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  • @giles trinity 1.5.2.2 > 1.6.1

    Discussion in 'Archives' started by Lipie, Oct 6, 2012.

    1. Lipie

      Lipie Member

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      Hi

      So I mostly just love the adjustments you make to trinity but as off lately I've run into some trouble with the 1.6 and up...

      I'm a full out 2H barb with a little lifesteal , 60k hp, 8k armor , 800res. When I used 1.5.2.2 , he was a true beast, he doesn't die ever, ever, I mean , ever ;) He jumps into mobs, starts rending away like crazy and Furious charges to globes and to safety.

      In 1.6+ The rend seems to cancel sometimes(=dead inside a large group of monsters), he seems to not use it enough anymore to keep alive all the time(=dead). He doesnt use it while chasing goblins(=dead) + There is the issue of zigzagging like crazy trying to avoid damage at the border of a damage pool, while forgetting he is being hit by mobs... (He avoids the damage allright , but gets killed in the process ;))

      So for all them rend barbs out there I recommend you go back to 1.5.2.2. Something changed, no idea what exactly.

      Just wanted to point these things out. Eternally greatfull for this plugin ! I changed back to 1.5.2.2 and I've gone back from 8 deaths per hour to 0. yay. (If it had the unstuck possibilities of 1.6+ it would be the best version out there imo)
       
    2. GilesSmith

      GilesSmith New Member

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      The avoidance stuff is something I'll work on next, possibly. I am but one person, spending 12+ hours every single day of my free time doing this. I can only work on so many things at once, and lately has been the new XML stuff for profile-makers.

      I want to make avoidance a bit smarter. I think that's causing most of the issues people have with deaths.

      The other thing is the priorities - they can probably be removed now. Try removing the priorities for units like the succubus and other act 3 units from the priority list (near the top of the code, first few pages).
       
      Last edited: Oct 6, 2012
    3. Lipie

      Lipie Member

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      First things first, I'm absolutely not telling you to go and START WORKING on it now. I'm just pointing out some changes that made 2H rend barbs experience not as good as it was. Just a friendly heads up for future reference.

      Again, i'm just happy the way it is on this older version and I'll just wait patiently for next releases. Don't you dare hurry up ;) You're doing a fine job sir.
       
    4. Hardslam

      Hardslam New Member

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      Lipie, you can try this change in 1.6.1:

      find this line:

      Code:
      if (!bOOCBuff && !bCurrentlyAvoiding && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Rend)
      and replace it with

      Code:
      if (!bOOCBuff && !playerStatus.bIsIncapacitated && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Rend)
      This will allow Rend to be cast while avoidance is active, which for me has always reduced deaths significantly. It also adds a check to make sure the character isn't incapacitated, which probably should've been there anyway.

      This is a minor edit I always make on each version, if enough people like it perhaps it should be a permanent switch in Giles's plugin?
       
    5. Lipie

      Lipie Member

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      thanks hardslam, i'm gonna give this change a try :)

      Another thing I noticed (difference) , the older version does use a rend when surrounded while chasing goblins.
       
      Last edited: Oct 6, 2012
    6. cfong

      cfong New Member

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      i'm having problems keeping all my merges intact.

      anybody care to set up a git repo like siggarc has?
       
    7. Gary7

      Gary7 Banned

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      Whenever I play be hand (which is not much any more) when I run into a pack that has some particularly nasty affixes like molten/frozen/desecrator/arcane/jailer I will just kite them a bit. Not even a lot, fight them for a bit, and when they drop their affix backtrack like 50 feet and they will chase you. Maybe kiting would be a better strategy for avoidance then trying to dodge around the affix.
       
    8. Diabloguy69

      Diabloguy69 New Member

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      ahh i guess thats why lately ive found it better to turn off avoidance, i'll try that fix hardslam
       
    9. Lipie

      Lipie Member

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      Giles, no idea how you do it but 1.6.1.1 fixed every possible thing I mentioned ;) You deserve all the credit you can get. Amazing job! Thanks again.

      ps: My deaths went from sometimes 1 to absolute 0/hour
       
      Last edited: Oct 7, 2012

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