Heyy guys hope I can get some help with my GB2 bot, after the patch honorbuddy doesnt seem to be working as smoothly. My mining routs sometimes have a one monster near a node and HB no longer kills them my character just stands there and dies. Not sure why it is doing this.... Any help would be greatly appreciated so I can start fully afking again. Below is copy of the HB syntax stuff. [1:58:26 PM:938] System.Threading.ThreadAbortException: Thread was being aborted. at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at (Object , Object[] ) at Styx.Logic.Targeting.#Dr(Delegate e, Object[] args) [1:58:26 PM:943] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.Targeting.#Dr(Delegate e, Object[] args) at Styx.Logic.Targeting.Pulse() [1:58:26 PM:948] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.Targeting.Pulse() at Styx.WoWPulsator.Pulse(PulseFlags flags) at Styx.Logic.BehaviorTree.TreeRoot.Tick() at Styx.Logic.BehaviorTree.TreeRoot.Run() [1:58:26 PM:948] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.BehaviorTree.TreeRoot.Run()
full log plz http://www.thebuddyforum.com/honorbuddy-forum/guides/9859-how-attach-your-hb-log-file-pictures.html
update your Hb to the latest version and use this CC http://www.thebuddyforum.com/honorbuddy-forum/classes/paladin/12708-fpsware-paladin.html