Gladiatore Arms/Fury/Prot Warrior CC (UPDATED) I have finally updated this... Kind of. First off, for credit due: cowdude created the spellcasting code, and I put it in with my death knight code and this code because it works so effing good. Sounds like he had a bit of a fit because I forgot to mention that I did this. So here it is. cowdude's spellcasting code is the shit, and his pm's are always full so I couldn't get proper permission to use his code. Still mostly a work in progress, but it is mostly done, just need more specific changes, and you guys can tell me what you think those are. It's pretty similar to the originaly but now there's SVN. The SVN link is: truman422-warrrior-cc - Revision 2: /trunk (Easiest way to do this is just to right click and copy link address and paste it in your tortise svn checkout.) This does include what I believe is Titan's Grip, and Single Minded Fury, however I don't believe in using one-hand weapons when you are able to wield two. *insert grunty man noises here* So I have not tested the single minded fury yet, let me know if you have problems, and I'll try to update it for you all. DISCLAIMER: Don't remove your old Gladiatore if it is working well for you, this does not have all the settings Gladiatore did, I'm still working on that part of it.
Eh, well.. I'd say yes, because most of the main abilities are achieved at decent levels, but not all of them. At some point, when I get movement implemented, I'll add a lowbie set that will cover ability rotation up to any given point so all levels would be covered. I want to get movement implemented first though, otherwise it's kind of pointless. If you're looking at using this to do the damage while you manually run quests... Give it a shot, and tell me how it goes. Tell me whats missing from the lowbie parts so I know what to add in the near future.
did you get my PM about the range problem? anyway to increase this for bosses with bigger hitboxes? it caused alot of wipes today lol
i am kinda curious if the range issue, is what is causing my problem with it doing nothing. I am currently using Lionheart again, as the FuryFun and this one, its not casting any abilities. This has been on the Chimeron fight where she has a Huge hit box, and I am standing quite a bit back to keep my 6 yds and such. I never tried moving in to see if it started doing anything, but never had any issues on Dummy with it.
Yep, it's in Chimearon. I had to use LionHeart also... as when you stack for fued the CC wont use the skills eventho you can manually use them. Can you make it work with larger hit boxes? aka raid bosses kinda dumb when you have to tell your pug group that you can't hit the boss while the rogue standing farther away than you can lol
Yeah, the hit box thing is annoying... The only problem with it is, I don't like how it spams abilities if you're out of range for most things, and I'm sure that just doesn't look intelligent, but yeah, I'll look into extending the range for bosses only. Try building a list of bosses you have this issue on, like I know Chimaeron and the BH guy are annoying cause they have enormous hit boxes, but what other ones?
I love this, thank you Truman422! One request, any way to add a option to turn off AOE damage during CC intensive fights?
Not right now, but there should be when I update it this weekend if you're able to just position yourself away from the mobs for now. You can also go into the Gladiatore.cs file and go to the arms or fury section or whatever and look for the aoe part towards the bottom and change the range. I'm not home so I can't show you the code to look for. I'll get it fixed though.
Hmmmm it shouldn't be using cooldowns, I'll look into that when I get time, but was the range thing working as far as you could tell?
Alright, posted an updated version again, it fixes the cooldown error. Shouldn't use cooldowns now unless you tell it to by checking the box.
Cleave then WW for adds is more effective in pve setting ... WW hits more targets with the dmg buff = more dps you should switch the two in your next revision
Posted a minor update via request of reversing cleave and whirlwind, and fixed the use of shockwave and thunderclap. I have not tested this yet, but will do so tonight.