimeLeft.TotalSeconds < 1.5 && rb.StackCount >= 1) return true; } return false; } } bool MeatCleaver { get { var mc = StyxWoW.Me.GetAuraByName("Meat Cleaver"); var rb = StyxWoW.Me.GetAuraByName("Raging Blow!"); if (mc != null && rb !=null) { // If we have more than 3 stacks, pop HS if (mc.StackCount >= 2) return true; // If it's about to drop, and we have at least 2 stacks, then pop HS. // If we have 1 stack, then a slam is better used here. if (rb.TimeLeft.TotalSeconds < 1 && mc.StackCount >= 1) return true; } return false; } } bool WildStrikeDump { get { var ws = StyxWoW.Me.GetAuraByName("Bloodsurge"); if (ws != null) { // If we have more than 3 stacks, pop HS if (ws.StackCount >= 1) return true; } if (StyxWoW.Me.RagePercent>=61 ) return true; return false; } }
Fluffy, pretty sure all the tags like Cast("Berserker Rage",ret=> !StyxWoW.Me.CurrentTarget.HasAura("Enrage")), Cast("Wild Strike", ret => StyxWoW.Me.CurrentTarget.HasAura("Bloodsurge")) Should be Cast("Berserker Rage",ret=> !StyxWoW.Me.HasAura("Enrage")), Cast("Wild Strike", ret => StyxWoW.Me.HasAura("Bloodsurge")) Someone please correct me if I'm wrong. Fluffy,,, Cleaned up the current target stuff.... deleted the method for bloodthirst.... deleted a lot of the ravager stuff that wasn't necessary.... cleaned up combat so can clearly see each section. Here you go.
For some reason it is not detecting .HasAura("Enrage") Ok I have not got this working using the spell id instead of the word... going to start from scratch adding one spell at a time to make sure it works properly.
I have downloaded every CS in this thread, they either do not work or are completely useless CS's. They do not have any form of class configure, I am not meaning to beat down anyone that worked on this.
Arms talent the state of the equipment under 4T18 whirlwind use too much, lead to mortal strike off anger,